//Store values in the volatile SessionState static void Init() { Installer.CheckRootFolder(); PackageVersionCheck.CheckForUpdate(); PostProcessingInstallation.CheckInstallation(); PostProcessingInstallation.FindInstallationDir(); }
//Store values in the volatile SessionState static void InitInstallation() { //Installer.CheckRootFolder(); PackageVersionCheck.CheckForUpdate(); PostProcessingInstallation.CheckPPSInstallation(); PostProcessingInstallation.FindInstallationDir(); installationVerified = true; }
//Store values in the volatile SessionState static void InitInstallation() { //Installer.CheckRootFolder(); PackageVersionCheck.CheckForUpdate(); RenderPipelineInstallation.CheckInstallation(); PostProcessingInstallation.CheckPackageInstallation(); installationVerified = true; }
public static void Initialize() { IS_INSTALLED = false; Log.Clear(); PackageVersionCheck.CheckForUpdate(); UnityVersionCheck.CheckCompatibility(); PostProcessingInstallation.CheckInstallation(); //PPS Installation is checked before the folder is, so the installation type has been determined CheckRootFolder(); Demo.FindPackages(); }
public static void Initialize() { IS_INSTALLED = false; Log.Clear(); PackageVersionCheck.CheckForUpdate(); UnityVersionCheck.CheckCompatibility(); PackageManager.RetreivePackageList(); RenderPipelineInstallation.CheckInstallation(); //Check first, in case URP is installed PostProcessingInstallation.CheckPackageInstallation(); Demo.FindPackages(); }
public static void Initialize() { IS_INSTALLED = false; Log.Clear(); PackageVersionCheck.CheckForUpdate(); UnityVersionCheck.CheckCompatibility(); #if PACKAGE_MANAGER PackageManager.RetreivePackageList(); #endif PostProcessingInstallation.CheckPPSInstallation(); #if UNITY_2018_1_OR_NEWER RenderPipelineInstallation.CheckInstallation(); #endif //PPS Installation is checked before the folder is, so the installation type has been determined // CheckRootFolder(); Demo.FindPackages(); }