public void AddSide(WORLD_SOLID_SIDE WSS) { SIDES.Add(WSS); }
public VMF LoadVMF(string path, string[] SOURCES) { if (!File.Exists(path)) { throw new FileNotFoundException(); } var newvmf = new VMF(); using (var vmf = new StreamReader(path)) { string line; while ((line = vmf.ReadLine()) != null) { string[] keyXvalue = line.TrimStart().Replace("\"", "").Split(' '); if (keyXvalue.Length > 1) { if (cSOLID != null) { if (cSIDE != null) { switch (keyXvalue[0]) { case "id": cSIDE.id = keyXvalue[1]; break; case "material": cSIDE.MATERIAL = keyXvalue[1]; newvmf.AddMaterial("materials\\" + keyXvalue[1].Replace('/', '\\').ToLower() + ".vmt"); break; } } } if (cENTITY != null) { switch (keyXvalue[0]) { case "id": cENTITY.id = keyXvalue[1]; break; case "classname": cENTITY.classname = keyXvalue[1]; break; case "material": cENTITY.material = keyXvalue[1]; break; case "model": cENTITY.model = keyXvalue[1]; break; case "targetname": cENTITY.targetname = keyXvalue[1]; break; case "message": cENTITY.message = keyXvalue[1]; break; case "effect_name": cENTITY.effect_name = keyXvalue[1]; break; } } } else { switch (keyXvalue[0]) { case "versioninfo": break; case "visgroups": break; case "viewsettings": break; case "world": break; case "solid": if (cSOLID != null) { newvmf.AddSolid(cSOLID); } cSOLID = new WORLD_SOLID(); cENTITY = null; break; case "side": if (cSIDE != null) { cSOLID.AddSide(cSIDE); } cSIDE = new WORLD_SOLID_SIDE(); cENTITY = null; break; case "entity": if (cSIDE != null) { cSOLID.AddSide(cSIDE); } if (cSOLID != null) { newvmf.AddSolid(cSOLID); } if (cENTITY != null) { newvmf.AddEntity(cENTITY); } cENTITY = new WORLD_ENTITY(); cSOLID = null; cSIDE = null; break; case "cameras": if (cSIDE != null) { cSOLID.AddSide(cSIDE); } if (cSOLID != null) { newvmf.AddSolid(cSOLID); } if (cENTITY != null) { newvmf.AddEntity(cENTITY); } cENTITY = null; cSOLID = null; cSIDE = null; break; } } } foreach (WORLD_ENTITY ENT in newvmf.GetEntities()) { switch (ENT.classname) { case "prop_detail": newvmf.AddModel(ENT.model); break; case "prop_door_rotating": newvmf.AddModel(ENT.model); break; case "prop_dynamic": newvmf.AddModel(ENT.model); break; case "prop_dynamic_ornament": newvmf.AddModel(ENT.model); break; case "prop_physics_override": newvmf.AddModel(ENT.model); break; case "prop_physics_multiplayer": newvmf.AddModel(ENT.model); break; case "prop_physics": newvmf.AddModel(ENT.model); break; case "prop_dynamic_override": newvmf.AddModel(ENT.model); break; case "prop_thumper": newvmf.AddModel(ENT.model); break; case "prop_static": newvmf.AddModel(ENT.model); break; case "prop_scalable": newvmf.AddModel(ENT.model); break; case "prop_ragdoll": newvmf.AddModel(ENT.model); break; case "prop_vehicle": newvmf.AddModel(ENT.model); break; case "prop_vehicle_airboat": newvmf.AddModel(ENT.model); break; case "ambient_generic": newvmf.AddSounds("sound\\" + ENT.message); break; case "color_correction": newvmf.AddColorCorrection(ENT.targetname); break; case "info_particle_system": newvmf.AddPArticle(ENT.effect_name); break; } } vmf.Close(); } foreach (var MODEL in newvmf.GetModels()) { bool MODEL_FOUND = false; foreach (string SOURCE_PATH in SOURCES) { string FULL_MODEL_PATH = SOURCE_PATH + "\\" + MODEL; if (verbose) { Console.WriteLine($"MODEL : {FULL_MODEL_PATH}"); } if (File.Exists(FULL_MODEL_PATH)) { MODEL_FOUND = true; var MDL = LoadMDL(FULL_MODEL_PATH); foreach (var MAT in MDL.materials) { newvmf.AddMaterial(MAT); } } } if (!MODEL_FOUND && !MISSING_MODELS.Contains(MODEL)) { MISSING_MODELS.Add(MODEL); } } foreach (var MATERIAL in newvmf.GetMaterials()) { bool MATERIAL_FOUND = false; foreach (string SOURCE_PATH in SOURCES) { string FULL_MATERIAL_PATH = SOURCE_PATH + "\\" + MATERIAL; if (verbose) { Console.WriteLine($"MATERIAL : {FULL_MATERIAL_PATH}"); } if (File.Exists(FULL_MATERIAL_PATH)) { MATERIAL_FOUND = true; var MDL = LoadVMT(FULL_MATERIAL_PATH); foreach (var TEX in MDL.TEXTURES) { string FULL_TEXTURE_PATH = SOURCE_PATH + "\\" + "materials\\" + TEX.Replace("/", "\\"); bool TEXTURE_FOUND = false; if (File.Exists(FULL_TEXTURE_PATH)) { if (verbose) { Console.WriteLine($"TEXTURE : {FULL_TEXTURE_PATH}"); } TEXTURE_FOUND = true; newvmf.AddTextures("materials\\" + TEX.Replace("/", "\\")); } if (!TEXTURE_FOUND && !MISSING_TEXTURES.Contains("materials\\" + TEX.Replace("/", "\\"))) { MISSING_TEXTURES.Add("materials\\" + TEX.Replace("/", "\\")); } } } } if (!MATERIAL_FOUND && !MISSING_MATERIALS.Contains(MATERIAL)) { MISSING_MATERIALS.Add(MATERIAL); } } return(newvmf); }