public void Run() { Logger.Debug("Initialising GameController."); ShowSplashScreen(); _configurationManager.LoadFromFile(PathHelpers.ExecutableRelativeFile("client_config.toml")); _resourceManager.LoadBaseResources(); _resourceManager.LoadLocalResources(); //Setup Cluwne first, as the rest depends on it. SetupCluwne(); CleanupSplashScreen(); //Initialization of private members _messageLogger.Initialize(); _entityNetworkManager.Initialize(); _tileDefinitionManager.InitializeResources(); var prototypeManager = IoCManager.Resolve <IPrototypeManager>(); prototypeManager.LoadDirectory(PathHelpers.ExecutableRelativeFile("Prototypes")); prototypeManager.Resync(); _networkManager.Initialize(); _netGrapher.Initialize(); _userInterfaceManager.Initialize(); _stateManager.RequestStateChange <MainScreen>(); FrameEventArgs _frameEvent; // EventArgs _frameEventArgs; _clock = new Clock(); while (CluwneLib.IsRunning == true) { var lastFrameTime = _clock.ElapsedTime.AsSeconds(); _clock.Restart(); _frameEvent = new FrameEventArgs(lastFrameTime); CluwneLib.ClearCurrentRendertarget(Color.Black); CluwneLib.Screen.DispatchEvents(); CluwneLib.RunIdle(this, _frameEvent); CluwneLib.Screen.Display(); } _networkManager.Disconnect(); CluwneLib.Terminate(); Logger.Info("GameController terminated."); IoCManager.Resolve <IConfigurationManager>().SaveToFile(); }
public Character(TileMap map, Vector2i initialPosition) { //Bind map this.map = map; this.map.Tiles[initialPosition.X, initialPosition.Y].Enter(this); //Prepare the sprite sprite = new Sprite(); sprite.Texture = new Texture("Assets/Textures/playerTemp.png"); sprite.Origin = sprite.Texture.Center(); sprite.Position = new Vector2f(Position.X, Position.Y) * Tile.WorldSize + new Vector2f(Tile.WorldSize, Tile.WorldSize) / 2; //Start the updateTimer updateTimer = new Clock(); }
public void Run() { var clock = new Sfs.Clock(); SetEventHandlers(); while (_window.IsOpen) { _window.Clear(); _window.DispatchEvents(); Update(clock.ElapsedTime); clock.Restart(); Render(); _window.Display(); } }
public Battlefield(RenderWindow window) { this.window = window; world = new World(new Vector2(0, 0)); InitGlobalBounds(); input = new InputHandler(); currentCommands = new List <Command>(10); currentGameCommands = new List <GameCommand>(10); currentPauseCommands = new List <PauseCommand>(10); initPlayer(); c = new EnemyShipContainer(this); timer = new SFML.System.Clock(); deltaTime = SFML.System.Time.FromSeconds(10); debug = new DebugPhysics(world, window); pauseScreen = new PauseScreen(); }
public Game() { View = new View { Size = new Vector2f(320, 240), Center = new Vector2f(320, 240) }; _player = new Entity(EntityType.Player); _frameClock = new Clock(); Map = new Map("testmap", 40, 30); for (var x = 0; x < Map.Size.X; x++) { for (var y = 0; y < Map.Size.Y; y++) { Map.AddTile(TileType.Stonefloor, x, y, 0); } } Map.AmbientLightColor = new Color(70, 70, 70, 255); _player.Position = new Vector2f(20 * 32, 15 * 32); Map.AddEntity(_player); _playerLight = new PointLight(Color.White, 1.0f, 128, _player.Position); _mouseLight = new PointLight(Color.Red, 1.0f, 128, (Vector2f) InputHandler.MousePosition); Map.AddLight(_mouseLight); Map.AddLight(_playerLight); Map.AddTile(TileType.StonewallNorth, 22, 18, 1); Map.AddTile(TileType.StonewallNorth, 22, 14, 1); Map.AddTile(TileType.StonewallNorth, 18, 18, 1); Map.AddTile(TileType.StonewallNorth, 18, 14, 1); Map.AddTile(TileType.StonewallNorth, 20, 12, 1); Map.AddTile(TileType.StonewallNorth, 16, 16, 1); Map.AddTile(TileType.StonewallNorth, 20, 20, 1); Map.AddTile(TileType.StonewallNorth, 24, 16, 1); }
private long totalFrameCount; // Total frame count. #endregion Fields #region Constructors public TimingData(Clock sfmltimer) { timer = sfmltimer; }