예제 #1
0
        void Awake()
        {
            MonoScript ms = MonoScript.FromScriptableObject(this);
            var        m_ScriptFilePath = AssetDatabase.GetAssetPath(ms);
            var        m_ScriptFolder   = Path.GetDirectoryName(m_ScriptFilePath);

            //将skin从resources目录下移动到editor下
            if (EditorGUIUtility.isProSkin)
            {
                skin = AssetDatabase.LoadAssetAtPath <GUISkin>(m_ScriptFolder + "/UIControlDataSkinPro.guiskin");
            }
            else
            {
                skin = AssetDatabase.LoadAssetAtPath <GUISkin>(m_ScriptFolder + "/UIControlDataSkinPersonal.guiskin");
            }

            if (popupAlignLeft == null)
            {
                popupAlignLeft           = new GUIStyle("Popup");
                popupAlignLeft.alignment = TextAnchor.MiddleLeft;
            }

            allTypeNames = UIControlData.GetAllTypeNames();
            allTypes     = UIControlData.GetAllTypes();
        }
예제 #2
0
        void Awake()
        {
            if (skin == null)
            {
                if (EditorGUIUtility.isProSkin)
                {
                    skin = Resources.Load("UIControlDataSkinPro") as GUISkin;
                }
                else
                {
                    skin = Resources.Load("UIControlDataSkinPersonal") as GUISkin;
                }
            }

            if (popupAlignLeft == null)
            {
                popupAlignLeft           = new GUIStyle("Popup");
                popupAlignLeft.alignment = TextAnchor.MiddleLeft;
            }

            allTypeNames = UIControlData.GetAllTypeNames();
            allTypes     = UIControlData.GetAllTypes();
        }
예제 #3
0
        public override void OnInspectorGUI()
        {
            if (skin == null || skin.customStyles == null || skin.customStyles.Length == 0)
            {
                base.OnInspectorGUI();
                return;
            }

            UIControlData data = target as UIControlData;

            if (data.ctrlItemDatas == null)
            {
                data.ctrlItemDatas = new List <CtrlItemData>();
            }

            if (data.subUIItemDatas == null)
            {
                data.subUIItemDatas = new List <SubUIItemData>();
            }

            _ctrlItemDatas  = data.ctrlItemDatas;
            _subUIItemDatas = data.subUIItemDatas;
            CheckDrawers();

            EditorGUILayout.BeginVertical();
            EditorGUILayout.Space();


            // 绘制控件绑定
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("控件绑定", skin.customStyles[0]);
            if (_ctrlItemDrawers.Count == 0)
            {
                if (GUILayout.Button("+", EditorStyles.miniButton))
                {
                    AddControlAfter(-1);
                    Repaint();
                    return;
                }
            }
            EditorGUILayout.EndHorizontal();
            foreach (var drawer in _ctrlItemDrawers)
            {
                GUILayout.Space(10f);
                if (!drawer.Draw())
                {
                    Repaint();
                    return;
                }
                GUILayout.Space(10f);
            }

            GUILayout.Space(10f);

            // 绘制子UI
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("子UI绑定", skin.customStyles[0]);
            if (_subUIItemDrawers.Count == 0)
            {
                if (GUILayout.Button("+", EditorStyles.miniButton))
                {
                    AddSubUIAfter(-1);
                    Repaint();
                    return;
                }
            }
            EditorGUILayout.EndHorizontal();
            foreach (var drawer in _subUIItemDrawers)
            {
                GUILayout.Space(10f);
                if (!drawer.Draw())
                {
                    Repaint();
                    return;
                }
                GUILayout.Space(10f);
            }

            EditorGUILayout.Space(); EditorGUILayout.Space();
            EditorGUILayout.EndVertical();

            this.Repaint();
        }
예제 #4
0
        /// <summary>
        /// 解除指定UI及其子节点自动绑定字段的引用
        /// </summary>
        /// <param name="uiGo"></param>
        public static void UnBindUI(GameObject uiGo)
        {
            if (uiGo == null)
            {
                return;
            }

#if DEBUG_LOG
            float time = Time.realtimeSinceStartup;
            Profiler.BeginSample("UnBindUI");
#endif

            uiGo.GetComponentsInChildren(true, s_tmpControlDataForUnbind);
            for (int i = 0, imax = s_tmpControlDataForUnbind.Count; i < imax; i++)
            {
                UIControlData controlData = s_tmpControlDataForUnbind[i];
                if (controlData.bindUIRefs == null)
                {
                    continue;
                }

                List <WeakReference <IBindableUI> > bindUIRefs = controlData.bindUIRefs;
                for (int j = 0, jmax = bindUIRefs.Count; j < jmax; j++)
                {
                    WeakReference <IBindableUI> bindUIRef = bindUIRefs[j];
                    IBindableUI bindUI;
                    if (!bindUIRef.TryGetTarget(out bindUI))
                    {
                        continue;
                    }

                    LuaViewRunner luaViewRunner = bindUI as LuaViewRunner;
                    if (luaViewRunner == null)
                    {
                        UIFieldsInfo fieldInfos = GetUIFieldsInfo(bindUI.GetType());
                        var          controls   = fieldInfos.controls;
                        for (int k = 0, kmax = controls.Count; k < kmax; k++)
                        {
                            controls[k].SetValue(bindUI, null);
                        }

                        var subUIs = fieldInfos.subUIs;
                        for (int k = 0, kmax = subUIs.Count; k < kmax; k++)
                        {
                            subUIs[k].SetValue(bindUI, null);
                        }
                    }
                    else
                    {
                        LuaTable luaTable = luaViewRunner.luaUI;
                        if (luaTable == null)
                        {
                            continue;
                        }

                        List <CtrlItemData> ctrlItemData = controlData.ctrlItemDatas;
                        for (int k = 0, kmax = ctrlItemData.Count; k < kmax; k++)
                        {
                            CtrlItemData itemData = ctrlItemData[k];
                            luaTable.Set <string, object>(itemData.name, null);
                        }

                        List <SubUIItemData> subUIItemDatas = controlData.subUIItemDatas;
                        for (int k = 0, kmax = subUIItemDatas.Count; k < kmax; k++)
                        {
                            SubUIItemData subUIItemData = subUIItemDatas[k];
                            luaTable.Set <string, object>(subUIItemData.name, null);
                        }
                    }
                }

                controlData.bindUIRefs = null;
            }
            s_tmpControlDataForUnbind.Clear();

#if DEBUG_LOG
            Profiler.EndSample();
            float span = Time.realtimeSinceStartup - time;
            if (span > 0.002f)
            {
                Debug.LogWarningFormat("UnBindUI {0} 耗时{1}ms", uiGo.Name, span * 1000f);
            }
#endif
        }