/// <summary>Initializes a new vector from the provided components</summary> /// <param name="x">Absolute and relative X coordinate of the vector</param> /// <param name="y">Absolute and relative Y coordinate of the vector</param> public UniVector(UniScalar x, UniScalar y) { this.X = x; this.Y = y; }
/// <summary> /// Initializes a new rectangle from the provided individual coordinates /// </summary> /// <param name="x">X coordinate of the rectangle's left border</param> /// <param name="y">Y coordinate of the rectangle's upper border</param> /// <param name="width">Width of the area covered by the rectangle</param> /// <param name="height">Height of the area covered by the rectangle</param> public UniRectangle(UniScalar x, UniScalar y, UniScalar width, UniScalar height) { this.Location = new UniVector(x, y); this.Size = new UniVector(width, height); }
/// <summary>Checks whether another instance is equal to this instance</summary> /// <param name="other">Other instance to compare to this instance</param> /// <returns>True if the other instance is equal to this instance</returns> public bool Equals(UniScalar other) { // For a struct, 'other' cannot be null return((this.Fraction == other.Fraction) && (this.Offset == other.Offset) && (this.ParentOffset == other.ParentOffset)); }