예제 #1
0
 override public void dispose()
 {
     if (m_spriteRender != null)
     {
         m_spriteRender.dispose();
         m_spriteRender = null;
     }
 }
예제 #2
0
 override public void dispose()
 {
     if (m_spriteRender != null)
     {
         m_spriteRender.dispose();
         m_spriteRender = null;
     }
 }
예제 #3
0
 public SpriteEffectRender(SceneEntityBase entity_) :
     base(entity_)
 {
     m_spriteRender = new SpriteRenderSpriteAni(m_entity);
 }
예제 #4
0
 public SpriteEffectRender(SceneEntityBase entity_) :
     base(entity_)
 {
     m_spriteRender = new SpriteRenderSpriteAni(m_entity);
 }