protected override void OnPostUpdate() { if (Ultimate.IsActive(UltimateModeType.Flash) && R.IsReady() && SummonerManager.Flash.IsReady()) { if (Ultimate.ShouldMove(UltimateModeType.Flash)) { Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius); } var targets = Targets.Where( t => t.Distance(Player) < (R.Range + R.Width + SummonerManager.Flash.Range) * 1.5f && !t.IsDashing() && (t.IsFacing(Player) ? t.Distance(Player) : R.GetPrediction(t).UnitPosition.Distance(Player.Position)) > R.Range); var backwards = Menu.Item(Menu.Name + ".ultimate.backwards").GetValue <bool>(); foreach (var target in targets) { var flashPos = Player.Position.Extend(target.Position, SummonerManager.Flash.Range); var maxHits = GetMaxRHits(HitChance.High, flashPos); if (maxHits.Item1.Count > 0) { var castPos = backwards ? Player.Position.Extend(maxHits.Item2, -(Player.Position.Distance(maxHits.Item2) * 2)) : Player.Position.Extend(maxHits.Item2, Player.Position.Distance(maxHits.Item2)); if (Ultimate.Check(UltimateModeType.Flash, maxHits.Item1)) { if (R.Cast(castPos)) { Utility.DelayAction.Add(300 + Game.Ping / 2, () => SummonerManager.Flash.Cast(flashPos)); } } else if (Ultimate.ShouldSingle(UltimateModeType.Flash)) { if ( maxHits.Item1.Where(hit => Ultimate.CheckSingle(UltimateModeType.Flash, hit)) .Any(hit => R.Cast(castPos))) { Utility.DelayAction.Add(300 + Game.Ping / 2, () => SummonerManager.Flash.Cast(flashPos)); } } } } } if (Ultimate.IsActive(UltimateModeType.Assisted) && R.IsReady()) { if (Ultimate.ShouldMove(UltimateModeType.Assisted)) { Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius); } if (!RLogic(UltimateModeType.Assisted, R.GetHitChance("combo"))) { RLogicSingle(UltimateModeType.Assisted, R.GetHitChance("combo"), false); } } if (Ultimate.IsActive(UltimateModeType.Auto) && R.IsReady()) { if (!RLogic(UltimateModeType.Auto, R.GetHitChance("combo"))) { RLogicSingle(UltimateModeType.Auto, R.GetHitChance("combo")); } } if (HeroListManager.Enabled("w-immobile") && W.IsReady()) { var target = Targets.FirstOrDefault( t => HeroListManager.Check("w-immobile", t) && BestTargetOnlyManager.Check("w-immobile", W, t) && Utils.IsImmobile(t)); if (target != null) { Casting.SkillShot(target, W, HitChance.High); } } }
public static void UseFleeItems() { if (_menu == null || !_menu.Item(_menu.Name + ".enabled").GetValue <bool>()) { return; } try { foreach (var item in Items.Where( i => i.Flags.HasFlag(ItemFlags.Flee) && _menu.Item(_menu.Name + "." + i.Name + ".flee").GetValue <bool>() && i.Item.IsOwned() && i.Item.IsReady() && i.Item.IsOwned() && i.Item.IsReady() && ObjectManager.Player.CountEnemiesInRange(i.Range) >= _menu.Item(_menu.Name + "." + i.Name + ".min-enemies-range").GetValue <Slider>().Value&& ObjectManager.Player.HealthPercent <= _menu.Item(_menu.Name + "." + i.Name + ".player-health-below").GetValue <Slider>().Value&& ObjectManager.Player.HealthPercent >= _menu.Item(_menu.Name + "." + i.Name + ".player-health-above").GetValue <Slider>().Value)) { if (item.CastType != CastType.Self) { var lItem = item; var localItem = item; foreach (var enemy in GameObjects.EnemyHeroes.Where( t => t.IsValidTarget() && !Invulnerable.Check(t) && t.HealthPercent <= _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-below") .GetValue <Slider>() .Value&& t.HealthPercent >= _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-above") .GetValue <Slider>() .Value) .OrderByDescending( t => t.Position.Distance(ObjectManager.Player.Position, true) < Math.Pow(localItem.Range, 2))) { if (!Utils.IsImmobile(enemy) && !Utils.IsSlowed(enemy)) { switch (localItem.CastType) { case CastType.Target: localItem.Item.Cast(enemy); break; case CastType.Position: var prediction = Prediction.GetPrediction( enemy, localItem.Delay, localItem.Radius, localItem.Speed); if (prediction.Hitchance >= HitChance.Medium) { localItem.Item.Cast(prediction.CastPosition); } break; } } } } else { if (ObjectManager.Player.CountEnemiesInRange(item.Range) > _menu.Item(_menu.Name + "." + item.Name + ".min-enemies-range").GetValue <Slider>().Value) { item.Item.Cast(); } } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }