private static void SetDepthTesting(DepthTestSettings settings) { SetGLEnableCap(EnableCap.DepthTest, settings.enabled); GL.DepthFunc(settings.depthFunction); GL.DepthMask(settings.depthMask); }
/// <summary> /// Updates the current OpenGL rendering state based on <paramref name="settings"/>. /// </summary> /// <param name="settings">The settings used to perform the update</param> /// <param name="previousSettings">The settings used for the previous update</param> public static void SetDepthTesting(DepthTestSettings settings, DepthTestSettings previousSettings) { if (settings.enabled != previousSettings.enabled) { SetGLEnableCap(EnableCap.DepthTest, settings.enabled); } if (settings.depthFunction != previousSettings.depthFunction) { GL.DepthFunc(settings.depthFunction); } if (settings.depthMask != previousSettings.depthMask) { GL.DepthMask(settings.depthMask); } }