private void PluginManagerMain(object sender, EventArgs e) { if (!Server.Instance.IsRunning) { m_pluginMainLoop.Stop(); return; } if (m_pluginManager == null) { m_pluginMainLoop.Stop(); return; } if (!m_pluginManager.Initialized && !m_pluginManager.Loaded) { if (SandboxGameAssemblyWrapper.Instance.IsGameStarted) { m_pluginManager.LoadPlugins(); m_pluginManager.Init(); } } else { //Force a refresh of the chat messages before running the plugin update List <string> messages = ChatManager.Instance.ChatMessages; //Run the plugin update m_pluginManager.Update(); } }
private void PluginManagerMain(object sender, EventArgs e) { if (!Server.Instance.IsRunning) { m_pluginMainLoop.Stop(); return; } if (m_pluginManager == null) { m_pluginMainLoop.Stop(); return; } if (!m_pluginManager.Initialized) { if (SandboxGameAssemblyWrapper.Instance.IsGameStarted) { m_pluginManager.LoadPlugins(); m_pluginManager.Init(); } } else { m_pluginManager.Update(); } }
private void PluginManagerMain(object sender, EventArgs e) { if (!Instance.IsRunning) { _pluginMainLoop.Stop( ); return; } if (_pluginManager == null) { _pluginMainLoop.Stop( ); return; } if (!_pluginManager.Initialized && !_pluginManager.Loaded) { if (MySandboxGameWrapper.IsGameStarted) { if (CommandLineArgs.WorldRequestReplace) { ServerNetworkManager.Instance.ReplaceWorldJoin( ); } if (CommandLineArgs.WorldDataModify) { ServerNetworkManager.Instance.ReplaceWorldData( ); } if (CommandLineArgs.WorldVoxelModify) { ServerNetworkManager.WorldVoxelModify = true; } //SandboxGameAssemblyWrapper.InitAPIGateway(); _pluginManager.LoadPlugins( ); _pluginManager.Init( ); //SandboxGameAssemblyWrapper.Instance.GameAction( ( ) => AppDomain.CurrentDomain.ClearEventInvocations( "_unhandledException" ) ); AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; //AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; Application.ThreadException += Application_ThreadException; Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException); } } else { //Force a refresh of the chat messages before running the plugin update List <string> messages = ChatManager.Instance.ChatMessages; //Run the plugin update _pluginManager.Update( ); } }