public SectorEntity(MyObjectBuilder_Sector definition) : base(definition) { m_eventManager = new BaseObjectManager(); m_cubeGridManager = new BaseObjectManager(); m_voxelMapManager = new BaseObjectManager(); m_floatingObjectManager = new BaseObjectManager(); m_meteorManager = new BaseObjectManager(); List <Event> events = new List <Event>(); foreach (var sectorEvent in definition.SectorEvents.Events) { events.Add(new Event(sectorEvent)); } List <CubeGridEntity> cubeGrids = new List <CubeGridEntity>(); List <VoxelMap> voxelMaps = new List <VoxelMap>(); List <FloatingObject> floatingObjects = new List <FloatingObject>(); List <Meteor> meteors = new List <Meteor>(); foreach (var sectorObject in definition.SectorObjects) { if (sectorObject.TypeId == typeof(MyObjectBuilder_CubeGrid)) { cubeGrids.Add(new CubeGridEntity((MyObjectBuilder_CubeGrid)sectorObject)); } else if (sectorObject.TypeId == typeof(MyObjectBuilder_VoxelMap)) { voxelMaps.Add(new VoxelMap((MyObjectBuilder_VoxelMap)sectorObject)); } else if (sectorObject.TypeId == typeof(MyObjectBuilder_FloatingObject)) { floatingObjects.Add(new FloatingObject((MyObjectBuilder_FloatingObject)sectorObject)); } else if (sectorObject.TypeId == typeof(MyObjectBuilder_Meteor)) { meteors.Add(new Meteor((MyObjectBuilder_Meteor)sectorObject)); } } //Build the managers from the lists m_eventManager.Load(events); m_cubeGridManager.Load(cubeGrids); m_voxelMapManager.Load(voxelMaps); m_floatingObjectManager.Load(floatingObjects); m_meteorManager.Load(meteors); }
public override void Export(FileInfo fileInfo) { BaseObjectManager.SaveContentFile <MyObjectBuilder_EntityBase, MyObjectBuilder_EntityBaseSerializer>(ObjectBuilder, fileInfo); }
public virtual void Export(FileInfo fileInfo) { BaseObjectManager.SaveContentFile <MyObjectBuilder_Base, MyObjectBuilder_BaseSerializer>(ObjectBuilder, fileInfo); }