public void startmatch() { //m_dzStartDescText.text = "开始匹配中"; //m_dzStartDescText.show(); // 默认隐藏 m_bgPanel = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.bgPanel); UtilApi.SetActive(m_bgPanel, true); m_imageMatchBg = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.DzStartMatchBg); UtilApi.SetActive(m_imageMatchBg, true); UtilApi.SetActive(m_imageGo, true); m_spriteAni = Ctx.m_instance.m_spriteAniMgr.createAndAdd(); m_spriteAni.selfGo = m_imageGo; m_spriteAni.tableID = 8; m_spriteAni.bLoop = true; m_spriteAni.play(); UtilApi.SetActive(m_imageGo2, true); m_spriteAni2 = Ctx.m_instance.m_spriteAniMgr.createAndAdd(); m_spriteAni2.selfGo = m_imageGo2; m_spriteAni2.tableID = 9; m_spriteAni2.bLoop = true; m_spriteAni2.play(); // test 进入战场 #if DEBUG_NOTNET Ctx.m_instance.m_gameSys.loadDZScene(1); #endif }
// 点击登陆处理 protected void onBtnClkLogin() { if (Ctx.m_instance.m_loginSys.get_LoginState() != LoginState.eLoginingLoginServer && Ctx.m_instance.m_loginSys.get_LoginState() != LoginState.eLoginingGateServer) // 如果没有正在登陆登陆服务器和网关服务器 { AuxInputField lblName = new AuxInputField(m_GUIWin.m_uiRoot, LoginComPath.PathLblName); AuxInputField lblPassWord = new AuxInputField(m_GUIWin.m_uiRoot, LoginComPath.PathLblPassWord); if (validStr(lblName.text, lblPassWord.text)) { Ctx.m_instance.m_systemSetting.setString(SystemSetting.USERNAME, lblName.text); Ctx.m_instance.m_systemSetting.setString(SystemSetting.PASSWORD, lblPassWord.text); #if !DEBUG_NOTNET if (Ctx.m_instance.m_loginSys.get_LoginState() != LoginState.eLoginNone) // 先关闭之前的 socket { Ctx.m_instance.m_netMgr.closeSocket(Ctx.m_instance.m_cfg.m_ip, Ctx.m_instance.m_cfg.m_port); } Ctx.m_instance.m_loginSys.connectLoginServer(lblName.text, lblPassWord.text); #else Ctx.m_instance.m_moduleSys.loadModule(ModuleID.GAMEMN); #endif UtilApi.SetActive(m_imageEffect, true); m_spriteAni = Ctx.m_instance.m_spriteAniMgr.createAndAdd(); if (m_spriteAni != null) { m_spriteAni.selfGo = m_imageEffect; m_spriteAni.tableID = 12; m_spriteAni.bLoop = true; m_spriteAni.play(); } } } }
protected void showOpenEff() { m_spriteAni = Ctx.m_instance.m_spriteAniMgr.createAndAdd(); m_spriteAni.selfGo = m_openEffImg; m_spriteAni.tableID = 6; m_spriteAni.bLoop = false; m_spriteAni.playEndEventDispatch.addEventHandle(effcPlayEnd); m_spriteAni.play(); }
protected void testImageEffect() { m_spriteAni = Ctx.m_instance.m_spriteAniMgr.createAndAdd(); m_spriteAni.selfGo = m_imageGo; m_spriteAni.tableID = 1; m_spriteAni.bLoop = true; m_spriteAni.play(); }