private void RaiseInteractionEvent(LoopPlayer attractorLoop, InteractionTypes interactionType) { RaiseInteractionEvent(attractorLoop, new InteractedEventArgs() { InteractionType = interactionType }); }
private void RaiseReadyEvent(LoopPlayer attractorLoop) { RaiseReadyEvent(attractorLoop, null); }
private void RaiseReadyEvent(LoopPlayer attractorLoop, object args) { Ready?.Invoke(attractorLoop, args); }
private void RaiseInteractionEvent(LoopPlayer attractorLoop, InteractedEventArgs args) { Interacted?.Invoke(attractorLoop, args); }