public void addMonster(Monster monster) { if (!m_vehicleDic.ContainsKey(monster.aiController.vehicle)) { m_vehicleList.Add(monster.aiController.vehicle); } }
public void addMonster(Monster monster) { if(!m_dangerZone.ContainsKey(monster.groupID)) { m_dangerZone[monster.groupID] = new DangerZone(); } m_dangerZone[monster.groupID].addMonster(monster); }