public Bundle(string path, bool usePath, bool loadFromResources) { this.loadFromResources = loadFromResources; if (!loadFromResources && ReadWrite.fileExists(path, false, usePath)) { this.asset = AssetBundle.LoadFromFile((!usePath) ? path : (ReadWrite.PATH + path)); } else { this.asset = null; } this.name = ReadWrite.fileName(path); if (this.asset == null) { this.resource = ReadWrite.folderPath(path).Substring(1); } }