public void init() { SFUtils.log("正在连接GameServer..."); m_sendQueue = new Queue <SFBaseRequestMessage>(); m_recvQueue = new Queue <string>(); dispatcher = new SFEventDispatcher(this); m_client = new SFTcpClient(); m_ping = -1; m_heartbeatTimer = SFCommonConf.instance.heatbeatInterval; m_client.init(SFCommonConf.instance.serverIp, SFCommonConf.instance.serverPort, onRecvMsg, ret => { if (ret == 0) { SFUtils.log("连接GameServer成功"); } else { SFUtils.logWarning("连接GameServer失败"); } dispatcher.dispatchEvent(SFEvent.EVENT_NETWORK_READY, new SFSimpleEventData(ret)); }); m_client.dispatcher.addEventListener(this, SFEvent.EVENT_NETWORK_INTERRUPTED, e => { dispatcher.dispatchEvent(e); }); dispatcher.addEventListener(this, SFResponseMsgSocketHeartbeat.pName, onHeartbeat); }
public void uninit() { if (m_client != null) { m_client.uninit(); m_client = null; } if (m_sendQueue != null) { m_sendQueue = null; } if (m_recvQueue != null) { m_recvQueue = null; } if (dispatcher != null) { dispatcher.removeAllEventListeners(); } }