C# (CSharp) SFML.Graphics Transformable - 3개의 예제가 발견되었습니다. 이것들은 오픈소스 프로젝트에서 추출된 C# (CSharp)의 SFML.Graphics.Transformable에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
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Decomposed transform defined by a position, a rotation and a scale
A note on coordinates and undistorted rendering: By default, SFML (or more exactly, OpenGL) may interpolate drawable objects such as sprites or texts when rendering. While this allows transitions like slow movements or rotations to appear smoothly, it can lead to unwanted results in some cases, for example blurred or distorted objects. In order to render a SFML.Graphics.Drawable object pixel-perfectly, make sure the involved coordinates allow a 1:1 mapping of pixels in the window to texels (pixels in the texture). More specifically, this means: * The object's position, origin and scale have no fractional part * The object's and the view's rotation are a multiple of 90 degrees * The view's center and size have no fractional part