public TextureFrameStore AddTextureFrame(string key, TextureFrame textureFrame) { TextureFrames[key] = textureFrame; return(this); }
public Sprite(TextureFrame frame) { Frame = frame; }
public TextureFrame(TextureFrame textureFrame) : this(textureFrame.Texture, textureFrame.Rectangle) { }
public virtual ISprite SetFrame(TextureFrame frame) { Frame = frame; return(this); }