static extern void sfShader_setVec4Uniform(IntPtr shader, string name, Glsl.Vec4 vector);
//////////////////////////////////////////////////////////// /// <summary> /// Specify value for <c>vec4</c> uniform /// </summary> /// <param name="name">Name of the uniform variable in GLSL</param> /// <param name="vector">Value of the vec4 vector</param> //////////////////////////////////////////////////////////// public void SetUniform(string name, Glsl.Vec4 vector) { sfShader_setVec4Uniform(CPointer, name, vector); }