public void AddNewPlayer(NetworkPrint print) { Debug.Log("(4) MultiplayerManager: AddNewPlayerCalled called"); print.transform.parent = mRef.referencesParent; PlayerHolder playerH = mRef.AddNewPlayer(print); if (print.isLocal) { mRef.localPlayer = playerH; } }
public PlayerHolder AddNewPlayer(NetworkPrint p) { Debug.Log("(5) MultiplayerReferences: AddNewPlayer called"); if (!IsUniquePlayer(p.photonId)) { return(null); } PlayerHolder playerHolder = new PlayerHolder { photonId = p.photonId, print = p, health = 100 }; players.Add(playerHolder); return(playerHolder); }
public void AddPlayer(NetworkPrint n_print) { players.Add(n_print); }