/// <summary> /// Spell extension for cast aoe spell with SPrediction /// </summary> /// <param name="minHit">Minimum aoe hits to cast</param> /// <returns></returns> public static bool SPredictionCastAoe(this Spell s, int minHit) { if (minHit < 2) { throw new InvalidOperationException("Minimum aoe hit count cannot be less than 2"); } if (s.Collision) { throw new InvalidOperationException("Collisionable spell"); } Prediction.AoeResult result; switch (s.Type) { case SkillshotType.SkillshotLine: result = LinePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.To2D(), s.RangeCheckFrom.To2D()); break; case SkillshotType.SkillshotCircle: result = CirclePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.To2D(), s.RangeCheckFrom.To2D()); break; case SkillshotType.SkillshotCone: result = ConePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.To2D(), s.RangeCheckFrom.To2D()); break; default: throw new InvalidOperationException("Unknown spell type"); } Prediction.lastDrawTick = Utils.TickCount; Prediction.lastDrawPos = result.CastPosition; Prediction.lastDrawHitchance = String.Format("Aoe Cast (Hits: {0})", result.HitCount); Prediction.lastDrawDirection = (result.CastPosition - s.From.To2D()).Normalized().Perpendicular(); Prediction.lastDrawWidth = (int)s.Width; if (result.HitCount >= minHit) { return(s.Cast(result.CastPosition)); } return(false); }
/// <summary> /// Gets aoe prediction result /// </summary> /// <returns>Prediction result as <see cref="Prediction.Result"/></returns> public static Prediction.AoeResult GetAoeSPrediction(this Spell s) { if (s.Collision) { throw new InvalidOperationException("Collisionable spell"); } switch (s.Type) { case SkillshotType.SkillshotLine: return(LinePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.To2D(), s.RangeCheckFrom.To2D())); case SkillshotType.SkillshotCircle: return(CirclePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.To2D(), s.RangeCheckFrom.To2D())); case SkillshotType.SkillshotCone: return(ConePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.To2D(), s.RangeCheckFrom.To2D())); } throw new NotSupportedException("Unknown skill shot type"); }