protected override void ResourceLoader () { TranslucentIndex = 138; base.ResourceLoader (); for (int i = 0; i < Elements.Count; i ++) Console.WriteLine ("{0}: {1} '{2}' {3}", i, Elements[i].Type, Elements[i].Text, Elements[i].Flags); if (scenario_prefix.EndsWith ("tutorial")) { Elements[skiptutorial_element_index].Visible = true; /* XXX Activate */ } Elements[cancel_element_index].Activate += delegate () { StopBriefing (); Game.Instance.SwitchToScreen (UIScreenType.Login); }; Elements[replay_element_index].Activate += delegate () { StopBriefing (); PlayBriefing (); }; Elements[start_element_index].Activate += delegate () { StopBriefing (); Game.Instance.SwitchToScreen (new GameScreen (mpq, scenario_prefix, scenario)); }; runner = new BriefingRunner (this, scenario, scenario_prefix); portraits = new List<MovieElement> (); hframes = new List<ImageElement> (); frames = new List<ImageElement> (); for (int i = 0; i < 4; i ++) { MovieElement m = new MovieElement (this, Elements[first_portrait_element_index + i].BinElement, Elements[first_portrait_element_index + i].Palette, true); m.X1 += 3; m.Y1 += 3; m.Width -= 6; m.Height -= 6; ImageElement f = new ImageElement (this, Elements[first_portrait_element_index + i].BinElement, Elements[first_portrait_element_index + i].Palette, TranslucentIndex); f.Text = String.Format ("glue\\Ready{0}\\{0}Frame{1}.pcx", Util.RaceChar[(int)Game.Instance.Race], i + 1); ImageElement h = new ImageElement (this, Elements[first_portrait_element_index + i].BinElement, Elements[first_portrait_element_index + i].Palette, TranslucentIndex); h.Text = String.Format ("glue\\Ready{0}\\{0}FrameH{1}.pcx", Util.RaceChar[(int)Game.Instance.Race], i + 1); f.Visible = false; h.Visible = false; m.Visible = false; portraits.Add (m); hframes.Add (h); frames.Add (f); Elements.Add (m); Elements.Add (h); Elements.Add (f); } }
protected override void ResourceLoader () { base.ResourceLoader (); /* create the element corresponding to the hud */ hudElement = new ImageElement (this, 0, 0, 640, 480, TranslucentIndex); hudElement.Palette = fontpal.RGBData; hudElement.Text = String.Format (Builtins.Game_ConsolePcx, Util.RaceCharLower[(int)Game.Instance.Race]); hudElement.Visible = true; Elements.Add (hudElement); /* create the portrait playing area */ portraitElement = new MovieElement (this, 415, 415, 48, 48, false); portraitElement.Visible = true; Elements.Add (portraitElement); Pcx pcx = new Pcx (); pcx.ReadFromStream ((Stream)mpq.GetResource ("game\\tunit.pcx"), -1, -1); //unit_palette = pcx.Palette; pcx = new Pcx (); pcx.ReadFromStream ((Stream)mpq.GetResource ("tileset\\badlands\\dark.pcx"), 0, 0); tileset_palette = pcx.Palette; #if notyet if (scenario.Tileset == Tileset.Platform) { Spk starfield = (Spk)mpq.GetResource ("parallax\\star.spk"); starfield_layers = new Surface [starfield.Layers.Length]; for (int i = 0; i < starfield_layers.Length; i ++) { starfield_layers[i] = new Surface (Painter.SCREEN_RES_X, Painter.SCREEN_RES_Y); starfield_layers[i].TransparentColor = Color.Black; for (int o = 0; o < starfield.Layers[i].Objects.Length; o ++) { ParallaxObject obj = starfield.Layers[i].Objects[o]; starfield_layers[i].Fill (new Rectangle (new Point (obj.X, obj.Y), new Size (2,2)), Color.White); } } } #endif mapRenderer = new MapRenderer (mpq, scenario, 640/*Painter.SCREEN_RES_X*/, 480/*Painter.SCREEN_RES_Y*/); mapRenderer.MapLayer.AnchorPoint = new PointF (0, 0); #if notyet // load the cursors we'll show when scrolling with the mouse string[] cursornames = new string[] { "cursor\\ScrollUL.grp", "cursor\\ScrollU.grp", "cursor\\ScrollUR.grp", "cursor\\ScrollR.grp", "cursor\\ScrollDR.grp", "cursor\\ScrollD.grp", "cursor\\ScrollDL.grp", "cursor\\ScrollL.grp", }; ScrollCursors = new CursorAnimator [cursornames.Length]; for (int i = 0; i < cursornames.Length; i ++) { ScrollCursors[i] = new CursorAnimator ((Grp)mpq.GetResource (cursornames[i]), effectpal.Palette); ScrollCursors[i].SetHotSpot (60, 60); } // load the mag cursors string[] magcursornames = new string[] { "cursor\\MagG.grp", "cursor\\MagY.grp", "cursor\\MagR.grp" }; MagCursors = new CursorAnimator [magcursornames.Length]; for (int i = 0; i < magcursornames.Length; i ++) { MagCursors[i] = new CursorAnimator ((Grp)mpq.GetResource (magcursornames[i]), effectpal.Palette); MagCursors[i].SetHotSpot (60, 60); } // load the targeting cursors string[] targetcursornames = new string[] { "cursor\\TargG.grp", "cursor\\TargY.grp", "cursor\\TargR.grp" }; TargetCursors = new CursorAnimator [targetcursornames.Length]; for (int i = 0; i < targetcursornames.Length; i ++) { TargetCursors[i] = new CursorAnimator ((Grp)mpq.GetResource (targetcursornames[i]), effectpal.Palette); TargetCursors[i].SetHotSpot (60, 60); } #endif /* the following could be made global to speed up the entry to the game screen.. */ statTxt = (Tbl)mpq.GetResource ("rez\\stat_txt.tbl"); // load the wireframe image info wireframe = (Grp)mpq.GetResource ("unit\\wirefram\\wirefram.grp"); // load the command icons cmdicons = (Grp)mpq.GetResource ("unit\\cmdbtns\\cmdicons.grp"); pcx = new Pcx (); pcx.ReadFromStream ((Stream)mpq.GetResource ("unit\\cmdbtns\\ticon.pcx"), 0, 0); cmdicon_palette = pcx.Palette; // create the wireframe display element wireframeElement = new GrpElement (this, wireframe, cmdicon_palette, 170, 390); wireframeElement.Visible = false; Elements.Add (wireframeElement); labelElements = new LabelElement [(int)HudLabels.Count]; labelElements[(int)HudLabels.UnitName] = new LabelElement (this, fontpal.Palette, GuiUtil.GetFonts (Mpq)[1], 254, 390); labelElements[(int)HudLabels.ResourceUsed] = new LabelElement (this, fontpal.Palette, GuiUtil.GetFonts (Mpq)[0], 292, 420); labelElements[(int)HudLabels.ResourceProvided] = new LabelElement (this, fontpal.Palette, GuiUtil.GetFonts (Mpq)[0], 292, 434); labelElements[(int)HudLabels.ResourceTotal] = new LabelElement (this, fontpal.Palette, GuiUtil.GetFonts (Mpq)[0], 292, 448); labelElements[(int)HudLabels.ResourceMax] = new LabelElement (this, fontpal.Palette, GuiUtil.GetFonts (Mpq)[0], 292, 462); for (int i = 0; i < labelElements.Length; i ++) Elements.Add (labelElements[i]); cmdButtonElements = new GrpButtonElement[9]; int x = 0; int y = 0; for (int i = 0; i < cmdButtonElements.Length; i ++) { cmdButtonElements[i] = new GrpButtonElement (this, cmdicons, cmdicon_palette, button_xs[x], button_ys[y]); x++; if (x == 3) { x = 0; y++; } cmdButtonElements[i].Visible = false; Elements.Add (cmdButtonElements[i]); } PlaceInitialUnits (); }
protected virtual void ResourceLoader() { Stream s; fontpal = null; effectpal = null; if (fontpal_path != null) { Console.WriteLine("loading font palette"); s = (Stream)mpq.GetResource(fontpal_path); if (s != null) { fontpal = new Pcx(); fontpal.ReadFromStream(s, -1, -1); } } if (effectpal_path != null) { Console.WriteLine("loading cursor palette"); s = (Stream)mpq.GetResource(effectpal_path); if (s != null) { effectpal = new Pcx(); effectpal.ReadFromStream(s, -1, -1); } if (effectpal != null && arrowgrp_path != null) { Console.WriteLine("loading arrow cursor"); Grp arrowgrp = (Grp)mpq.GetResource(arrowgrp_path); if (arrowgrp != null) { Cursor = new CursorAnimator(arrowgrp, effectpal.Palette); Cursor.SetHotSpot(64, 64); } } } if (background_path != null) { Console.WriteLine("loading background"); background = GuiUtil.LayerFromStream((Stream)mpq.GetResource(background_path), background_translucent, background_transparent); background.AnchorPoint = new PointF(0, 0); AddSublayer(background); // FIXME: we should center the background (and scale it?) } Elements = new List <UIElement> (); if (binFile != null) { Console.WriteLine("loading ui elements"); Bin = (Bin)mpq.GetResource(binFile); if (Bin == null) { throw new Exception(String.Format("specified file '{0}' does not exist", binFile)); } /* convert all the BinElements to UIElements for our subclasses to use */ foreach (BinElement el in Bin.Elements) { // Console.WriteLine ("{0}: {1}", el.text, el.flags); UIElement ui_el = null; switch (el.type) { case ElementType.DialogBox: ui_el = new DialogBoxElement(this, el, fontpal.RGBData); break; case ElementType.Image: ui_el = new ImageElement(this, el, fontpal.RGBData, translucentIndex); break; case ElementType.TextBox: ui_el = new TextBoxElement(this, el, fontpal.RGBData); break; case ElementType.ListBox: ui_el = new ListBoxElement(this, el, fontpal.RGBData); break; case ElementType.ComboBox: ui_el = new ComboBoxElement(this, el, fontpal.RGBData); break; case ElementType.LabelLeftAlign: case ElementType.LabelCenterAlign: case ElementType.LabelRightAlign: ui_el = new LabelElement(this, el, fontpal.RGBData); break; case ElementType.Button: case ElementType.DefaultButton: case ElementType.ButtonWithoutBorder: ui_el = new ButtonElement(this, el, fontpal.RGBData); break; case ElementType.Slider: case ElementType.OptionButton: case ElementType.CheckBox: ui_el = new UIElement(this, el, fontpal.RGBData); break; default: Console.WriteLine("unhandled case {0}", el.type); ui_el = new UIElement(this, el, fontpal.RGBData); break; } Elements.Add(ui_el); } } }
protected override void ResourceLoader() { TranslucentIndex = 138; base.ResourceLoader(); for (int i = 0; i < Elements.Count; i++) { Console.WriteLine("{0}: {1} '{2}' {3}", i, Elements[i].Type, Elements[i].Text, Elements[i].Flags); } if (scenario_prefix.EndsWith("tutorial")) { Elements[skiptutorial_element_index].Visible = true; /* XXX Activate */ } Elements[cancel_element_index].Activate += delegate() { StopBriefing(); Game.Instance.SwitchToScreen(UIScreenType.Login); }; Elements[replay_element_index].Activate += delegate() { StopBriefing(); PlayBriefing(); }; Elements[start_element_index].Activate += delegate() { StopBriefing(); Game.Instance.SwitchToScreen(new GameScreen(mpq, scenario_prefix, scenario)); }; runner = new BriefingRunner(this, scenario, scenario_prefix); portraits = new List <MovieElement> (); hframes = new List <ImageElement> (); frames = new List <ImageElement> (); for (int i = 0; i < 4; i++) { MovieElement m = new MovieElement(this, Elements[first_portrait_element_index + i].BinElement, Elements[first_portrait_element_index + i].Palette, true); m.X1 += 3; m.Y1 += 3; m.Width -= 6; m.Height -= 6; ImageElement f = new ImageElement(this, Elements[first_portrait_element_index + i].BinElement, Elements[first_portrait_element_index + i].Palette, TranslucentIndex); f.Text = String.Format("glue\\Ready{0}\\{0}Frame{1}.pcx", Util.RaceChar[(int)Game.Instance.Race], i + 1); ImageElement h = new ImageElement(this, Elements[first_portrait_element_index + i].BinElement, Elements[first_portrait_element_index + i].Palette, TranslucentIndex); h.Text = String.Format("glue\\Ready{0}\\{0}FrameH{1}.pcx", Util.RaceChar[(int)Game.Instance.Race], i + 1); f.Visible = false; h.Visible = false; m.Visible = false; portraits.Add(m); hframes.Add(h); frames.Add(f); Elements.Add(m); Elements.Add(h); Elements.Add(f); } }
protected virtual void ResourceLoader () { Stream s; fontpal = null; effectpal = null; if (fontpal_path != null) { Console.WriteLine ("loading font palette"); s = (Stream)mpq.GetResource (fontpal_path); if (s != null) { fontpal = new Pcx (); fontpal.ReadFromStream (s, -1, -1); } } if (effectpal_path != null) { Console.WriteLine ("loading cursor palette"); s = (Stream)mpq.GetResource (effectpal_path); if (s != null) { effectpal = new Pcx (); effectpal.ReadFromStream (s, -1, -1); } if (effectpal != null && arrowgrp_path != null) { Console.WriteLine ("loading arrow cursor"); Grp arrowgrp = (Grp)mpq.GetResource (arrowgrp_path); if (arrowgrp != null) { Cursor = new CursorAnimator (arrowgrp, effectpal.Palette); Cursor.SetHotSpot (64, 64); } } } if (background_path != null) { Console.WriteLine ("loading background"); background = GuiUtil.LayerFromStream ((Stream)mpq.GetResource (background_path), background_translucent, background_transparent); background.AnchorPoint = new PointF (0, 0); AddSublayer (background); // FIXME: we should center the background (and scale it?) } Elements = new List<UIElement> (); if (binFile != null) { Console.WriteLine ("loading ui elements"); Bin = (Bin)mpq.GetResource (binFile); if (Bin == null) throw new Exception (String.Format ("specified file '{0}' does not exist", binFile)); /* convert all the BinElements to UIElements for our subclasses to use */ foreach (BinElement el in Bin.Elements) { // Console.WriteLine ("{0}: {1}", el.text, el.flags); UIElement ui_el = null; switch (el.type) { case ElementType.DialogBox: ui_el = new DialogBoxElement (this, el, fontpal.RGBData); break; case ElementType.Image: ui_el = new ImageElement (this, el, fontpal.RGBData, translucentIndex); break; case ElementType.TextBox: ui_el = new TextBoxElement (this, el, fontpal.RGBData); break; case ElementType.ListBox: ui_el = new ListBoxElement (this, el, fontpal.RGBData); break; case ElementType.ComboBox: ui_el = new ComboBoxElement (this, el, fontpal.RGBData); break; case ElementType.LabelLeftAlign: case ElementType.LabelCenterAlign: case ElementType.LabelRightAlign: ui_el = new LabelElement (this, el, fontpal.RGBData); break; case ElementType.Button: case ElementType.DefaultButton: case ElementType.ButtonWithoutBorder: ui_el = new ButtonElement(this, el, fontpal.RGBData); break; case ElementType.Slider: case ElementType.OptionButton: case ElementType.CheckBox: ui_el = new UIElement (this, el, fontpal.RGBData); break; default: Console.WriteLine ("unhandled case {0}", el.type); ui_el = new UIElement (this, el, fontpal.RGBData); break; } Elements.Add (ui_el); } } }
protected override void ResourceLoader() { base.ResourceLoader(); /* create the element corresponding to the hud */ hudElement = new ImageElement(this, 0, 0, 640, 480, TranslucentIndex); hudElement.Palette = fontpal.RGBData; hudElement.Text = String.Format(Builtins.Game_ConsolePcx, Util.RaceCharLower[(int)Game.Instance.Race]); hudElement.Visible = true; Elements.Add(hudElement); /* create the portrait playing area */ portraitElement = new MovieElement(this, 415, 415, 48, 48, false); portraitElement.Visible = true; Elements.Add(portraitElement); Pcx pcx = new Pcx(); pcx.ReadFromStream((Stream)mpq.GetResource("game\\tunit.pcx"), -1, -1); //unit_palette = pcx.Palette; pcx = new Pcx(); pcx.ReadFromStream((Stream)mpq.GetResource("tileset\\badlands\\dark.pcx"), 0, 0); tileset_palette = pcx.Palette; #if notyet if (scenario.Tileset == Tileset.Platform) { Spk starfield = (Spk)mpq.GetResource("parallax\\star.spk"); starfield_layers = new Surface [starfield.Layers.Length]; for (int i = 0; i < starfield_layers.Length; i++) { starfield_layers[i] = new Surface(Painter.SCREEN_RES_X, Painter.SCREEN_RES_Y); starfield_layers[i].TransparentColor = Color.Black; for (int o = 0; o < starfield.Layers[i].Objects.Length; o++) { ParallaxObject obj = starfield.Layers[i].Objects[o]; starfield_layers[i].Fill(new Rectangle(new Point(obj.X, obj.Y), new Size(2, 2)), Color.White); } } } #endif mapRenderer = new MapRenderer(mpq, scenario, 640 /*Painter.SCREEN_RES_X*/, 480 /*Painter.SCREEN_RES_Y*/); mapRenderer.MapLayer.AnchorPoint = new PointF(0, 0); #if notyet // load the cursors we'll show when scrolling with the mouse string[] cursornames = new string[] { "cursor\\ScrollUL.grp", "cursor\\ScrollU.grp", "cursor\\ScrollUR.grp", "cursor\\ScrollR.grp", "cursor\\ScrollDR.grp", "cursor\\ScrollD.grp", "cursor\\ScrollDL.grp", "cursor\\ScrollL.grp", }; ScrollCursors = new CursorAnimator [cursornames.Length]; for (int i = 0; i < cursornames.Length; i++) { ScrollCursors[i] = new CursorAnimator((Grp)mpq.GetResource(cursornames[i]), effectpal.Palette); ScrollCursors[i].SetHotSpot(60, 60); } // load the mag cursors string[] magcursornames = new string[] { "cursor\\MagG.grp", "cursor\\MagY.grp", "cursor\\MagR.grp" }; MagCursors = new CursorAnimator [magcursornames.Length]; for (int i = 0; i < magcursornames.Length; i++) { MagCursors[i] = new CursorAnimator((Grp)mpq.GetResource(magcursornames[i]), effectpal.Palette); MagCursors[i].SetHotSpot(60, 60); } // load the targeting cursors string[] targetcursornames = new string[] { "cursor\\TargG.grp", "cursor\\TargY.grp", "cursor\\TargR.grp" }; TargetCursors = new CursorAnimator [targetcursornames.Length]; for (int i = 0; i < targetcursornames.Length; i++) { TargetCursors[i] = new CursorAnimator((Grp)mpq.GetResource(targetcursornames[i]), effectpal.Palette); TargetCursors[i].SetHotSpot(60, 60); } #endif /* the following could be made global to speed up the entry to the game screen.. */ statTxt = (Tbl)mpq.GetResource("rez\\stat_txt.tbl"); // load the wireframe image info wireframe = (Grp)mpq.GetResource("unit\\wirefram\\wirefram.grp"); // load the command icons cmdicons = (Grp)mpq.GetResource("unit\\cmdbtns\\cmdicons.grp"); pcx = new Pcx(); pcx.ReadFromStream((Stream)mpq.GetResource("unit\\cmdbtns\\ticon.pcx"), 0, 0); cmdicon_palette = pcx.Palette; // create the wireframe display element wireframeElement = new GrpElement(this, wireframe, cmdicon_palette, 170, 390); wireframeElement.Visible = false; Elements.Add(wireframeElement); labelElements = new LabelElement [(int)HudLabels.Count]; labelElements[(int)HudLabels.UnitName] = new LabelElement(this, fontpal.Palette, GuiUtil.GetFonts(Mpq)[1], 254, 390); labelElements[(int)HudLabels.ResourceUsed] = new LabelElement(this, fontpal.Palette, GuiUtil.GetFonts(Mpq)[0], 292, 420); labelElements[(int)HudLabels.ResourceProvided] = new LabelElement(this, fontpal.Palette, GuiUtil.GetFonts(Mpq)[0], 292, 434); labelElements[(int)HudLabels.ResourceTotal] = new LabelElement(this, fontpal.Palette, GuiUtil.GetFonts(Mpq)[0], 292, 448); labelElements[(int)HudLabels.ResourceMax] = new LabelElement(this, fontpal.Palette, GuiUtil.GetFonts(Mpq)[0], 292, 462); for (int i = 0; i < labelElements.Length; i++) { Elements.Add(labelElements[i]); } cmdButtonElements = new GrpButtonElement[9]; int x = 0; int y = 0; for (int i = 0; i < cmdButtonElements.Length; i++) { cmdButtonElements[i] = new GrpButtonElement(this, cmdicons, cmdicon_palette, button_xs[x], button_ys[y]); x++; if (x == 3) { x = 0; y++; } cmdButtonElements[i].Visible = false; Elements.Add(cmdButtonElements[i]); } PlaceInitialUnits(); }