public void DoMove(TicTacToe game) { int val = 0; do { val = rng.Next(9); }while ((BoardSpaceState)(game.BoardState[val / 3, val % 3]) != BoardSpaceState.None); game.Place(val / 3, val % 3); }
public void DoMove(TicTacToe game) { if (!PolicyDictionary.ContainsKey(game.BoardState)) { int val = 0; do { val = rng.Next(9); }while ((BoardSpaceState)(game.BoardState[val / 3, val % 3]) != BoardSpaceState.None); PolicyDictionary.Add((BoardSpaceState[, ])game.BoardState.Clone(), val); } game.Place(PolicyDictionary[game.BoardState] / 3, PolicyDictionary[game.BoardState] % 3); }