예제 #1
0
파일: Unit.cs 프로젝트: xerohour/scsharp
        void NavigateTick(object sender, TickEventArgs e)
        {
//			totalElapsed += e.TicksElapsed;

            if (totalElapsed < millisDelay)
            {
                return;
            }

            sprite.Invalidate();
            pixel_x += delta_x;
            pixel_y += delta_y;
            if (dest_pixel_x - pixel_x < 2)
            {
                pixel_x = dest_pixel_x;
            }
            if (dest_pixel_y - pixel_y < 2)
            {
                pixel_y = dest_pixel_y;
            }
            sprite.SetPosition(pixel_x, pixel_y);
            sprite.Invalidate();

            x = pixel_x << 2;
            y = pixel_y << 2;

            if (pixel_x == dest_pixel_x && pixel_y == dest_pixel_y)
            {
                startCurrentSegment = endCurrentSegment;
                navigatePath.RemoveAt(0);

                // if we're at the destination, remove the tick handler
                if (navigatePath.Count == 0)
                {
                    sprite.RunScript(AnimationType.WalkingToIdle);
                    Game.Instance.Tick -= NavigateTick;
                }
                else
                {
                    endCurrentSegment = navigatePath[0];

                    sprite.Face(ClassifyDirection(startCurrentSegment, endCurrentSegment));

                    dest_pixel_x = endCurrentSegment.X * 4 + 4;
                    dest_pixel_y = endCurrentSegment.Y * 4 + 4;

                    delta_x = dest_pixel_x - pixel_x;
                    delta_y = dest_pixel_y - pixel_y;
                }
            }
        }
예제 #2
0
 public void RunScript(ushort script_start)
 {
     this.script_start = script_start;
     pc = script_start;
     if (dependentSprite != null)
     {
         dependentSprite.RunScript(script_start);
     }
 }
예제 #3
0
파일: Unit.cs 프로젝트: xerohour/scsharp
        public Sprite CreateSprite(Mpq mpq, byte[] palette)
        {
            if (sprite != null)
            {
                throw new Exception();
            }

            sprite = SpriteManager.CreateSprite(mpq, SpriteId, palette, x, y);

            sprite.RunScript(AnimationType.Init);

            return(sprite);
        }
예제 #4
0
파일: Unit.cs 프로젝트: carriercomm/scsharp
		public Sprite CreateSprite (Mpq mpq, byte[] palette)
		{
			if (sprite != null)
				throw new Exception ();

			sprite = SpriteManager.CreateSprite (mpq, SpriteId, palette, x, y);

			sprite.RunScript (AnimationType.Init);

			return sprite;
		}
예제 #5
0
        public bool Tick(int millis_elapsed)
        {
            ushort warg1;
            ushort warg2;
            ushort warg3;
            byte   barg1;
            byte   barg2;

            //			byte barg3;

            if (pc == 0)
            {
                return(true);
            }

            if (waiting > 0)
            {
                waiting--;
                return(true);
            }

            Trace("{0}: ", pc);
            switch ((IScriptOpcode)buf[pc++])
            {
            case IScriptOpcode.playfram:
                warg1 = ReadWord(ref pc);
                TraceLine("playfram: {0}", warg1);
                DoPlayFrame(warg1 + facing % 16);
                break;

            case IScriptOpcode.playframtile:
                warg1 = ReadWord(ref pc);
                TraceLine("playframetile: {0}", warg1);
                break;

            case IScriptOpcode.sethorpos:
                barg1 = ReadByte(ref pc);
                TraceLine("sethorpos: {0}", barg1);
                break;

            case IScriptOpcode.setpos:
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("setpos: {0} {1}", barg1, barg2);
                break;

            case IScriptOpcode.setvertpos:
                barg1 = ReadByte(ref pc);
                TraceLine("setvertpos: {0}", barg1);
                break;

            case IScriptOpcode.wait:
                barg1 = ReadByte(ref pc);
                TraceLine("wait: {0}", barg1);
                waiting = barg1;
                break;

            case IScriptOpcode.waitrand:
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("waitrand: {0} {1}", barg1, barg2);
                waiting = rng.Next(255) > 127 ? barg1 : barg2;
                break;

            case IScriptOpcode._goto:
                warg1 = ReadWord(ref pc);
                TraceLine("goto: {0}", warg1);
                pc = warg1;
                break;

            case IScriptOpcode.imgol:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("imgol: {0} {1} {2}", warg1, barg1, barg2);
                break;

            case IScriptOpcode.imgul:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("imgul: {0} {1} {2}", warg1, barg1, barg2);
                Sprite dependent_sprite = SpriteManager.CreateSprite(this, warg1, palette);
                dependent_sprite.RunScript(AnimationType.Init);
                break;

            case IScriptOpcode.imgolorig:
                warg1 = ReadWord(ref pc);
                TraceLine("imgolorig: {0}", warg1);
                break;

            case IScriptOpcode.switchul:
                warg1 = ReadWord(ref pc);
                TraceLine("switchul: {0}", warg1);
                break;

            // __0c unknown
            case IScriptOpcode.imgoluselo:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("imgoluselo: {0} {1} {2}", warg1, barg1, barg2);
                break;

            case IScriptOpcode.imguluselo:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("imguluselo: {0} {1} {2}", warg1, barg1, barg2);
                break;

            case IScriptOpcode.sprol:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("sprol: {0} {1} {2}", warg1, barg1, barg2);
                break;

            case IScriptOpcode.highsprol:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("highsprol: {0} {1} {2}", warg1, barg1, barg2);
                break;

            case IScriptOpcode.lowsprul:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("lowsprul: {0} ({1},{2})", warg1, barg1, barg2);
                Sprite s = SpriteManager.CreateSprite(warg1, palette, x, y);
                s.RunScript(AnimationType.Init);
                dependentSprite = s;
                break;

                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("lowsprul: {0} {1} {2}", warg1, barg1, barg2);
                break;

            case IScriptOpcode.uflunstable:
                warg1 = ReadWord(ref pc);
                TraceLine("uflunstable: {0}", warg1);
                break;

            case IScriptOpcode.spruluselo:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("spruluselo: {0} {1} {2}", warg1, barg1, barg2);
                break;

            case IScriptOpcode.sprul:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("sprul: {0} {1} {2}", warg1, barg1, barg2);
                break;

            case IScriptOpcode.sproluselo:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("sproleuselo: {0} {1} {2}", warg1, barg1, barg2);
                break;

            case IScriptOpcode.end:
                TraceLine("end");
                return(false);

            case IScriptOpcode.setflipstate:
                barg1 = ReadByte(ref pc);
                TraceLine("setflipstate: {0}", barg1);
                break;

            case IScriptOpcode.playsnd:
                warg1 = ReadWord(ref pc);
                TraceLine("playsnd: {0} ({1})", warg1 - 1, GlobalResources.Instance.SfxDataTbl[(int)GlobalResources.Instance.SfxDataDat.FileIndexes [warg1 - 1]]);
                break;

            case IScriptOpcode.playsndrand: {
                barg1 = ReadByte(ref pc);
                ushort[] wargs = new ushort[barg1];
                for (byte b = 0; b < barg1; b++)
                {
                    wargs[b] = ReadWord(ref pc);
                }
                Trace("playsndrand: {0} (");
                for (int i = 0; i < wargs.Length; i++)
                {
                    Trace("{0}", wargs[i]);
                    if (i < wargs.Length - 1)
                    {
                        Trace(", ");
                    }
                }
                TraceLine(")");
                break;
            }

            case IScriptOpcode.playsndbtwn:
                warg1 = ReadWord(ref pc);
                warg2 = ReadWord(ref pc);
                TraceLine("playsndbtwn: {0} {1}", warg1, warg2);
                break;

            case IScriptOpcode.domissiledmg:
                TraceLine("domissiledmg: unknown args");
                break;

            case IScriptOpcode.attackmelee: {
                barg1 = ReadByte(ref pc);
                ushort[] wargs = new ushort[barg1];
                for (byte b = 0; b < barg1; b++)
                {
                    wargs[b] = ReadWord(ref pc);
                }
                Trace("attackmelee: {0} (");
                for (int i = 0; i < wargs.Length; i++)
                {
                    Trace("{0}", wargs[i]);
                    if (i < wargs.Length - 1)
                    {
                        Trace(", ");
                    }
                }
                TraceLine(")");
                break;
            }

            case IScriptOpcode.followmaingraphic:
                TraceLine("followmaingraphic:");
                if (parent_sprite != null)
                {
                    DoPlayFrame(parent_sprite.CurrentFrame);
                }
                break;

            case IScriptOpcode.randcondjmp:
                barg1 = ReadByte(ref pc);
                warg1 = ReadWord(ref pc);
                TraceLine("randcondjmp: {0} {1}", barg1, warg1);
                int rand = rng.Next(255);
                if (rand > barg1)
                {
                    TraceLine("+ choosing goto branch");
                    pc = warg1;
                }
                break;

            case IScriptOpcode.turnccwise:
                barg1 = ReadByte(ref pc);
                TraceLine("turnccwise: {0}", barg1);
                if (facing - barg1 < 0)
                {
                    facing = 15 - barg1;
                }
                else
                {
                    facing -= barg1;
                }
                break;

            case IScriptOpcode.turncwise:
                barg1 = ReadByte(ref pc);
                TraceLine("turncwise: {0}", barg1);
                if (facing + barg1 > 15)
                {
                    facing = facing + barg1 - 15;
                }
                else
                {
                    facing += barg1;
                }
                break;

            case IScriptOpcode.turnlcwise:
                TraceLine("turnlcwise: unknown args");
                break;

            case IScriptOpcode.turnrand:
                TraceLine("turnrand:");
                if (rng.Next(255) > 127)
                {
                    goto case IScriptOpcode.turnccwise;
                }
                else
                {
                    goto case IScriptOpcode.turncwise;
                }
                break;

            case IScriptOpcode.setspawnframe:
                barg1 = ReadByte(ref pc);
                TraceLine("setspawnframe {0}", barg1);
                break;

            case IScriptOpcode.sigorder:
                barg1 = ReadByte(ref pc);
                TraceLine("sigorder {0}", barg1);
                break;

            case IScriptOpcode.attackwith:
                barg1 = ReadByte(ref pc);
                TraceLine("attackwith {0}", barg1);
                break;

            case IScriptOpcode.attack:
                TraceLine("attack:");
                break;

            case IScriptOpcode.castspell:
                TraceLine("castspell:");
                break;

            case IScriptOpcode.useweapon:
                barg1 = ReadByte(ref pc);
                TraceLine("useweapon: {0}", barg1);
                break;

            case IScriptOpcode.move:
                barg1 = ReadByte(ref pc);
                TraceLine("move: {0}", barg1);
                break;

            case IScriptOpcode.gotorepeatattk:
                TraceLine("gotorepeatattk");
                break;

            case IScriptOpcode.engframe:
                warg1 = ReadWord(ref pc);
                TraceLine("engframe: {0}", warg1);
                break;

            case IScriptOpcode.engset:
                warg1 = ReadWord(ref pc);
                TraceLine("engset: {0}", warg1);
                break;

            // __2d unknown
            case IScriptOpcode.nobrkcodestart:
                TraceLine("nobrkcodestart:");
                break;

            case IScriptOpcode.nobrkcodeend:
                TraceLine("nobrkcodeend:");
                break;

            case IScriptOpcode.ignorerest:
                TraceLine("ignorerest");
                break;

            case IScriptOpcode.attkshiftproj:
                barg1 = ReadByte(ref pc);
                TraceLine("attkshiftproj: {0}", barg1);
                break;

            case IScriptOpcode.tmprmgraphicstart:
                TraceLine("tmprmgraphicstart:");
                break;

            case IScriptOpcode.tmprmgraphicend:
                TraceLine("tmprmgraphicend:");
                break;

            case IScriptOpcode.setfldirect:
                barg1 = ReadByte(ref pc);
                TraceLine("setfldirect: {0}", barg1);
                DoPlayFrame(barg1);
                break;

            case IScriptOpcode.call:
                warg1 = ReadWord(ref pc);
                TraceLine("call: {0}", warg1);
                break;

            case IScriptOpcode._return:
                TraceLine("return:");
                break;

            case IScriptOpcode.setflspeed:
                barg1 = ReadByte(ref pc);
                TraceLine("setflspeed: {0}", barg1);
                break;

            case IScriptOpcode.creategasoverlays:
                barg1 = ReadByte(ref pc);
                TraceLine("creategasoverlays: {0}", barg1);
                break;

            case IScriptOpcode.pwrupcondjmp:
                warg1 = ReadWord(ref pc);
                TraceLine("pwrupcondjmp: {0}", warg1);
                break;

            case IScriptOpcode.trgtrangecondjmp:
                warg1 = ReadWord(ref pc);
                warg2 = ReadWord(ref pc);
                TraceLine("trgtrangecondjmp {0} {1}", warg1, warg2);
                break;

            case IScriptOpcode.trgtarccondjmp:
                warg1 = ReadWord(ref pc);
                warg2 = ReadWord(ref pc);
                warg3 = ReadWord(ref pc);
                TraceLine("trgtarccondjmp {0} {1} {2}", warg1, warg2, warg3);
                break;

            case IScriptOpcode.curdirectcondjmp:
                warg1 = ReadWord(ref pc);
                warg2 = ReadWord(ref pc);
                warg3 = ReadWord(ref pc);
                TraceLine("curdirectcondjmp {0} {1} {2}", warg1, warg2, warg3);
                break;

            case IScriptOpcode.imgulnextid:
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("imgulnextid {0} {1}", barg1, barg2);
                break;

            // __3e unknown
            case IScriptOpcode.liftoffcondjmp:
                warg1 = ReadWord(ref pc);
                TraceLine("liftoffcondjmp {0}", warg1);
                break;

            case IScriptOpcode.warpoverlay:
                warg1 = ReadWord(ref pc);
                TraceLine("warpoverlay {0}", warg1);
                break;

            case IScriptOpcode.orderdone:
                barg1 = ReadByte(ref pc);
                TraceLine("orderdone {0}", barg1);
                break;

            case IScriptOpcode.grdsprol:
                warg1 = ReadWord(ref pc);
                barg1 = ReadByte(ref pc);
                barg2 = ReadByte(ref pc);
                TraceLine("grdsprol {0} {1} {2}", warg1, barg1, barg2);
                break;

            // __43 unknown
            case IScriptOpcode.dogrddamage:
                TraceLine("dogrddamage");
                break;

            default:
                Console.WriteLine("Unknown iscript opcode: 0x{0:x}", buf[pc - 1]);
                break;
            }

            return(true);
        }