//public void cl_OnInit(Game_NPCPawn aPawn) //{ // aPawn.Appearance.InstallBaseAppearance(this); // if (Effects != null) // { // Effects.Apply(aPawn); // } // InitMovement(aPawn); //} public void sv_OnInit(Game_NPCPawn aPawn) { aPawn.Appearance.InstallBaseAppearance(this); aPawn.bInvulnerable = Invulnerable; InitMovement(aPawn); if (SkillDeck != null) { (aPawn.Skills as Game_NPCSkills).sv_SetSkilldeck(SkillDeck, Equipment); } if (Inventory != null) { GiveItems(aPawn, Inventory); } }
public void sv_OnSpawn(Game_NPCPawn aPawn) { Debug.LogWarning("sv_OnSpawn is not implemented"); }