protected void RefreshFactionMembers( )
        {
            List<MyObjectBuilder_FactionMember> memberList = BaseEntity.Members;

            //Cleanup missing members
            List<FactionMember> membersToRemove = new List<FactionMember>( );
            foreach ( FactionMember member in m_members.Values )
            {
                if ( memberList.Contains( member.BaseEntity ) )
                    continue;

                membersToRemove.Add( member );
            }
            foreach ( FactionMember member in membersToRemove )
            {
                m_members.Remove( member.PlayerId );
            }

            //Add new members
            foreach ( MyObjectBuilder_FactionMember member in memberList )
            {
                if ( m_members.ContainsKey( member.PlayerId ) )
                    continue;

                FactionMember newMember = new FactionMember( this, member );
                m_members.Add( newMember.PlayerId, newMember );
            }
        }