// Token: 0x06002824 RID: 10276 RVA: 0x000F3350 File Offset: 0x000F1750 public static void load() { if (LevelSavedata.fileExists("/Groups.dat")) { River river = LevelSavedata.openRiver("/Groups.dat", true); byte b = river.readByte(); if (b > 0) { GroupManager.availableGroupID = river.readSteamID(); if (b > 1) { int num = river.readInt32(); for (int i = 0; i < num; i++) { CSteamID csteamID = river.readSteamID(); string text = river.readString(); uint num2 = river.readUInt32(); if (num2 >= 1u && !string.IsNullOrEmpty(text)) { if (!GroupManager.knownGroups.ContainsKey(csteamID)) { GroupManager.knownGroups.Add(csteamID, new GroupInfo(csteamID, text, num2)); } } } } } } }
// Token: 0x06002FAF RID: 12207 RVA: 0x0013B9AC File Offset: 0x00139DAC public static void load() { SteamBlacklist._list = new List <SteamBlacklistID>(); if (ServerSavedata.fileExists("/Server/Blacklist.dat")) { River river = ServerSavedata.openRiver("/Server/Blacklist.dat", true); byte b = river.readByte(); if (b > 1) { ushort num = river.readUInt16(); for (ushort num2 = 0; num2 < num; num2 += 1) { CSteamID newPlayerID = river.readSteamID(); uint newIP; if (b > 2) { newIP = river.readUInt32(); } else { newIP = 0u; } CSteamID newJudgeID = river.readSteamID(); string newReason = river.readString(); uint newDuration = river.readUInt32(); uint newBanned = river.readUInt32(); SteamBlacklistID steamBlacklistID = new SteamBlacklistID(newPlayerID, newIP, newJudgeID, newReason, newDuration, newBanned); if (!steamBlacklistID.isExpired) { SteamBlacklist.list.Add(steamBlacklistID); } } } } }
public static void load() { if (LevelSavedata.fileExists("/Groups.dat")) { River river = LevelSavedata.openRiver("/Groups.dat", true); byte b = river.readByte(); if (b > 0) { GroupManager.availableGroupID = river.readSteamID(); if (b > 1) { int num = river.readInt32(); for (int i = 0; i < num; i++) { CSteamID csteamID = river.readSteamID(); string newName = river.readString(); uint num2 = river.readUInt32(); if (num2 > 0u) { GroupManager.knownGroups.Add(csteamID, new GroupInfo(csteamID, newName, num2)); } } } } } }
// Token: 0x060030A6 RID: 12454 RVA: 0x0013F1D4 File Offset: 0x0013D5D4 public static void load() { SteamWhitelist._list = new List <SteamWhitelistID>(); if (ServerSavedata.fileExists("/Server/Whitelist.dat")) { River river = ServerSavedata.openRiver("/Server/Whitelist.dat", true); byte b = river.readByte(); if (b > 1) { ushort num = river.readUInt16(); for (ushort num2 = 0; num2 < num; num2 += 1) { CSteamID newSteamID = river.readSteamID(); string newTag = river.readString(); CSteamID newJudgeID = river.readSteamID(); SteamWhitelistID item = new SteamWhitelistID(newSteamID, newTag, newJudgeID); SteamWhitelist.list.Add(item); } } } }
public static void load() { LevelNavigation._models = new GameObject().transform; LevelNavigation.models.name = "Navigation"; LevelNavigation.models.parent = Level.level; LevelNavigation.models.tag = "Logic"; LevelNavigation.models.gameObject.layer = LayerMasks.LOGIC; LevelNavigation._bounds = new List <Bounds>(); LevelNavigation.flagData = new List <FlagData>(); if (ReadWrite.fileExists(Level.info.path + "/Environment/Bounds.dat", false, false)) { River river = new River(Level.info.path + "/Environment/Bounds.dat", false); byte b = river.readByte(); if (b > 0) { byte b2 = river.readByte(); for (byte b3 = 0; b3 < b2; b3 += 1) { Vector3 vector = river.readSingleVector3(); Vector3 vector2 = river.readSingleVector3(); LevelNavigation.bounds.Add(new Bounds(vector, vector2)); } } river.closeRiver(); } if (ReadWrite.fileExists(Level.info.path + "/Environment/Flags_Data.dat", false, false)) { River river2 = new River(Level.info.path + "/Environment/Flags_Data.dat", false); byte b4 = river2.readByte(); if (b4 > 0) { byte b5 = river2.readByte(); for (byte b6 = 0; b6 < b5; b6 += 1) { string newDifficultyGUID = river2.readString(); byte newMaxZombies = 64; if (b4 > 1) { newMaxZombies = river2.readByte(); } bool newSpawnZombies = true; if (b4 > 2) { newSpawnZombies = river2.readBoolean(); } LevelNavigation.flagData.Add(new FlagData(newDifficultyGUID, newMaxZombies, newSpawnZombies)); } } river2.closeRiver(); } if (LevelNavigation.flagData.Count < LevelNavigation.bounds.Count) { for (int i = LevelNavigation.flagData.Count; i < LevelNavigation.bounds.Count; i++) { LevelNavigation.flagData.Add(new FlagData(string.Empty, 64, true)); } } if (Level.isEditor) { LevelNavigation.flags = new List <Flag>(); Object.Destroy(AstarPath.active.GetComponent <TileHandlerHelpers>()); if (ReadWrite.fileExists(Level.info.path + "/Environment/Flags.dat", false, false)) { River river3 = new River(Level.info.path + "/Environment/Flags.dat", false); byte b7 = river3.readByte(); if (b7 > 2) { byte b8 = river3.readByte(); for (byte b9 = 0; b9 < b8; b9 += 1) { Vector3 newPoint = river3.readSingleVector3(); float num = river3.readSingle(); float num2 = river3.readSingle(); if (b7 < 4) { num *= 0.5f; num2 *= 0.5f; } RecastGraph recastGraph = null; if (ReadWrite.fileExists(string.Concat(new object[] { Level.info.path, "/Environment/Navigation_", b9, ".dat" }), false, false)) { River river4 = new River(string.Concat(new object[] { Level.info.path, "/Environment/Navigation_", b9, ".dat" }), false); byte b10 = river4.readByte(); if (b10 > 0) { recastGraph = LevelNavigation.buildGraph(river4); } river4.closeRiver(); } if (recastGraph == null) { recastGraph = LevelNavigation.addGraph(); } LevelNavigation.flags.Add(new Flag(newPoint, num, num2, recastGraph, LevelNavigation.flagData[(int)b9])); } } river3.closeRiver(); } } else if (Provider.isServer) { byte b11 = 0; while (ReadWrite.fileExists(string.Concat(new object[] { Level.info.path, "/Environment/Navigation_", b11, ".dat" }), false, false)) { River river5 = new River(string.Concat(new object[] { Level.info.path, "/Environment/Navigation_", b11, ".dat" }), false); byte b12 = river5.readByte(); if (b12 > 0) { LevelNavigation.buildGraph(river5); } river5.closeRiver(); b11 += 1; } } }
public static void load() { LevelVehicles._models = new GameObject().transform; LevelVehicles.models.name = "Vehicles"; LevelVehicles.models.parent = Level.spawns; LevelVehicles.models.tag = "Logic"; LevelVehicles.models.gameObject.layer = LayerMasks.LOGIC; if (Level.isEditor || Provider.isServer) { LevelVehicles._tables = new List <VehicleTable>(); LevelVehicles._spawns = new List <VehicleSpawnpoint>(); if (ReadWrite.fileExists(Level.info.path + "/Spawns/Vehicles.dat", false, false)) { River river = new River(Level.info.path + "/Spawns/Vehicles.dat", false); byte b = river.readByte(); if (b > 1 && b < 3) { river.readSteamID(); } byte b2 = river.readByte(); for (byte b3 = 0; b3 < b2; b3 += 1) { Color newColor = river.readColor(); string text = river.readString(); ushort num; if (b > 3) { num = river.readUInt16(); if (num != 0 && SpawnTableTool.resolve(num) == 0) { Assets.errors.Add(string.Concat(new object[] { Level.info.name, " vehicle table \"", text, "\" references invalid spawn table ", num, "!" })); } } else { num = 0; } List <VehicleTier> list = new List <VehicleTier>(); byte b4 = river.readByte(); for (byte b5 = 0; b5 < b4; b5 += 1) { string newName = river.readString(); float newChance = river.readSingle(); List <VehicleSpawn> list2 = new List <VehicleSpawn>(); byte b6 = river.readByte(); for (byte b7 = 0; b7 < b6; b7 += 1) { ushort newVehicle = river.readUInt16(); list2.Add(new VehicleSpawn(newVehicle)); } list.Add(new VehicleTier(list2, newName, newChance)); } LevelVehicles.tables.Add(new VehicleTable(list, newColor, text, num)); if (!Level.isEditor) { LevelVehicles.tables[(int)b3].buildTable(); } } ushort num2 = river.readUInt16(); for (int i = 0; i < (int)num2; i++) { byte newType = river.readByte(); Vector3 newPoint = river.readSingleVector3(); float newAngle = (float)(river.readByte() * 2); LevelVehicles.spawns.Add(new VehicleSpawnpoint(newType, newPoint, newAngle)); } river.closeRiver(); } } }
// Token: 0x06002560 RID: 9568 RVA: 0x000D90CC File Offset: 0x000D74CC public static void load() { LevelNodes._models = new GameObject().transform; LevelNodes.models.name = "Nodes"; LevelNodes.models.parent = Level.level; LevelNodes.models.tag = "Logic"; LevelNodes.models.gameObject.layer = LayerMasks.LOGIC; LevelNodes._nodes = new List <Node>(); if (ReadWrite.fileExists(Level.info.path + "/Environment/Nodes.dat", false, false)) { River river = new River(Level.info.path + "/Environment/Nodes.dat", false); byte b = river.readByte(); if (b > 0) { ushort num = (ushort)river.readByte(); for (ushort num2 = 0; num2 < num; num2 += 1) { Vector3 vector = river.readSingleVector3(); ENodeType enodeType = (ENodeType)river.readByte(); if (enodeType == ENodeType.LOCATION) { string newName = river.readString(); LevelNodes.nodes.Add(new LocationNode(vector, newName)); } else if (enodeType == ENodeType.SAFEZONE) { float newRadius = river.readSingle(); bool newHeight = false; if (b > 1) { newHeight = river.readBoolean(); } bool newNoWeapons = true; if (b > 4) { newNoWeapons = river.readBoolean(); } bool newNoBuildables = true; if (b > 4) { newNoBuildables = river.readBoolean(); } LevelNodes.nodes.Add(new SafezoneNode(vector, newRadius, newHeight, newNoWeapons, newNoBuildables)); } else if (enodeType == ENodeType.PURCHASE) { float newRadius2 = river.readSingle(); ushort newID = river.readUInt16(); uint newCost = river.readUInt32(); LevelNodes.nodes.Add(new PurchaseNode(vector, newRadius2, newID, newCost)); } else if (enodeType == ENodeType.ARENA) { float newRadius3 = river.readSingle(); LevelNodes.nodes.Add(new ArenaNode(vector, newRadius3)); } else if (enodeType == ENodeType.DEADZONE) { float newRadius4 = river.readSingle(); LevelNodes.nodes.Add(new DeadzoneNode(vector, newRadius4)); } else if (enodeType == ENodeType.AIRDROP) { ushort num3 = river.readUInt16(); byte b2; byte b3; if (SpawnTableTool.resolve(num3) == 0 && Regions.tryGetCoordinate(vector, out b2, out b3)) { Assets.errors.Add(string.Concat(new object[] { Level.info.name, " airdrop references invalid spawn table ", num3, " at (", b2, ", ", b3, ")!" })); } LevelNodes.nodes.Add(new AirdropNode(vector, num3)); } else if (enodeType == ENodeType.EFFECT) { byte newShape = 0; if (b > 2) { newShape = river.readByte(); } float newRadius5 = river.readSingle(); Vector3 newBounds = Vector3.one; if (b > 2) { newBounds = river.readSingleVector3(); } ushort newID2 = river.readUInt16(); bool newNoWater = river.readBoolean(); bool newNoLighting = false; if (b > 3) { newNoLighting = river.readBoolean(); } LevelNodes.nodes.Add(new EffectNode(vector, (ENodeShape)newShape, newRadius5, newBounds, newID2, newNoWater, newNoLighting)); } } } river.closeRiver(); } }
public static void load() { LevelObjects._models = new GameObject().transform; LevelObjects.models.name = "Objects"; LevelObjects.models.parent = Level.level; LevelObjects.models.tag = "Logic"; LevelObjects.models.gameObject.layer = LayerMasks.LOGIC; LevelObjects._objects = new List <LevelObject> [(int)Regions.WORLD_SIZE, (int)Regions.WORLD_SIZE]; LevelObjects._buildables = new List <LevelBuildableObject> [(int)Regions.WORLD_SIZE, (int)Regions.WORLD_SIZE]; LevelObjects._total = 0; LevelObjects._regions = new bool[(int)Regions.WORLD_SIZE, (int)Regions.WORLD_SIZE]; LevelObjects._loads = new int[(int)Regions.WORLD_SIZE, (int)Regions.WORLD_SIZE]; LevelObjects.shouldInstantlyLoad = true; LevelObjects.isHierarchyReady = false; for (byte b = 0; b < Regions.WORLD_SIZE; b += 1) { for (byte b2 = 0; b2 < Regions.WORLD_SIZE; b2 += 1) { LevelObjects.loads[(int)b, (int)b2] = -1; } } for (byte b3 = 0; b3 < Regions.WORLD_SIZE; b3 += 1) { for (byte b4 = 0; b4 < Regions.WORLD_SIZE; b4 += 1) { LevelObjects.objects[(int)b3, (int)b4] = new List <LevelObject>(); LevelObjects.buildables[(int)b3, (int)b4] = new List <LevelBuildableObject>(); } } if (Level.info.configData.Use_Legacy_Objects) { if (ReadWrite.fileExists(Level.info.path + "/Level/Objects.dat", false, false)) { River river = new River(Level.info.path + "/Level/Objects.dat", false); byte b5 = river.readByte(); bool flag = true; if (b5 > 0) { if (b5 > 1 && b5 < 3) { river.readSteamID(); } if (b5 > 8) { LevelObjects.availableInstanceID = river.readUInt32(); } else { LevelObjects.availableInstanceID = 1u; } for (byte b6 = 0; b6 < Regions.WORLD_SIZE; b6 += 1) { for (byte b7 = 0; b7 < Regions.WORLD_SIZE; b7 += 1) { ushort num = river.readUInt16(); for (ushort num2 = 0; num2 < num; num2 += 1) { Vector3 vector = river.readSingleVector3(); Quaternion newRotation = river.readSingleQuaternion(); Vector3 newScale; if (b5 > 3) { newScale = river.readSingleVector3(); } else { newScale = Vector3.one; } ushort num3 = river.readUInt16(); string newName = string.Empty; if (b5 > 5) { newName = river.readString(); } Guid newGUID = Guid.Empty; if (b5 > 7) { newGUID = river.readGUID(); } ELevelObjectPlacementOrigin newPlacementOrigin = ELevelObjectPlacementOrigin.MANUAL; if (b5 > 6) { newPlacementOrigin = (ELevelObjectPlacementOrigin)river.readByte(); } uint newInstanceID; if (b5 > 8) { newInstanceID = river.readUInt32(); } else { newInstanceID = LevelObjects.generateUniqueInstanceID(); } if (num3 != 0) { LevelObject levelObject = new LevelObject(vector, newRotation, newScale, num3, newName, newGUID, newPlacementOrigin, newInstanceID); if (levelObject.asset == null) { flag = false; } if (Level.isEditor) { byte b8; byte b9; Regions.tryGetCoordinate(vector, out b8, out b9); if (b8 != b6 || b9 != b7) { Debug.LogError(string.Concat(new object[] { num3, " should be in ", b8, ", ", b9, " but was in ", b6, ", ", b7, "!" })); } LevelObjects.objects[(int)b8, (int)b9].Add(levelObject); } else { LevelObjects.objects[(int)b6, (int)b7].Add(levelObject); } LevelObjects._total++; } } } } } if (flag) { LevelObjects._hash = river.getHash(); } else { LevelObjects._hash = new byte[20]; } river.closeRiver(); } else { for (byte b10 = 0; b10 < Regions.WORLD_SIZE; b10 += 1) { for (byte b11 = 0; b11 < Regions.WORLD_SIZE; b11 += 1) { if (ReadWrite.fileExists(string.Concat(new object[] { Level.info.path, "/Objects/Objects_", b10, "_", b11, ".dat" }), false, false)) { River river2 = new River(string.Concat(new object[] { Level.info.path, "/Objects/Objects_", b10, "_", b11, ".dat" }), false); byte b12 = river2.readByte(); if (b12 > 0) { ushort num4 = river2.readUInt16(); for (ushort num5 = 0; num5 < num4; num5 += 1) { Vector3 position = river2.readSingleVector3(); Quaternion rotation = river2.readSingleQuaternion(); ushort num6 = river2.readUInt16(); string empty = string.Empty; Guid empty2 = Guid.Empty; ELevelObjectPlacementOrigin placementOrigin = ELevelObjectPlacementOrigin.MANUAL; if (num6 != 0) { LevelObjects.addObject(position, rotation, Vector3.one, num6, empty, empty2, placementOrigin); } } } river2.closeRiver(); } } } LevelObjects._hash = new byte[20]; } } else { LevelObjects._hash = new byte[20]; } if ((Provider.isServer || Level.isEditor) && ReadWrite.fileExists(Level.info.path + "/Level/Buildables.dat", false, false)) { River river3 = new River(Level.info.path + "/Level/Buildables.dat", false); river3.readByte(); for (byte b13 = 0; b13 < Regions.WORLD_SIZE; b13 += 1) { for (byte b14 = 0; b14 < Regions.WORLD_SIZE; b14 += 1) { ushort num7 = river3.readUInt16(); for (ushort num8 = 0; num8 < num7; num8 += 1) { Vector3 vector2 = river3.readSingleVector3(); Quaternion newRotation2 = river3.readSingleQuaternion(); ushort num9 = river3.readUInt16(); if (num9 != 0) { LevelBuildableObject item = new LevelBuildableObject(vector2, newRotation2, num9); if (Level.isEditor) { byte b15; byte b16; Regions.tryGetCoordinate(vector2, out b15, out b16); if (b15 != b13 || b16 != b14) { Debug.LogError(string.Concat(new object[] { num9, " should be in ", b15, ", ", b16, " but was in ", b13, ", ", b14, "!" })); } LevelObjects.buildables[(int)b15, (int)b16].Add(item); } else { LevelObjects.buildables[(int)b13, (int)b14].Add(item); } LevelObjects._total++; } } } } river3.closeRiver(); } if (Level.info.configData.Use_Legacy_Objects && !Dedicator.isDedicated && !Level.isEditor) { for (byte b17 = 0; b17 < Regions.WORLD_SIZE; b17 += 1) { for (byte b18 = 0; b18 < Regions.WORLD_SIZE; b18 += 1) { for (int i = 0; i < LevelObjects.objects[(int)b17, (int)b18].Count; i++) { LevelObject levelObject2 = LevelObjects.objects[(int)b17, (int)b18][i]; if (levelObject2.asset != null && !(levelObject2.transform == null)) { if (levelObject2.asset.lod != EObjectLOD.NONE) { ObjectsLOD objectsLOD = levelObject2.transform.gameObject.AddComponent <ObjectsLOD>(); objectsLOD.lod = levelObject2.asset.lod; objectsLOD.bias = levelObject2.asset.lodBias; objectsLOD.center = levelObject2.asset.lodCenter; objectsLOD.size = levelObject2.asset.lodSize; objectsLOD.calculateBounds(); } } } } } } if (Level.isEditor) { LevelObjects.reun = new IReun[256]; LevelObjects.step = 0; LevelObjects.frame = 0; } }