virtual public void updateModel(TableCardItemBody tableBody, GameObject pntGo_) { m_cardModelItem = Ctx.m_instance.m_dataPlayer.m_dataCard.m_sceneCardModelAttrItemList[tableBody.m_type]; m_model.pntGo = pntGo_; m_model.modelResPath = m_modelPath; m_model.syncUpdateModel(); }