예제 #1
0
        private static void End()
        {
            if (_ending)
            {
                return;
            }

            _ending = true;

            if (_gameLoaded)
            {
                ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleIdText, appMetadata =>
                {
                    DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
                    double sessionTimePlayed    = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;

                    appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
                });
            }

            Profile.FinishProfiling();
            _device?.Dispose();
            _audioOut?.Dispose();
            Logger.Shutdown();
            Environment.Exit(0);
        }
예제 #2
0
        private static void UpdateGameMetadata(string titleId)
        {
            if (_gameLoaded)
            {
                ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
                {
                    DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
                    double sessionTimePlayed    = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;

                    appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
                });
            }
        }
예제 #3
0
        private void FavToggle_Toggled(object sender, ToggledArgs args)
        {
            _tableStore.GetIter(out TreeIter treeIter, new TreePath(args.Path));

            string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower();

            bool newToggleValue = !(bool)_tableStore.GetValue(treeIter, 0);

            _tableStore.SetValue(treeIter, 0, newToggleValue);

            ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
            {
                appMetadata.Favorite = newToggleValue;
            });
        }
예제 #4
0
        public void LoadApplication(string path)
        {
            if (_gameLoaded)
            {
                GtkDialog.CreateInfoDialog("A game has already been loaded", "Please close it first and try again.");
            }
            else
            {
                PerformanceCheck();

                Logger.RestartTime();

                InitializeSwitchInstance();

                UpdateGraphicsConfig();

                SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();

                bool isDirectory = Directory.Exists(path);

                if (!SetupValidator.CanStartApplication(_contentManager, path, out UserError userError))
                {
                    if (SetupValidator.CanFixStartApplication(_contentManager, path, userError, out firmwareVersion))
                    {
                        if (userError == UserError.NoFirmware)
                        {
                            string message = $"Would you like to install the firmware embedded in this game? (Firmware {firmwareVersion.VersionString})";

                            ResponseType responseDialog = (ResponseType)GtkDialog.CreateConfirmationDialog("No Firmware Installed", message).Run();

                            if (responseDialog != ResponseType.Yes)
                            {
                                UserErrorDialog.CreateUserErrorDialog(userError);

                                _emulationContext.Dispose();

                                return;
                            }
                        }

                        if (!SetupValidator.TryFixStartApplication(_contentManager, path, userError, out _))
                        {
                            UserErrorDialog.CreateUserErrorDialog(userError);

                            _emulationContext.Dispose();

                            return;
                        }

                        // Tell the user that we installed a firmware for them.
                        if (userError == UserError.NoFirmware)
                        {
                            firmwareVersion = _contentManager.GetCurrentFirmwareVersion();

                            RefreshFirmwareLabel();

                            string message = $"No installed firmware was found but Ryujinx was able to install firmware {firmwareVersion.VersionString} from the provided game.\nThe emulator will now start.";

                            GtkDialog.CreateInfoDialog($"Firmware {firmwareVersion.VersionString} was installed", message);
                        }
                    }
                    else
                    {
                        UserErrorDialog.CreateUserErrorDialog(userError);

                        _emulationContext.Dispose();

                        return;
                    }
                }

                Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");

                if (Directory.Exists(path))
                {
                    string[] romFsFiles = Directory.GetFiles(path, "*.istorage");

                    if (romFsFiles.Length == 0)
                    {
                        romFsFiles = Directory.GetFiles(path, "*.romfs");
                    }

                    if (romFsFiles.Length > 0)
                    {
                        Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
                        _emulationContext.LoadCart(path, romFsFiles[0]);
                    }
                    else
                    {
                        Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
                        _emulationContext.LoadCart(path);
                    }
                }
                else if (File.Exists(path))
                {
                    switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
                    {
                    case ".xci":
                        Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
                        _emulationContext.LoadXci(path);
                        break;

                    case ".nca":
                        Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
                        _emulationContext.LoadNca(path);
                        break;

                    case ".nsp":
                    case ".pfs0":
                        Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
                        _emulationContext.LoadNsp(path);
                        break;

                    default:
                        Logger.Info?.Print(LogClass.Application, "Loading as homebrew.");
                        try
                        {
                            _emulationContext.LoadProgram(path);
                        }
                        catch (ArgumentOutOfRangeException)
                        {
                            Logger.Error?.Print(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
                        }
                        break;
                    }
                }
                else
                {
                    Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");

                    _emulationContext.Dispose();

                    return;
                }

                _currentEmulatedGamePath = path;

                _deviceExitStatus.Reset();

                Translator.IsReadyForTranslation.Reset();
#if MACOS_BUILD
                CreateGameWindow();
#else
                Thread windowThread = new Thread(() =>
                {
                    CreateGameWindow();
                })
                {
                    Name = "GUI.WindowThread"
                };

                windowThread.Start();
#endif

                _gameLoaded = true;
                _stopEmulation.Sensitive         = true;
                _simulateWakeUpMessage.Sensitive = true;

                _firmwareInstallFile.Sensitive      = false;
                _firmwareInstallDirectory.Sensitive = false;

                DiscordIntegrationModule.SwitchToPlayingState(_emulationContext.Application.TitleIdText, _emulationContext.Application.TitleName);

                _applicationLibrary.LoadAndSaveMetaData(_emulationContext.Application.TitleIdText, appMetadata =>
                {
                    appMetadata.LastPlayed = DateTime.UtcNow.ToString();
                });
            }
        }
예제 #5
0
        internal void LoadApplication(string path)
        {
            if (_gameLoaded)
            {
                GtkDialog.CreateDialog("Ryujinx", "A game has already been loaded", "Please close it first and try again.");
            }
            else
            {
                Logger.RestartTime();

                HLE.Switch device = InitializeSwitchInstance();

                // TODO: Move this somewhere else + reloadable?
                Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;

                if (Directory.Exists(path))
                {
                    string[] romFsFiles = Directory.GetFiles(path, "*.istorage");

                    if (romFsFiles.Length == 0)
                    {
                        romFsFiles = Directory.GetFiles(path, "*.romfs");
                    }

                    if (romFsFiles.Length > 0)
                    {
                        Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
                        device.LoadCart(path, romFsFiles[0]);
                    }
                    else
                    {
                        Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
                        device.LoadCart(path);
                    }
                }
                else if (File.Exists(path))
                {
                    switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
                    {
                    case ".xci":
                        Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
                        device.LoadXci(path);
                        break;

                    case ".nca":
                        Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
                        device.LoadNca(path);
                        break;

                    case ".nsp":
                    case ".pfs0":
                        Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
                        device.LoadNsp(path);
                        break;

                    default:
                        Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
                        try
                        {
                            device.LoadProgram(path);
                        }
                        catch (ArgumentOutOfRangeException)
                        {
                            Logger.PrintError(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
                        }
                        break;
                    }
                }
                else
                {
                    Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
                    End(device);
                }

                _emulationContext = device;

                _deviceExitStatus.Reset();

#if MACOS_BUILD
                CreateGameWindow(device);
#else
                var windowThread = new Thread(() =>
                {
                    CreateGameWindow(device);
                })
                {
                    Name = "GUI.WindowThread"
                };

                windowThread.Start();
#endif

                _gameLoaded = true;
                _stopEmulation.Sensitive = true;

                _firmwareInstallFile.Sensitive      = false;
                _firmwareInstallDirectory.Sensitive = false;

                DiscordIntegrationModule.SwitchToPlayingState(device.System.TitleIdText, device.System.TitleName);

                ApplicationLibrary.LoadAndSaveMetaData(device.System.TitleIdText, appMetadata =>
                {
                    appMetadata.LastPlayed = DateTime.UtcNow.ToString();
                });
            }
        }
예제 #6
0
        internal void LoadApplication(string path)
        {
            if (_gameLoaded)
            {
                GtkDialog.CreateInfoDialog("Ryujinx", "A game has already been loaded", "Please close it first and try again.");
            }
            else
            {
                if (ConfigurationState.Instance.Logger.EnableDebug.Value)
                {
                    MessageDialog debugWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
                    {
                        Title         = "Ryujinx - Warning",
                        Text          = "You have debug logging enabled, which is designed to be used by developers only.",
                        SecondaryText = "For optimal performance, it's recommended to disable debug logging. Would you like to disable debug logging now?"
                    };

                    if (debugWarningDialog.Run() == (int)ResponseType.Yes)
                    {
                        ConfigurationState.Instance.Logger.EnableDebug.Value = false;
                        SaveConfig();
                    }

                    debugWarningDialog.Dispose();
                }

                if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
                {
                    MessageDialog shadersDumpWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
                    {
                        Title         = "Ryujinx - Warning",
                        Text          = "You have shader dumping enabled, which is designed to be used by developers only.",
                        SecondaryText = "For optimal performance, it's recommended to disable shader dumping. Would you like to disable shader dumping now?"
                    };

                    if (shadersDumpWarningDialog.Run() == (int)ResponseType.Yes)
                    {
                        ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
                        SaveConfig();
                    }

                    shadersDumpWarningDialog.Dispose();
                }

                Logger.RestartTime();

                HLE.Switch device = InitializeSwitchInstance();

                UpdateGraphicsConfig();

                Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {_contentManager.GetCurrentFirmwareVersion()?.VersionString}");

                if (Directory.Exists(path))
                {
                    string[] romFsFiles = Directory.GetFiles(path, "*.istorage");

                    if (romFsFiles.Length == 0)
                    {
                        romFsFiles = Directory.GetFiles(path, "*.romfs");
                    }

                    if (romFsFiles.Length > 0)
                    {
                        Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
                        device.LoadCart(path, romFsFiles[0]);
                    }
                    else
                    {
                        Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
                        device.LoadCart(path);
                    }
                }
                else if (File.Exists(path))
                {
                    switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
                    {
                    case ".xci":
                        Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
                        device.LoadXci(path);
                        break;

                    case ".nca":
                        Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
                        device.LoadNca(path);
                        break;

                    case ".nsp":
                    case ".pfs0":
                        Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
                        device.LoadNsp(path);
                        break;

                    default:
                        Logger.Info?.Print(LogClass.Application, "Loading as homebrew.");
                        try
                        {
                            device.LoadProgram(path);
                        }
                        catch (ArgumentOutOfRangeException)
                        {
                            Logger.Error?.Print(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
                        }
                        break;
                    }
                }
                else
                {
                    Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
                    device.Dispose();

                    return;
                }

                _emulationContext = device;

                _deviceExitStatus.Reset();

#if MACOS_BUILD
                CreateGameWindow(device);
#else
                Thread windowThread = new Thread(() =>
                {
                    CreateGameWindow(device);
                })
                {
                    Name = "GUI.WindowThread"
                };

                windowThread.Start();
#endif

                _gameLoaded = true;
                _stopEmulation.Sensitive = true;

                _firmwareInstallFile.Sensitive      = false;
                _firmwareInstallDirectory.Sensitive = false;

                DiscordIntegrationModule.SwitchToPlayingState(device.Application.TitleIdText, device.Application.TitleName);

                ApplicationLibrary.LoadAndSaveMetaData(device.Application.TitleIdText, appMetadata =>
                {
                    appMetadata.LastPlayed = DateTime.UtcNow.ToString();
                });
            }
        }