예제 #1
0
 public QuestAsset(Bundle bundle, Data data, Local localization, ushort id) : base(bundle, data, localization, id)
 {
     if (id < 2000 && !bundle.hasResource && !data.has("Bypass_ID_Limit"))
     {
         throw new NotSupportedException("ID < 2000");
     }
     this.questName        = localization.format("Name");
     this.questName        = ItemTool.filterRarityRichText(this.questName);
     this.questDescription = localization.format("Description");
     this.questDescription = ItemTool.filterRarityRichText(this.questDescription);
     this.conditions       = new INPCCondition[(int)data.readByte("Conditions")];
     NPCTool.readConditions(data, localization, "Condition_", this.conditions);
     this.rewards = new INPCReward[(int)data.readByte("Rewards")];
     NPCTool.readRewards(data, localization, "Reward_", this.rewards);
     bundle.unload();
 }
예제 #2
0
        // Token: 0x06001A26 RID: 6694 RVA: 0x00092038 File Offset: 0x00090438
        public ItemAsset(Bundle bundle, Data data, Local localization, ushort id) : base(bundle, data, localization, id)
        {
            this.isPro = data.has("Pro");
            if (id < 2000 && !bundle.hasResource && !this.isPro && !data.has("Bypass_ID_Limit"))
            {
                throw new NotSupportedException("ID < 2000");
            }
            if (!this.isPro)
            {
                this._itemName        = localization.format("Name");
                this._itemDescription = localization.format("Description");
                this._itemDescription = ItemTool.filterRarityRichText(this.itemDescription);
            }
            this.type = (EItemType)Enum.Parse(typeof(EItemType), data.readString("Type"), true);
            if (data.has("Rarity"))
            {
                this.rarity = (EItemRarity)Enum.Parse(typeof(EItemRarity), data.readString("Rarity"), true);
            }
            else
            {
                this.rarity = EItemRarity.COMMON;
            }
            if (this.isPro)
            {
                if (this.type == EItemType.SHIRT)
                {
                    this._proPath = "/Shirts";
                }
                else if (this.type == EItemType.PANTS)
                {
                    this._proPath = "/Pants";
                }
                else if (this.type == EItemType.HAT)
                {
                    this._proPath = "/Hats";
                }
                else if (this.type == EItemType.BACKPACK)
                {
                    this._proPath = "/Backpacks";
                }
                else if (this.type == EItemType.VEST)
                {
                    this._proPath = "/Vests";
                }
                else if (this.type == EItemType.MASK)
                {
                    this._proPath = "/Masks";
                }
                else if (this.type == EItemType.GLASSES)
                {
                    this._proPath = "/Glasses";
                }
                else if (this.type == EItemType.KEY)
                {
                    this._proPath = "/Keys";
                }
                else if (this.type == EItemType.BOX)
                {
                    this._proPath = "/Boxes";
                }
                this._proPath = this._proPath + "/" + this.name;
            }
            this.size_x = data.readByte("Size_X");
            if (this.size_x < 1)
            {
                this.size_x = 1;
            }
            this.size_y = data.readByte("Size_Y");
            if (this.size_y < 1)
            {
                this.size_y = 1;
            }
            this.size_z  = data.readSingle("Size_Z");
            this.size2_z = data.readSingle("Size2_Z");
            this.amount  = data.readByte("Amount");
            if (this.amount < 1)
            {
                this.amount = 1;
            }
            this.countMin = data.readByte("Count_Min");
            if (this.countMin < 1)
            {
                this.countMin = 1;
            }
            this.countMax = data.readByte("Count_Max");
            if (this.countMax < 1)
            {
                this.countMax = 1;
            }
            if (data.has("Quality_Min"))
            {
                this.qualityMin = data.readByte("Quality_Min");
            }
            else
            {
                this.qualityMin = 10;
            }
            if (data.has("Quality_Max"))
            {
                this.qualityMax = data.readByte("Quality_Max");
            }
            else
            {
                this.qualityMax = 90;
            }
            this.isBackward = data.has("Backward");
            this.useable    = data.readString("Useable");
            this.isUseable  = !string.IsNullOrEmpty(this.useable);
            if (this.isUseable)
            {
                this._equip = (AudioClip)bundle.load("Equip");
                if (!this.isPro)
                {
                    GameObject gameObject = (GameObject)bundle.load("Animations");
                    if (gameObject != null)
                    {
                        Animation component = gameObject.GetComponent <Animation>();
                        this._animations = new AnimationClip[component.GetClipCount()];
                        int         num        = 0;
                        IEnumerator enumerator = component.GetEnumerator();
                        try
                        {
                            while (enumerator.MoveNext())
                            {
                                object         obj            = enumerator.Current;
                                AnimationState animationState = (AnimationState)obj;
                                this.animations[num] = animationState.clip;
                                num++;
                            }
                        }
                        finally
                        {
                            IDisposable disposable;
                            if ((disposable = (enumerator as IDisposable)) != null)
                            {
                                disposable.Dispose();
                            }
                        }
                    }
                    else
                    {
                        this._animations = new AnimationClip[0];
                    }
                }
            }
            string text = data.readString("Slot");

            if (text == null)
            {
                this.slot = ESlotType.NONE;
            }
            else
            {
                this.slot = (ESlotType)Enum.Parse(typeof(ESlotType), text, true);
            }
            if (!Dedicator.isDedicated || this.type == EItemType.GUN || this.type == EItemType.MELEE)
            {
                this._item = (GameObject)bundle.load("Item");
                if (this.item == null)
                {
                    throw new NotSupportedException("Missing item gameobject");
                }
                if (this.item.transform.FindChild("Icon") != null && this.item.transform.FindChild("Icon").GetComponent <Camera>() != null)
                {
                    Assets.errors.Add(this.itemName + " icon has a camera attached!");
                }
                if (id < 2000 && (this.type == EItemType.GUN || this.type == EItemType.MELEE) && this.item.transform.FindChild("Stat_Tracker") == null)
                {
                    Assets.errors.Add(this.itemName + " missing stat tracker hook!");
                }
            }
            byte b  = data.readByte("Blueprints");
            byte b2 = data.readByte("Actions");

            this._blueprints = new List <Blueprint>((int)b);
            this._actions    = new List <Action>((int)b2);
            for (byte b3 = 0; b3 < b; b3 += 1)
            {
                if (!data.has("Blueprint_" + b3 + "_Type"))
                {
                    throw new NotSupportedException("Missing blueprint type");
                }
                EBlueprintType newType = (EBlueprintType)Enum.Parse(typeof(EBlueprintType), data.readString("Blueprint_" + b3 + "_Type"), true);
                byte           b4      = data.readByte("Blueprint_" + b3 + "_Supplies");
                if (b4 < 1)
                {
                    b4 = 1;
                }
                BlueprintSupply[] array = new BlueprintSupply[(int)b4];
                byte b5 = 0;
                while ((int)b5 < array.Length)
                {
                    ushort newID = data.readUInt16(string.Concat(new object[]
                    {
                        "Blueprint_",
                        b3,
                        "_Supply_",
                        b5,
                        "_ID"
                    }));
                    bool newCritical = data.has(string.Concat(new object[]
                    {
                        "Blueprint_",
                        b3,
                        "_Supply_",
                        b5,
                        "_Critical"
                    }));
                    byte b6 = data.readByte(string.Concat(new object[]
                    {
                        "Blueprint_",
                        b3,
                        "_Supply_",
                        b5,
                        "_Amount"
                    }));
                    if (b6 < 1)
                    {
                        b6 = 1;
                    }
                    array[(int)b5] = new BlueprintSupply(newID, newCritical, b6);
                    b5            += 1;
                }
                byte b7 = data.readByte("Blueprint_" + b3 + "_Outputs");
                BlueprintOutput[] array2;
                if (b7 > 0)
                {
                    array2 = new BlueprintOutput[(int)b7];
                    byte b8 = 0;
                    while ((int)b8 < array2.Length)
                    {
                        ushort newID2 = data.readUInt16(string.Concat(new object[]
                        {
                            "Blueprint_",
                            b3,
                            "_Output_",
                            b8,
                            "_ID"
                        }));
                        byte b9 = data.readByte(string.Concat(new object[]
                        {
                            "Blueprint_",
                            b3,
                            "_Output_",
                            b8,
                            "_Amount"
                        }));
                        if (b9 < 1)
                        {
                            b9 = 1;
                        }
                        array2[(int)b8] = new BlueprintOutput(newID2, b9);
                        b8 += 1;
                    }
                }
                else
                {
                    array2 = new BlueprintOutput[1];
                    ushort num2 = data.readUInt16("Blueprint_" + b3 + "_Product");
                    if (num2 == 0)
                    {
                        num2 = id;
                    }
                    byte b10 = data.readByte("Blueprint_" + b3 + "_Products");
                    if (b10 < 1)
                    {
                        b10 = 1;
                    }
                    array2[0] = new BlueprintOutput(num2, b10);
                }
                ushort          newTool         = data.readUInt16("Blueprint_" + b3 + "_Tool");
                bool            newToolCritical = data.has("Blueprint_" + b3 + "_Tool_Critical");
                ushort          newBuild        = data.readUInt16("Blueprint_" + b3 + "_Build");
                byte            b11             = data.readByte("Blueprint_" + b3 + "_Level");
                EBlueprintSkill newSkill        = EBlueprintSkill.NONE;
                if (b11 > 0)
                {
                    newSkill = (EBlueprintSkill)Enum.Parse(typeof(EBlueprintSkill), data.readString("Blueprint_" + b3 + "_Skill"), true);
                }
                bool            newTransferState = data.has("Blueprint_" + b3 + "_State_Transfer");
                string          newMap           = data.readString("Blueprint_" + b3 + "_Map");
                INPCCondition[] array3           = new INPCCondition[(int)data.readByte("Blueprint_" + b3 + "_Conditions")];
                NPCTool.readConditions(data, localization, "Blueprint_" + b3 + "_Condition_", array3, string.Concat(new object[]
                {
                    "item ",
                    id,
                    " blueprint ",
                    b3
                }));
                INPCReward[] array4 = new INPCReward[(int)data.readByte("Blueprint_" + b3 + "_Rewards")];
                NPCTool.readRewards(data, localization, "Blueprint_" + b3 + "_Reward_", array4, string.Concat(new object[]
                {
                    "item ",
                    id,
                    " blueprint ",
                    b3
                }));
                this.blueprints.Add(new Blueprint(id, b3, newType, array, array2, newTool, newToolCritical, newBuild, b11, newSkill, newTransferState, newMap, array3, array4));
            }
            for (byte b12 = 0; b12 < b2; b12 += 1)
            {
                if (!data.has("Action_" + b12 + "_Type"))
                {
                    throw new NotSupportedException("Missing action type");
                }
                EActionType newType2 = (EActionType)Enum.Parse(typeof(EActionType), data.readString("Action_" + b12 + "_Type"), true);
                byte        b13      = data.readByte("Action_" + b12 + "_Blueprints");
                if (b13 < 1)
                {
                    b13 = 1;
                }
                ActionBlueprint[] array5 = new ActionBlueprint[(int)b13];
                byte b14 = 0;
                while ((int)b14 < array5.Length)
                {
                    byte newID3 = data.readByte(string.Concat(new object[]
                    {
                        "Action_",
                        b12,
                        "_Blueprint_",
                        b14,
                        "_Index"
                    }));
                    bool newLink = data.has(string.Concat(new object[]
                    {
                        "Action_",
                        b12,
                        "_Blueprint_",
                        b14,
                        "_Link"
                    }));
                    array5[(int)b14] = new ActionBlueprint(newID3, newLink);
                    b14 += 1;
                }
                string newText    = data.readString("Action_" + b12 + "_Text");
                string newTooltip = data.readString("Action_" + b12 + "_Tooltip");
                string newKey     = data.readString("Action_" + b12 + "_Key");
                ushort num3       = data.readUInt16("Action_" + b12 + "_Source");
                if (num3 == 0)
                {
                    num3 = id;
                }
                this.actions.Add(new Action(num3, newType2, array5, newText, newTooltip, newKey));
            }
            if (b2 == 0)
            {
                bool flag = false;
                byte b15  = 0;
                while ((int)b15 < this.blueprints.Count)
                {
                    Blueprint blueprint = this.blueprints[(int)b15];
                    if (blueprint.type == EBlueprintType.REPAIR)
                    {
                        Action item = new Action(id, EActionType.BLUEPRINT, new ActionBlueprint[]
                        {
                            new ActionBlueprint(b15, true)
                        }, null, null, "Repair");
                        this.actions.Insert(0, item);
                    }
                    else if (blueprint.type == EBlueprintType.AMMO)
                    {
                        flag = true;
                    }
                    else if (blueprint.supplies.Length == 1 && blueprint.supplies[0].id == id)
                    {
                        Action item2 = new Action(id, EActionType.BLUEPRINT, new ActionBlueprint[]
                        {
                            new ActionBlueprint(b15, this.type == EItemType.GUN || this.type == EItemType.MELEE)
                        }, null, null, "Salvage");
                        this.actions.Add(item2);
                    }
                    b15 += 1;
                }
                if (flag)
                {
                    List <ActionBlueprint> list = new List <ActionBlueprint>();
                    byte b16 = 0;
                    while ((int)b16 < this.blueprints.Count)
                    {
                        Blueprint blueprint2 = this.blueprints[(int)b16];
                        if (blueprint2.type == EBlueprintType.AMMO)
                        {
                            ActionBlueprint item3 = new ActionBlueprint(b16, true);
                            list.Add(item3);
                        }
                        b16 += 1;
                    }
                    Action item4 = new Action(id, EActionType.BLUEPRINT, list.ToArray(), null, null, "Refill");
                    this.actions.Add(item4);
                }
            }
            this._shouldVerifyHash   = !data.has("Bypass_Hash_Verification");
            this.overrideShowQuality = data.has("Override_Show_Quality");
            if (!Dedicator.isDedicated)
            {
                this._albedoBase   = (Texture2D)bundle.load("Albedo_Base");
                this._metallicBase = (Texture2D)bundle.load("Metallic_Base");
                this._emissionBase = (Texture2D)bundle.load("Emission_Base");
            }
        }
예제 #3
0
        public DialogueAsset(Bundle bundle, Data data, Local localization, ushort id) : base(bundle, data, localization, id)
        {
            if (id < 2000 && !bundle.hasResource && !data.has("Bypass_ID_Limit"))
            {
                throw new NotSupportedException("ID < 2000");
            }
            this.messages = new DialogueMessage[(int)data.readByte("Messages")];
            byte b = 0;

            while ((int)b < this.messages.Length)
            {
                DialoguePage[] array = new DialoguePage[(int)data.readByte("Message_" + b + "_Pages")];
                byte           b2    = 0;
                while ((int)b2 < array.Length)
                {
                    string text = localization.format(string.Concat(new object[]
                    {
                        "Message_",
                        b,
                        "_Page_",
                        b2
                    }));
                    text           = ItemTool.filterRarityRichText(text);
                    array[(int)b2] = new DialoguePage(text);
                    b2            += 1;
                }
                byte[] array2 = new byte[(int)data.readByte("Message_" + b + "_Responses")];
                byte   b3     = 0;
                while ((int)b3 < array2.Length)
                {
                    array2[(int)b3] = data.readByte(string.Concat(new object[]
                    {
                        "Message_",
                        b,
                        "_Response_",
                        b3
                    }));
                    b3 += 1;
                }
                ushort          newPrev = data.readUInt16("Message_" + b + "_Prev");
                INPCCondition[] array3  = new INPCCondition[(int)data.readByte("Message_" + b + "_Conditions")];
                NPCTool.readConditions(data, localization, "Message_" + b + "_Condition_", array3);
                INPCReward[] array4 = new INPCReward[(int)data.readByte("Message_" + b + "_Rewards")];
                NPCTool.readRewards(data, localization, "Message_" + b + "_Reward_", array4);
                this.messages[(int)b] = new DialogueMessage(b, array, array2, newPrev, array3, array4);
                b += 1;
            }
            this.responses = new DialogueResponse[(int)data.readByte("Responses")];
            byte b4 = 0;

            while ((int)b4 < this.responses.Length)
            {
                byte[] array5 = new byte[(int)data.readByte("Response_" + b4 + "_Messages")];
                byte   b5     = 0;
                while ((int)b5 < array5.Length)
                {
                    array5[(int)b5] = data.readByte(string.Concat(new object[]
                    {
                        "Response_",
                        b4,
                        "_Message_",
                        b5
                    }));
                    b5 += 1;
                }
                ushort newDialogue = data.readUInt16("Response_" + b4 + "_Dialogue");
                ushort newQuest    = data.readUInt16("Response_" + b4 + "_Quest");
                ushort newVendor   = data.readUInt16("Response_" + b4 + "_Vendor");
                string text2       = localization.format("Response_" + b4);
                text2 = ItemTool.filterRarityRichText(text2);
                INPCCondition[] array6 = new INPCCondition[(int)data.readByte("Response_" + b4 + "_Conditions")];
                NPCTool.readConditions(data, localization, "Response_" + b4 + "_Condition_", array6);
                INPCReward[] array7 = new INPCReward[(int)data.readByte("Response_" + b4 + "_Rewards")];
                NPCTool.readRewards(data, localization, "Response_" + b4 + "_Reward_", array7);
                this.responses[(int)b4] = new DialogueResponse(b4, array5, newDialogue, newQuest, newVendor, text2, array6, array7);
                b4 += 1;
            }
            bundle.unload();
        }
예제 #4
0
 public ObjectAsset(Bundle bundle, Data data, Local localization, ushort id) : base(bundle, data, localization, id)
 {
     if (id < 2000 && !bundle.hasResource && !data.has("Bypass_ID_Limit"))
     {
         throw new NotSupportedException("ID < 2000");
     }
     this._objectName = localization.format("Name");
     this.type        = (EObjectType)Enum.Parse(typeof(EObjectType), data.readString("Type"), true);
     if (this.type == EObjectType.NPC)
     {
         if (Dedicator.isDedicated)
         {
             this._modelGameObject = (GameObject)Resources.Load("Characters/NPC_Server");
         }
         else
         {
             this._modelGameObject = (GameObject)Resources.Load("Characters/NPC_Client");
         }
         this.useScale        = true;
         this.interactability = EObjectInteractability.NPC;
     }
     else if (this.type == EObjectType.DECAL)
     {
         float num  = data.readSingle("Decal_X");
         float num2 = data.readSingle("Decal_Y");
         float num3 = 1f;
         if (data.has("Decal_LOD_Bias"))
         {
             num3 = data.readSingle("Decal_LOD_Bias");
         }
         Texture2D texture2D = (Texture2D)bundle.load("Decal");
         this._modelGameObject           = Object.Instantiate <GameObject>(Resources.Load <GameObject>("Materials/Decal_Template"));
         this._modelGameObject.hideFlags = 61;
         Object.DontDestroyOnLoad(this._modelGameObject);
         BoxCollider component = this.modelGameObject.GetComponent <BoxCollider>();
         component.size = new Vector3(num2, num, 1f);
         Decal    component2 = this.modelGameObject.transform.FindChild("Decal").GetComponent <Decal>();
         Material material   = Object.Instantiate <Material>(component2.material);
         material.name      = "Decal_Deferred";
         material.hideFlags = 52;
         material.SetTexture("_MainTex", texture2D);
         component2.material             = material;
         component2.lodBias              = num3;
         component2.transform.localScale = new Vector3(num, num2, 1f);
         MeshRenderer component3 = this.modelGameObject.transform.FindChild("Mesh").GetComponent <MeshRenderer>();
         Material     material2  = Object.Instantiate <Material>(component3.sharedMaterial);
         material2.name      = "Decal_Forward";
         material2.hideFlags = 52;
         material2.SetTexture("_MainTex", texture2D);
         component3.sharedMaterial       = material2;
         component3.transform.localScale = new Vector3(num2, num, 1f);
         this.useScale = true;
     }
     else
     {
         if (Dedicator.isDedicated)
         {
             this._modelGameObject = (GameObject)bundle.load("Clip");
             if (this.modelGameObject == null && this.type != EObjectType.SMALL)
             {
                 Debug.LogError(this.objectName + " is missing collision data. Highly recommended to fix.");
             }
         }
         else
         {
             this._modelGameObject = (GameObject)bundle.load("Object");
             if (this.modelGameObject == null)
             {
                 throw new NotSupportedException("Missing object gameobject");
             }
             this._skyboxGameObject = (GameObject)bundle.load("Skybox");
         }
         if (this.modelGameObject != null)
         {
             if (Mathf.Abs(this.modelGameObject.transform.localScale.x - 1f) > 0.01f || Mathf.Abs(this.modelGameObject.transform.localScale.y - 1f) > 0.01f || Mathf.Abs(this.modelGameObject.transform.localScale.z - 1f) > 0.01f)
             {
                 this.useScale = false;
                 Assets.errors.Add(this.objectName + " should have a scale of one.");
             }
             else
             {
                 this.useScale = true;
             }
             Transform transform = this.modelGameObject.transform.FindChild("Block");
             if (transform != null && transform.GetComponent <Collider>() != null && transform.GetComponent <Collider>().sharedMaterial == null)
             {
                 Assets.errors.Add(this.objectName + " has a clip object but no physics material.");
             }
             Transform transform2 = this.modelGameObject.transform.FindChild("Model_0");
             if (this.type == EObjectType.SMALL)
             {
                 if (!this.modelGameObject.CompareTag("Small"))
                 {
                     Assets.errors.Add(this.objectName + " is set up as small, but is not tagged as small.");
                 }
                 if (this.modelGameObject.layer != LayerMasks.SMALL)
                 {
                     Assets.errors.Add(this.objectName + " is set up as small, but is not layered as small.");
                 }
                 if (transform2 != null)
                 {
                     if (!transform2.CompareTag("Small"))
                     {
                         Assets.errors.Add(this.objectName + " is set up as small, but is not tagged as small.");
                     }
                     if (transform2.gameObject.layer != LayerMasks.SMALL)
                     {
                         Assets.errors.Add(this.objectName + " is set up as small, but is not layered as small.");
                     }
                 }
             }
             else if (this.type == EObjectType.MEDIUM)
             {
                 if (!this.modelGameObject.CompareTag("Medium"))
                 {
                     Assets.errors.Add(this.objectName + " is set up as medium, but is not tagged as medium.");
                 }
                 if (this.modelGameObject.layer != LayerMasks.MEDIUM)
                 {
                     Assets.errors.Add(this.objectName + " is set up as medium, but is not layered as medium.");
                 }
                 if (transform2 != null)
                 {
                     if (!transform2.CompareTag("Medium"))
                     {
                         Assets.errors.Add(this.objectName + " is set up as medium, but is not tagged as medium.");
                     }
                     if (transform2.gameObject.layer != LayerMasks.MEDIUM)
                     {
                         Assets.errors.Add(this.objectName + " is set up as medium, but is not layered as medium.");
                     }
                 }
             }
             else if (this.type == EObjectType.LARGE)
             {
                 if (!this.modelGameObject.CompareTag("Large"))
                 {
                     Assets.errors.Add(this.objectName + " is set up as large, but is not tagged as large.");
                 }
                 if (this.modelGameObject.layer != LayerMasks.LARGE)
                 {
                     Assets.errors.Add(this.objectName + " is set up as large, but is not layered as large.");
                 }
                 if (transform2 != null)
                 {
                     if (!transform2.CompareTag("Large"))
                     {
                         Assets.errors.Add(this.objectName + " is set up as large, but is not tagged as large.");
                     }
                     if (transform2.gameObject.layer != LayerMasks.LARGE)
                     {
                         Assets.errors.Add(this.objectName + " is set up as large, but is not layered as large.");
                     }
                 }
             }
         }
         this._navGameObject = (GameObject)bundle.load("Nav");
         if (this.navGameObject == null && this.type == EObjectType.LARGE)
         {
             Assets.errors.Add(this.objectName + " is missing navigation data. Highly recommended to fix.");
         }
         if (this.navGameObject != null)
         {
             if (!this.navGameObject.CompareTag("Navmesh"))
             {
                 Assets.errors.Add(this.objectName + " is set up as navmesh, but is not tagged as navmesh.");
             }
             if (this.navGameObject.layer != LayerMasks.NAVMESH)
             {
                 Assets.errors.Add(this.objectName + " is set up as navmesh, but is not layered as navmesh.");
             }
         }
         this._slotsGameObject    = (GameObject)bundle.load("Slots");
         this._triggersGameObject = (GameObject)bundle.load("Triggers");
         this.isSnowshoe          = data.has("Snowshoe");
         if (data.has("Chart"))
         {
             this.chart = (EObjectChart)Enum.Parse(typeof(EObjectChart), data.readString("Chart"), true);
         }
         else
         {
             this.chart = EObjectChart.NONE;
         }
         this.isFuel               = data.has("Fuel");
         this.isRefill             = data.has("Refill");
         this.isSoft               = data.has("Soft");
         this.isCollisionImportant = data.has("Collision_Important");
         if (this.isFuel || this.isRefill)
         {
             Assets.errors.Add(this.objectName + " is using the legacy fuel/water system.");
         }
         if (data.has("LOD"))
         {
             this.lod     = (EObjectLOD)Enum.Parse(typeof(EObjectLOD), data.readString("LOD"), true);
             this.lodBias = data.readSingle("LOD_Bias");
             if (this.lodBias < 0.01f)
             {
                 this.lodBias = 1f;
             }
             this.lodCenter = data.readVector3("LOD_Center");
             this.lodSize   = data.readVector3("LOD_Size");
         }
         if (data.has("Interactability"))
         {
             this.interactability       = (EObjectInteractability)Enum.Parse(typeof(EObjectInteractability), data.readString("Interactability"), true);
             this.interactabilityRemote = data.has("Interactability_Remote");
             this.interactabilityDelay  = data.readSingle("Interactability_Delay");
             this.interactabilityReset  = data.readSingle("Interactability_Reset");
             if (data.has("Interactability_Hint"))
             {
                 this.interactabilityHint = (EObjectInteractabilityHint)Enum.Parse(typeof(EObjectInteractabilityHint), data.readString("Interactability_Hint"), true);
             }
             this.interactabilityEmission = data.has("Interactability_Emission");
             if (this.interactability == EObjectInteractability.NOTE)
             {
                 ushort        num4          = data.readUInt16("Interactability_Text_Lines");
                 StringBuilder stringBuilder = new StringBuilder();
                 for (ushort num5 = 0; num5 < num4; num5 += 1)
                 {
                     string value = localization.format("Interactability_Text_Line_" + num5);
                     stringBuilder.AppendLine(value);
                 }
                 this.interactabilityText = stringBuilder.ToString();
             }
             else
             {
                 this.interactabilityText = localization.read("Interact");
             }
             if (data.has("Interactability_Power"))
             {
                 this.interactabilityPower = (EObjectInteractabilityPower)Enum.Parse(typeof(EObjectInteractabilityPower), data.readString("Interactability_Power"), true);
             }
             else
             {
                 this.interactabilityPower = EObjectInteractabilityPower.NONE;
             }
             if (data.has("Interactability_Editor"))
             {
                 this.interactabilityEditor = (EObjectInteractabilityEditor)Enum.Parse(typeof(EObjectInteractabilityEditor), data.readString("Interactability_Editor"), true);
             }
             else
             {
                 this.interactabilityEditor = EObjectInteractabilityEditor.NONE;
             }
             if (data.has("Interactability_Nav"))
             {
                 this.interactabilityNav = (EObjectInteractabilityNav)Enum.Parse(typeof(EObjectInteractabilityNav), data.readString("Interactability_Nav"), true);
             }
             else
             {
                 this.interactabilityNav = EObjectInteractabilityNav.NONE;
             }
             this.interactabilityDrops = new ushort[(int)data.readByte("Interactability_Drops")];
             byte b = 0;
             while ((int)b < this.interactabilityDrops.Length)
             {
                 this.interactabilityDrops[(int)b] = data.readUInt16("Interactability_Drop_" + b);
                 b += 1;
             }
             this.interactabilityRewardID   = data.readUInt16("Interactability_Reward_ID");
             this.interactabilityEffect     = data.readUInt16("Interactability_Effect");
             this.interactabilityConditions = new INPCCondition[(int)data.readByte("Interactability_Conditions")];
             NPCTool.readConditions(data, localization, "Interactability_Condition_", this.interactabilityConditions);
             this.interactabilityRewards = new INPCReward[(int)data.readByte("Interactability_Rewards")];
             NPCTool.readRewards(data, localization, "Interactability_Reward_", this.interactabilityRewards);
             this.interactabilityResource      = data.readUInt16("Interactability_Resource");
             this.interactabilityResourceState = BitConverter.GetBytes(this.interactabilityResource);
         }
         else
         {
             this.interactability       = EObjectInteractability.NONE;
             this.interactabilityPower  = EObjectInteractabilityPower.NONE;
             this.interactabilityEditor = EObjectInteractabilityEditor.NONE;
         }
         if (this.interactability == EObjectInteractability.RUBBLE)
         {
             this.rubble               = EObjectRubble.DESTROY;
             this.rubbleReset          = data.readSingle("Interactability_Reset");
             this.rubbleHealth         = data.readUInt16("Interactability_Health");
             this.rubbleEffect         = data.readUInt16("Interactability_Effect");
             this.rubbleFinale         = data.readUInt16("Interactability_Finale");
             this.rubbleRewardID       = data.readUInt16("Interactability_Reward_ID");
             this.rubbleRewardXP       = data.readUInt32("Interactability_Reward_XP");
             this.rubbleIsVulnerable   = !data.has("Interactability_Invulnerable");
             this.rubbleProofExplosion = data.has("Interactability_Proof_Explosion");
         }
         else if (data.has("Rubble"))
         {
             this.rubble               = (EObjectRubble)Enum.Parse(typeof(EObjectRubble), data.readString("Rubble"), true);
             this.rubbleReset          = data.readSingle("Rubble_Reset");
             this.rubbleHealth         = data.readUInt16("Rubble_Health");
             this.rubbleEffect         = data.readUInt16("Rubble_Effect");
             this.rubbleFinale         = data.readUInt16("Rubble_Finale");
             this.rubbleRewardID       = data.readUInt16("Rubble_Reward_ID");
             this.rubbleRewardXP       = data.readUInt32("Rubble_Reward_XP");
             this.rubbleIsVulnerable   = !data.has("Rubble_Invulnerable");
             this.rubbleProofExplosion = data.has("Rubble_Proof_Explosion");
             if (data.has("Rubble_Editor"))
             {
                 this.rubbleEditor = (EObjectRubbleEditor)Enum.Parse(typeof(EObjectRubbleEditor), data.readString("Rubble_Editor"), true);
             }
             else
             {
                 this.rubbleEditor = EObjectRubbleEditor.ALIVE;
             }
         }
         if (data.has("Foliage"))
         {
             this.foliage = new AssetReference <FoliageInfoCollectionAsset>(new Guid(data.readString("Foliage")));
         }
         this.useWaterHeightTransparentSort = data.has("Use_Water_Height_Transparent_Sort");
         if (data.has("Material_Palette"))
         {
             this.materialPalette = new AssetReference <MaterialPaletteAsset>(data.readGUID("Material_Palette"));
         }
         if (data.has("Landmark_Quality"))
         {
             this.landmarkQuality = (EGraphicQuality)Enum.Parse(typeof(EGraphicQuality), data.readString("Landmark_Quality"), true);
         }
         else
         {
             this.landmarkQuality = EGraphicQuality.LOW;
         }
     }
     this.conditions = new INPCCondition[(int)data.readByte("Conditions")];
     NPCTool.readConditions(data, localization, "Condition_", this.conditions);
     bundle.unload();
 }