/// <summary> /// Play a music /// </summary> private static void PlayMusic() { // Load an ogg music file Music Music = new Music("datas/sound/lepidoptera.ogg"); // Display music informations Console.WriteLine("lepidoptera.ogg :"); Console.WriteLine(" " + Music.Duration + " sec"); Console.WriteLine(" " + Music.SampleRate + " samples / sec"); Console.WriteLine(" " + Music.ChannelsCount + " channels"); // Play it Music.Play(); // Loop while the music is playing while (Music.Status == SoundStatus.Playing) { // Display the playing position Console.CursorLeft = 0; Console.Write("Playing... " + Music.PlayingOffset + " sec "); // Leave some CPU time for other processes Thread.Sleep(100); } }
public static void Play(Musics Index, bool Loop = false) { string Directory = Directories.Musics.FullName + (byte)Index + Format; // Apenas se necessário if (Device != null) { return; } if (!Lists.Options.Musics) { return; } if (!File.Exists(Directory)) { return; } // Carrega o áudio Device = new SFML.Audio.Music(Directory); Device.Loop = true; Device.Volume = 20; Device.Loop = Loop; // Reproduz Device.Play(); Current = (byte)Index; }
void SfmlPlay(SFMLMusic audio) { audio.Stop(); audio.Volume = m_Volume; audio.Play(); m_CurrentMusic = audio; }
public SoundInstance(ScriptEngine parent, string filename) : base(parent) { PopulateFunctions(); string[] sounds = { ".wav", ".flac" }; string[] music = { ".ogg" }; if (!System.IO.File.Exists(filename)) { _soundType = SoundType.None; return; } _filename = filename; string ending = System.IO.Path.GetExtension(filename); if (Array.Exists(sounds, x => x == ending)) { _sound = new Sound(new SoundBuffer(filename)); _soundType = SoundType.Sound; } else if (Array.Exists(music, x => x == ending)) { _music = new Music(filename); _soundType = SoundType.Music; } }
/// <summary> /// コンストラクター /// </summary> /// <param name="fileName">ファイル名</param> public MusicTrack(string fileName) { if (fileName == null || fileName == "") { throw new ArgumentNullException ("FileName is null or empty"); } this.fileName = fileName; this.data = new Music (fileName); this.data.Loop = true; }
public static void Stop() { // Para a música que está tocando if (Device != null && Current != 0) { Device.Stop(); Device.Dispose(); Device = null; } }
/// <summary> /// Initializes a new instance of the <see cref="AudioStream"/> class. /// </summary> /// <param name="fileName">Name of the file.</param> /// <param name="streaming">if set to <c>true</c> [streaming].</param> public AudioStream(string fileName, bool streaming) { if (streaming) _outputStream = new Music(fileName); else { OutputBuffer = new SoundBuffer(fileName); _outputSound = new Sound(OutputBuffer); } Init(fileName, streaming); }
/// <summary> /// Load a music file from a file path. /// </summary> /// <param name="source"></param> public Music(string source, bool loop = true) { if (!File.Exists(source)) { music = new SFML.Audio.Music(Files.LoadFileBytes(source)); } else { music = new SFML.Audio.Music(source); } music.Loop = loop; Initialize(); }
public EntityGraphicsComponent(Texture spriteSheet) { _entityBoundingBoxOutline = new RectangleShape { FillColor = Color.Transparent, OutlineColor = Color.Red, OutlineThickness = 1 }; _geometryBoundingBoxOutline = new RectangleShape { FillColor = Color.Transparent, OutlineColor = Color.White, OutlineThickness = 1 }; _sprite = new AnimatedSprite(Time.FromSeconds(0.1f), true, false); _south = new Animation(spriteSheet); AddFramesToAnimation(_south, SpriteHeight * 0); _north = new Animation(spriteSheet); AddFramesToAnimation(_north, SpriteHeight * 1); _east = new Animation(spriteSheet); AddFramesToAnimation(_east, SpriteHeight * 2); _west = new Animation(spriteSheet); AddFramesToAnimation(_west, SpriteHeight * 3); _northwest = new Animation(spriteSheet); AddFramesToAnimation(_northwest, SpriteHeight * 4); _northeast = new Animation(spriteSheet); AddFramesToAnimation(_northeast, SpriteHeight * 5); _southwest = new Animation(spriteSheet); AddFramesToAnimation(_southwest, SpriteHeight * 6); _southeast = new Animation(spriteSheet); AddFramesToAnimation(_southeast, SpriteHeight * 7); _currentAnimation = _south; _sprite.Animation = _currentAnimation; _footstepMusic = new Music("sounds/footstep.wav") { Loop = true }; }
static public bool LoadSounds() { for (int i = 0; i < sound.Count(); i++) sound[i] = new Sound(); sounds.Add("jump", new SoundBuffer(assembly.GetManifestResourceStream("TrainBox.snd.jump.wav"))); sounds.Add("drop", new SoundBuffer(assembly.GetManifestResourceStream("TrainBox.snd.drop.wav"))); sounds.Add("pickup", new SoundBuffer(assembly.GetManifestResourceStream("TrainBox.snd.pickup.wav"))); sounds.Add("open", new SoundBuffer(assembly.GetManifestResourceStream("TrainBox.snd.open.wav"))); sounds.Add("explode", new SoundBuffer(assembly.GetManifestResourceStream("TrainBox.snd.explode.wav"))); sounds.Add("win", new SoundBuffer(assembly.GetManifestResourceStream("TrainBox.snd.win.wav"))); music = new Music(assembly.GetManifestResourceStream("TrainBox.snd.m1.ogg")); endingMusic = new Music(assembly.GetManifestResourceStream("TrainBox.snd.m2.ogg")); return true; }
public static void PlayMusic(string name) { var state = 0; var tween = Tween.Create(TweenType.OutQuad, 0, GameOptions.MusicVolume, 0.5f, () => state = 1); var music = new Music(Path.Combine(GameOptions.MusicLocation, name)); var watch = new Stopwatch(); currentMusic = music; music.Volume = 0; music.Play(); watch.Start(); Timer.EveryFrame(() => { double dt = watch.Elapsed.TotalSeconds; watch.Restart(); if (music != currentMusic && state != 3) state = 2; switch (state) { case 0: // fade in music.Volume = (float)tween(dt); break; case 1: // normal play if (music.PlayingOffset.TotalSeconds >= music.Duration.TotalSeconds - 1) state = 2; break; case 2: // setup fadeout tween = Tween.Create(TweenType.OutQuad, music.Volume, 0, 0.5f, () => state = 10); state = 3; break; case 3: // fade out music.Volume = (float)tween(dt); if (state != 3) return true; break; } return false; }); }
public bool Load(string musicname, string filename) { filename = FullName(filename); Logger.WriteLine(Logger.Stage.INIT_SOUND, String.Format("loading music {0} file {1}", musicname, filename)); try { SFMLMusic music = new SFMLMusic(filename); m_Musics.Add(musicname, music); } catch (Exception e) { Logger.WriteLine(Logger.Stage.INIT_SOUND, String.Format("failed to load music file {0} exception {1}.", filename, e.ToString())); } return(true); }
public void Dispose() { Logger.WriteLine(Logger.Stage.CLEAN_SOUND, "disposing SFMLMusicManager..."); foreach (string musicname in m_Musics.Keys) { SFMLMusic music = m_Musics[musicname]; if (music == null) { Logger.WriteLine(Logger.Stage.CLEAN_SOUND, String.Format("WARNING: null music for key {0}", musicname)); continue; } Logger.WriteLine(Logger.Stage.CLEAN_SOUND, String.Format("disposing music {0}.", musicname)); music.Dispose(); } m_Musics.Clear(); Logger.WriteLine(Logger.Stage.CLEAN_SOUND, "disposing SFMLMusicManager done."); }
public static void Play(Musics Index, bool Loop = false) { System.IO.FileInfo File = new System.IO.FileInfo(Directories.Musics.FullName + (byte)Index + Format); // Apenas se necessário if (Device != null) return; if (Editor_Maps.Objects.Visible && !Editor_Maps.Objects.butAudio.Checked) return; if (!File.Exists) return; // Carrega o áudio Device = new SFML.Audio.Music(Directories.Musics.FullName + (byte)Index + Format); Device.Loop = true; Device.Volume = 20; Device.Loop = Loop; // Reproduz Device.Play(); Current = (byte)Index; }
static void Main() { var cult = new Cult("Inversetroids") {ClearColor = Colors.Black}; Fonts.Init(); InitGame(cult); InitUI(cult); InitMainMenu(cult); InitGameOver(cult); cult.Undrawn = new World(cult); var music = new Music("rsc/music/Beat1.wav"); music.Play(); new Ticker(cult.Undrawn, music.Duration, delegate { music.Stop(); music.Play(); }); cult.CurrentWorld = Menu; cult.Run(); }
public GameWorld() { mEntities = new List<Entity>(); mEnemies = new List<Enemy>(); mPhysics = new World(new Vector2(0f, 0.0981f)); mWin = true; mTimeText.Position = new Vector2f(580f, 670f); mStartInfo.Position = new Vector2f(500f, 300f); mWinText.Position = new Vector2f(400f, 200f); mLoseText.Position = new Vector2f(400f, 200f); //mStartInfo.Color = new Color(255, 0, 0); ConvertUnits.SetDisplayUnitToSimUnitRatio(8f); Delta.create(); mCountdown.Start(); mGameState = GameState.START; mMusic = new Music("resources/sound/theme.wav"); mMusic.Loop = true; mMusic.Volume = 40f; mMusic.Play(); }
/// <summary> /// Load a music file from a file path. /// </summary> /// <param name="source"></param> public Music(string source, bool loop = true) { music = new SFML.Audio.Music(source); music.Loop = loop; Initialize(); }
public Music Music(string filename) { if (dctMusic.ContainsKey(filename)) return dctMusic[filename]; var res = Resource(filename); if (res == null) return null; var music = new Music(res); dctMusic.Add(filename, music); return music; }
public MusicResource(Music music) { this.music = music; }
void Stop(SFMLMusic audio) { audio.Stop(); }
void Play(SFMLMusic audio) { audio.Stop(); audio.Volume = m_Volume; audio.Play(); }
/// <summary> /// Loads all game content for later use. /// Should only be called during initialization. /// </summary> public static void Load() { Font = new Font("Content/font.ttf"); CandyCane = new Texture("Content/Sprites/Candy/candy_cane.png"); chocolates = new[] { new Texture("Content/Sprites/Candy/dark_chocolate.png") { Repeated = true }, new Texture("Content/Sprites/Candy/milk_chocolate.png") { Repeated = true }, new Texture("Content/Sprites/Candy/white_chocolate.png") { Repeated = true } }; DoubleCandyCane = new Texture("Content/Sprites/Candy/double_candy_cane.png"); Logo = new Texture("Content/Sprites/logo.png"); MeterBack = new Texture("Content/Sprites/meter_back.png"); MeterFront = new Texture("Content/Sprites/meter_front.png"); Noise = new Texture("Content/Sprites/noise.png"); Player = new Texture("Content/Sprites/player.png"); Powerup = new Texture("Content/Sprites/powerup.png"); ranchers = new[] { new Texture("Content/Sprites/Candy/rancher_green.png"), new Texture("Content/Sprites/Candy/rancher_purple.png"), new Texture("Content/Sprites/Candy/rancher_red.png"), new Texture("Content/Sprites/Candy/rancher_teal.png") }; Tileset = new Texture("Content/Sprites/tileset.png"); Music = new Music("Content/Music/CandyRush.ogg") { Loop = true }; JumpSound = new Sound(new SoundBuffer("Content/Sounds/jump.wav")); NoiseSound = new Sound(new SoundBuffer("Content/Sounds/noise.wav")); HitSound = new Sound(new SoundBuffer("Content/Sounds/hit.wav")); PowerupSound = new Sound(new SoundBuffer("Content/Sounds/powerup.wav")); ShatterSound = new Sound(new SoundBuffer("Content/Sounds/shatter.wav")); SliceSound = new Sound(new SoundBuffer("Content/Sounds/slice.wav")); TestMap = new TmxMap("Content/Levels/test.tmx"); Level = new TmxMap("Content/Levels/level.tmx"); var image = new Image(1, 1, Color.White); Pixel = new Texture(image); }
bool IsPaused(SFMLMusic audio) { return(audio.Status == SoundStatus.Paused); }
public void Start() { //Load Assets and Set Variables lose = false; m = new Music("Content/mixdown.ogg"); m.Loop = true; m.Play(); F = new Font("Content/Animated.ttf"); BG = new Sprite(new Texture(new Image("Content/BG.png")), new IntRect(0, 0, W, H)); pointSprite = new Sprite(new Texture(new Image("Content/Point.png")), new IntRect(0,0,16,16)); window.MouseMoved += MouseInput; window.KeyPressed += KeyboardInput; window.KeyReleased += KeyboardReleaseInput; Player.Load(); while(window.IsOpen()) { window.DispatchEvents(); window.Clear(new Color(0,0,0)); Draw(); window.Display(); } }
public static void InitializeMusic() { if (!Music) return; string rndmusic = GetRandomMusic (); if (rndmusic == null) return; CurrentMusic = new Music(rndmusic) {Loop = true}; CurrentMusic.Play (); }
public void setCurrentTrack(string key) { currentMusic = music[key]; }
public void add(string key, Music m) { music.Add(key, m); currentMusic = m; }
/// <summary> /// Dispose the music. (I don't think this works right now.) /// </summary> public void Dispose() { musics.Remove(this); music.Dispose(); music = null; }
/// <summary> /// Load a music stream from an IO stream. /// </summary> /// <param name="stream"></param> public Music(Stream stream) { music = new SFML.Audio.Music(stream); music.Loop = true; Initialize(); }
void PlayMusic(String filename) { Music = new Music(filename); Music.Play(); }
public void SetMusic(Music music) { Music = music; }
public void OnActivate() { // Store window window = Root.Singleton.Window; rctScreen = Util.ScreenRect(window.Size.X, window.Size.Y, 1.7778f); // Load sprites sprBackground = new Sprite(Root.Singleton.Material("img/main_menus/main_base2.png")); sprBackground.Position = new Vector2f(rctScreen.Left, rctScreen.Top); sprBackground.Scale = Util.Scale(sprBackground, new Vector2f(rctScreen.Width, rctScreen.Height)); // Load audio mscMenu = Root.Singleton.Music("audio/music/bp_MUS_TitleScreen.ogg"); sndButtonHover = Root.Singleton.Sound("audio/waves/ui/select_light1.wav"); //mscMenu.Stop(); //mscMenu.Play(); // Load UI var btnContinue = new ImageButton(); btnContinue.Image = Root.Singleton.Material("img/main_menus/continue_on.png"); btnContinue.HoveredImage = Root.Singleton.Material("img/main_menus/continue_select2.png"); btnContinue.DisabledImage = Root.Singleton.Material("img/main_menus/continue_off.png"); btnContinue.Enabled = false; btnContinue.HoverSound = sndButtonHover; Util.LayoutControl(btnContinue, (int)(1200 - btnContinue.Image.Size.X), 260, (int)btnContinue.Image.Size.X, (int)btnContinue.Image.Size.Y, rctScreen); btnContinue.Parent = Root.Singleton.Canvas; btnContinue.Init(); var btnNewGame = new ImageButton(); btnNewGame.Image = Root.Singleton.Material("img/main_menus/start_on.png"); btnNewGame.HoveredImage = Root.Singleton.Material("img/main_menus/start_select2.png"); btnNewGame.DisabledImage = Root.Singleton.Material("img/main_menus/start_off.png"); btnNewGame.Enabled = true; btnNewGame.HoverSound = sndButtonHover; btnNewGame.OnClick += (sender) => { Root.Singleton.mgrState.FSMTransist<NewGame>(); }; Util.LayoutControl(btnNewGame, (int)(1200 - btnNewGame.Image.Size.X), 320, (int)btnNewGame.Image.Size.X, (int)btnNewGame.Image.Size.Y, rctScreen); btnNewGame.Parent = Root.Singleton.Canvas; btnNewGame.Init(); var btnTutorial = new ImageButton(); btnTutorial.Image = Root.Singleton.Material("img/main_menus/tutorial_on.png"); btnTutorial.HoveredImage = Root.Singleton.Material("img/main_menus/tutorial_select2.png"); btnTutorial.DisabledImage = Root.Singleton.Material("img/main_menus/tutorial_off.png"); btnTutorial.Enabled = false; btnTutorial.HoverSound = sndButtonHover; Util.LayoutControl(btnTutorial, (int)(1200 - btnTutorial.Image.Size.X), 380, (int)btnTutorial.Image.Size.X, (int)btnTutorial.Image.Size.Y, rctScreen); btnTutorial.Parent = Root.Singleton.Canvas; btnTutorial.Init(); var btnStats = new ImageButton(); btnStats.Image = Root.Singleton.Material("img/main_menus/stats_on.png"); btnStats.HoveredImage = Root.Singleton.Material("img/main_menus/stats_select2.png"); btnStats.DisabledImage = Root.Singleton.Material("img/main_menus/stats_off.png"); btnStats.Enabled = false; btnStats.HoverSound = sndButtonHover; Util.LayoutControl(btnStats, (int)(1200 - btnStats.Image.Size.X), 440, (int)btnStats.Image.Size.X, (int)btnStats.Image.Size.Y, rctScreen); btnStats.Parent = Root.Singleton.Canvas; btnStats.Init(); var btnOptions = new ImageButton(); btnOptions.Image = Root.Singleton.Material("img/main_menus/options_on.png"); btnOptions.HoveredImage = Root.Singleton.Material("img/main_menus/options_select2.png"); btnOptions.DisabledImage = Root.Singleton.Material("img/main_menus/options_off.png"); btnOptions.Enabled = true; btnOptions.HoverSound = sndButtonHover; btnOptions.OnClick += (sender) => { Root.Singleton.mgrState.Activate<Gamestate.OptionsMenu>(); }; Util.LayoutControl(btnOptions, (int)(1200 - btnOptions.Image.Size.X), 500, (int)btnOptions.Image.Size.X, (int)btnOptions.Image.Size.Y, rctScreen); btnOptions.Parent = Root.Singleton.Canvas; btnOptions.Init(); var btnCredits = new ImageButton(); btnCredits.Image = Root.Singleton.Material("img/main_menus/credits_on.png"); btnCredits.HoveredImage = Root.Singleton.Material("img/main_menus/credits_select2.png"); btnCredits.DisabledImage = Root.Singleton.Material("img/main_menus/credits_off.png"); btnCredits.Enabled = false; btnCredits.HoverSound = sndButtonHover; Util.LayoutControl(btnCredits, (int)(1200 - btnCredits.Image.Size.X), 560, (int)btnCredits.Image.Size.X, (int)btnCredits.Image.Size.Y, rctScreen); btnCredits.Parent = Root.Singleton.Canvas; btnCredits.Init(); var btnQuit = new ImageButton(); btnQuit.Image = Root.Singleton.Material("img/main_menus/quit_on.png"); btnQuit.HoveredImage = Root.Singleton.Material("img/main_menus/quit_select2.png"); btnQuit.DisabledImage = Root.Singleton.Material("img/main_menus/quit_off.png"); btnQuit.Enabled = true; btnQuit.HoverSound = sndButtonHover; btnQuit.OnClick += (sender) => { Root.Singleton.Exiting = true; }; Util.LayoutControl(btnQuit, (int)(1200 - btnQuit.Image.Size.X), 620, (int)btnQuit.Image.Size.X, (int)btnQuit.Image.Size.Y, rctScreen); btnQuit.Parent = Root.Singleton.Canvas; btnQuit.Init(); }
/// <summary> /// Releases unmanaged and - optionally - managed resources. /// </summary> public void Dispose() { if (_outputStream != null) { _outputStream.Dispose(); _outputStream = null; } if (OutputBuffer != null) { OutputBuffer.Dispose(); OutputBuffer = null; } if (_outputSound != null) { _outputSound.Dispose(); _outputSound = null; } }
bool SfmlIsPlaying(SFMLMusic audio) { return(audio.Status == SoundStatus.Playing); }
public StandardMelee(InputHandler handler) { _mousePosition = new Vector2f(500, 500); CurrentStatus = StatusState.WaitingForPlayers; uiState = UIStateTypes.Normal; currentHotkey = null; currentHotkeySheet = null; standardHotkeys = Settings.GetSheet("standard_game_mode_controls"); InputHandler = handler; myId = 0; map = new TileMap(); allowMinimapCameraMove = true; selectedUnits = null; controlGroups = new Dictionary<Keyboard.Key, List<EntityBase>>(); for (int i = 27; i <= 35; i++) { controlGroups.Add((Keyboard.Key) i, new List<EntityBase>()); } controlBoxP1 = new Vector2f(0, 0); controlBoxP2 = new Vector2f(0, 0); selectedAttackMove = false; releaseSelect = false; CameraPosition = new Vector2f(0, 0); miniMap = new MiniMap(map, Fog, entities); //Load Sprites bottomHUDGUI = new Sprite(ExternalResources.GTexture("Resources/Sprites/HUD/BottomGUI.png")); alertHUDAlert = new Sprite(ExternalResources.GTexture("Resources/Sprites/HUD/Alert_Alert.png")); alertHUDUnitCreated = new Sprite(ExternalResources.GTexture("Resources/Sprites/HUD/Alert_UnitCreated.png")); alertHUDBuildingCreated = new Sprite(ExternalResources.GTexture("Resources/Sprites/HUD/Alert_BuildingFinished.png")); avatarWorker = new Sprite(ExternalResources.GTexture("Resources/Sprites/HUD/HUD_AVATAR_WORKER.png")); hudBoxUnit = new Sprite(ExternalResources.GTexture("Resources/Sprites/HUD/HUD_BOX_Unit.png")); hudBoxBuilding = new Sprite(ExternalResources.GTexture("Resources/Sprites/HUD/HUD_BOX_Building.png")); hudControlBox = new Sprite(ExternalResources.GTexture("Resources/Sprites/HUD/ControlGroupBox.png")); hudControlBox.Origin = new Vector2f(hudControlBox.TextureRect.Width/2, 0); viewBounds = new Sprite(ExternalResources.GTexture("Resources/Sprites/Hud/ViewBounds.png")); //Load Sounds moveSound = new Sound(ExternalResources.GSoundBuffer("Resources/Audio/MoveCommand/0.wav")); attackMoveSound = new Sound(ExternalResources.GSoundBuffer("Resources/Audio/AttackCommand/0.wav")); backgroundMusic = new Music("Resources/Audio/Music/In Game/mario.wav"); backgroundMusic.Loop = true; backgroundMusic.Volume = Settings.MUSICVOLUME; backgroundMusic.Play(); }
void Resume(SFMLMusic audio) { audio.Play(); }
public void PlayMusic(string musicName) { _currentMusic = _music[musicName]; _currentMusic.Play(); }
public static Music Music(XElement el) { var m = new Music(StreamAttributeParse(el)) { Pitch = FloatAttributeParse(el, "pitch", 1.0f), Volume = FloatAttributeParse(el, "volume", 100f), Loop = BoolAttributeParse(el, "loop"), Position = VectorAttributeParse(el, "position") }; return m; }
public Game() { Started = false; Running = false; // Setup Window Bounds = new FloatRect(0, 0, ResolutionDefault.X, ResolutionDefault.Y); WindowSettings = new ContextSettings(); WindowSettings.AntialiasingLevel = 6; CreateWindow(); // Black Bars (for fullscreen) Layer_BlackBars = new Layer(); RectangleShape BlackBarLeft = new RectangleShape(new Vector2f(2000, 5000)); BlackBarLeft.Position = new Vector2f(-BlackBarLeft.Size.X, 0); BlackBarLeft.FillColor = new Color(0, 0, 0); Layer_BlackBars.AddChild(BlackBarLeft); RectangleShape BlackBarRight = new RectangleShape(new Vector2f(2000, 5000)); BlackBarRight.Position = new Vector2f(Size.X, 0); BlackBarRight.FillColor = new Color(0, 0, 0); Layer_BlackBars.AddChild(BlackBarRight); // Setup Layer_Background = new Layer(); Layer_Other = new Layer(); Layer_Objects = new Layer(); Layer_OtherAbove = new Layer(); Layer_GUI = new Layer(); // Start Menu StartMenu = new StartMenu(this); Layer_GUI.AddChild(StartMenu); Music = new Music("assets/audio/music/Speed Pirate - LuigiSounds.ogg"); Music.Loop = true; Music.Play(); // Game Loop Stopwatch clock = new Stopwatch(); clock.Start(); while (Window.IsOpen()) { // Process events Window.DispatchEvents(); if (clock.Elapsed.TotalSeconds >= (1.0f / FPS)) { if (CloseNextUpdate) { Window.Close(); return; } // Clear screen Window.Clear(); // Update Game Update((float)clock.Elapsed.TotalSeconds); clock.Restart(); // Draw Game Draw(); // Update the window Window.Display(); } } }
public void Load(string path) { this.music = new Music(path); }
public static void Main() { /* RenderWindow window = new RenderWindow(new VideoMode(200, 200), "SFML works!"); Console.WriteLine("test"); Console.ReadKey(); */ // Create the main window RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML window"); window.Closed += new EventHandler(OnClose); // Load a sprite to display Texture texture = new Texture("media/image/mario.png"); Sprite sprite = new Sprite(texture); // Create a graphical text to display Font font = new Font("media/font/arial.ttf"); Text text = new Text("Hello SFML", font, 50); // Load & play music Music music = new Music("media/sound/mario.ogg"); music.Play(); // starts the Stopwatch Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); // last mouse position Vector2i last_mouse_position = new Vector2i(0, 0); // Start the game loop while (window.IsOpen()) { // Process events window.DispatchEvents(); float speed = 0.1f * Convert.ToSingle(stopwatch.Elapsed.TotalMilliseconds); stopwatch.Reset(); stopwatch.Start(); if (Keyboard.IsKeyPressed(Keyboard.Key.Up)) { sprite.Position = new Vector2f(sprite.Position.X, sprite.Position.Y - speed); } if (Keyboard.IsKeyPressed(Keyboard.Key.Down)) { sprite.Position = new Vector2f(sprite.Position.X, sprite.Position.Y + speed); } if (Keyboard.IsKeyPressed(Keyboard.Key.Left)) { sprite.Position = new Vector2f(sprite.Position.X - speed, sprite.Position.Y); } if (Keyboard.IsKeyPressed(Keyboard.Key.Right)) { sprite.Position = new Vector2f(sprite.Position.X + speed, sprite.Position.Y); } // only if its a new mouse position if (!last_mouse_position.Equals(Mouse.GetPosition())) { if (Mouse.IsButtonPressed(Mouse.Button.Left)) { Console.WriteLine("Klick Maustaste: Links; X: " + Mouse.GetPosition().X + "; Y: " + Mouse.GetPosition().X); last_mouse_position = Mouse.GetPosition(); } if (Mouse.IsButtonPressed(Mouse.Button.Middle)) { Console.WriteLine("Klick Maustaste: Mitte; X: " + Mouse.GetPosition().X + "; Y: " + Mouse.GetPosition().X); last_mouse_position = Mouse.GetPosition(); } if (Mouse.IsButtonPressed(Mouse.Button.Right)) { Console.WriteLine("Klick Maustaste: Rechts; X: " + Mouse.GetPosition().X + "; Y: " + Mouse.GetPosition().X); last_mouse_position = Mouse.GetPosition(); } } // Clear screen window.Clear(); // Draw the sprite window.Draw(sprite); // Draw the string window.Draw(text); // Update the window window.Display(); } }
/// <inheritdoc/> public override void Dispose() { if (data != null) { data.Dispose (); this.data = null; } }
bool SfmlHasEnded(SFMLMusic audio) { return(audio.Status == SoundStatus.Stopped || audio.PlayingOffset >= audio.Duration); }
void SfmlStop(SFMLMusic audio) { audio.Stop(); m_CurrentMusic = null; }