private void OnEnable() { camera.position = cameraPositions[0].position; camera.rotation = cameraPositions[0].rotation; currentCat = CategorySelection.none; clothes = GameManagers.GetResourcesManager().GetAllClothItems(); weapons = GameManagers.GetResourcesManager().GetAllWeapons(); string modelId = GameManagers.GetProfile().modelId; string primaryWeapon = GameManagers.GetProfile().itemIds[0]; string secondaryWeapon = GameManagers.GetProfile().itemIds[1]; for (int i = 0; i < clothes.Count; i++) { if (string.Equals(clothes[i].name, modelId)) { clothIndex = i; break; } } for (int i = 0; i < weapons.Count; i++) { if (string.Equals(weapons[i].name, primaryWeapon)) { primaryWeaponIndex = i; break; } if (string.Equals(weapons[i].name, secondaryWeapon)) { secondaryWeaponIndex = i; break; } } offlineState.LoadCharacterModel(clothes[clothIndex].name); if (primaryWeaponObject != null) { Destroy(primaryWeaponObject); } primaryWeaponObject = CreateWeapon(weapons[primaryWeaponIndex], primaryWeaponParent); if (secondaryWeaponObject != null) { Destroy(secondaryWeaponObject); } secondaryWeaponObject = CreateWeapon(weapons[secondaryWeaponIndex], secondaryWeaponParent); }
public void OnPhotonInstantiate(PhotonMessageInfo info) { states = GetComponent <StateManager>(); states.InitReferences(); mTransform = this.transform; object[] data = photonView.InstantiationData; states.photonId = (int)data[0]; string modelId = (string)data[2]; states.LoadCharacterModel(modelId); MultiplayerManager m = MultiplayerManager.singleton; this.transform.parent = m.GetMRef().referencesParent; PlayerHolder playerHolder = m.GetMRef().GetPlayer(states.photonId); playerHolder.states = states; string weaponId = (string)data[1]; Debug.Log("Weapon ID: " + weaponId); states.inventory.weaponID = weaponId; if (photonView.IsMine) { states.isLocal = true; states.SetCurrentState(local); initLocalPlayer.Execute(states); } else { states.isLocal = false; states.SetCurrentState(client); initClientPlayer.Execute(states); states.multiplayerListener = this; } }