예제 #1
0
 //Store values in the volatile SessionState
 static void Init()
 {
     Installer.CheckRootFolder();
     PackageVersionCheck.CheckForUpdate();
     PostProcessingInstallation.CheckInstallation();
     PostProcessingInstallation.FindInstallationDir();
 }
예제 #2
0
        //Store values in the volatile SessionState
        static void InitInstallation()
        {
            //Installer.CheckRootFolder();
            PackageVersionCheck.CheckForUpdate();
            PostProcessingInstallation.CheckPPSInstallation();
            PostProcessingInstallation.FindInstallationDir();

            installationVerified = true;
        }
예제 #3
0
        //Store values in the volatile SessionState
        static void InitInstallation()
        {
            //Installer.CheckRootFolder();
            PackageVersionCheck.CheckForUpdate();
            RenderPipelineInstallation.CheckInstallation();
            PostProcessingInstallation.CheckPackageInstallation();

            installationVerified = true;
        }
예제 #4
0
        public static void Initialize()
        {
            IS_INSTALLED = false;
            Log.Clear();

            PackageVersionCheck.CheckForUpdate();
            UnityVersionCheck.CheckCompatibility();
            PostProcessingInstallation.CheckInstallation();
            //PPS Installation is checked before the folder is, so the installation type has been determined
            CheckRootFolder();

            Demo.FindPackages();
        }
예제 #5
0
        public static void Initialize()
        {
            IS_INSTALLED = false;
            Log.Clear();

            PackageVersionCheck.CheckForUpdate();
            UnityVersionCheck.CheckCompatibility();
            PackageManager.RetreivePackageList();

            RenderPipelineInstallation.CheckInstallation(); //Check first, in case URP is installed
            PostProcessingInstallation.CheckPackageInstallation();

            Demo.FindPackages();
        }
        public static void Initialize()
        {
            IS_INSTALLED = false;
            Log.Clear();

            PackageVersionCheck.CheckForUpdate();
            UnityVersionCheck.CheckCompatibility();
#if PACKAGE_MANAGER
            PackageManager.RetreivePackageList();
#endif
            PostProcessingInstallation.CheckPPSInstallation();
#if UNITY_2018_1_OR_NEWER
            RenderPipelineInstallation.CheckInstallation();
#endif
            //PPS Installation is checked before the folder is, so the installation type has been determined
            // CheckRootFolder();

            Demo.FindPackages();
        }