예제 #1
0
        unsafe public ResultCode Start(AppletSession normalSession,
                                       AppletSession interactiveSession)
        {
            _normalSession = normalSession;

            byte[] launchParams = _normalSession.Pop();
            byte[] controllerSupportArgPrivate     = _normalSession.Pop();
            ControllerSupportArgPrivate privateArg = IApplet.ReadStruct <ControllerSupportArgPrivate>(controllerSupportArgPrivate);

            Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet ArgPriv {privateArg.PrivateSize} {privateArg.ArgSize} {privateArg.Mode}" +
                             $"HoldType:{(NpadJoyHoldType)privateArg.NpadJoyHoldType} StyleSets:{(ControllerType)privateArg.NpadStyleSet}");

            if (privateArg.Mode != ControllerSupportMode.ShowControllerSupport)
            {
                _normalSession.Push(BuildResponse()); // Dummy response for other modes
                AppletStateChanged?.Invoke(this, null);

                return(ResultCode.Success);
            }

            byte[] controllerSupportArg = _normalSession.Pop();

            ControllerSupportArgHeader argHeader;

            if (privateArg.ArgSize == Marshal.SizeOf <ControllerSupportArg>())
            {
                ControllerSupportArg arg = IApplet.ReadStruct <ControllerSupportArg>(controllerSupportArg);
                argHeader = arg.Header;
                // Read enable text here?
            }
            else
            {
                Logger.PrintStub(LogClass.ServiceHid, $"Unknown revision of ControllerSupportArg.");

                argHeader = IApplet.ReadStruct <ControllerSupportArgHeader>(controllerSupportArg); // Read just the header
            }

            Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {argHeader.PlayerCountMin} {argHeader.PlayerCountMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");

            // Currently, the only purpose of this applet is to help
            // choose the primary input controller for the game
            // TODO: Ideally should hook back to HID.Controller. When applet is called, can choose appropriate controller and attach to appropriate id.
            if (argHeader.PlayerCountMin > 1)
            {
                Logger.PrintWarning(LogClass.ServiceHid, "More than one controller was requested.");
            }

            ControllerSupportResultInfo result = new ControllerSupportResultInfo
            {
                PlayerCount = 1,
                SelectedId  = (uint)GetNpadIdTypeFromIndex(_system.Device.Hid.Npads.PrimaryController)
            };

            Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet ReturnResult {result.PlayerCount} {result.SelectedId}");

            _normalSession.Push(BuildResponse(result));
            AppletStateChanged?.Invoke(this, null);

            return(ResultCode.Success);
        }
예제 #2
0
        unsafe public ResultCode Start(AppletSession normalSession,
                                       AppletSession interactiveSession)
        {
            _normalSession = normalSession;

            byte[] launchParams = _normalSession.Pop();
            byte[] controllerSupportArgPrivate     = _normalSession.Pop();
            ControllerSupportArgPrivate privateArg = IApplet.ReadStruct <ControllerSupportArgPrivate>(controllerSupportArgPrivate);

            Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet ArgPriv {privateArg.PrivateSize} {privateArg.ArgSize} {privateArg.Mode} " +
                                   $"HoldType:{(NpadJoyHoldType)privateArg.NpadJoyHoldType} StyleSets:{(ControllerType)privateArg.NpadStyleSet}");

            if (privateArg.Mode != ControllerSupportMode.ShowControllerSupport)
            {
                _normalSession.Push(BuildResponse()); // Dummy response for other modes
                AppletStateChanged?.Invoke(this, null);

                return(ResultCode.Success);
            }

            byte[] controllerSupportArg = _normalSession.Pop();

            ControllerSupportArgHeader argHeader;

            if (privateArg.ArgSize == Marshal.SizeOf <ControllerSupportArgV7>())
            {
                ControllerSupportArgV7 arg = IApplet.ReadStruct <ControllerSupportArgV7>(controllerSupportArg);
                argHeader = arg.Header;

                Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerSupportArg Version 7 EnableExplainText={arg.EnableExplainText != 0}");
                // Read enable text here?
            }
            else if (privateArg.ArgSize == Marshal.SizeOf <ControllerSupportArgVPre7>())
            {
                ControllerSupportArgVPre7 arg = IApplet.ReadStruct <ControllerSupportArgVPre7>(controllerSupportArg);
                argHeader = arg.Header;

                Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerSupportArg Version Pre-7 EnableExplainText={arg.EnableExplainText != 0}");
                // Read enable text here?
            }
            else
            {
                Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerSupportArg Version Unknown");

                argHeader = IApplet.ReadStruct <ControllerSupportArgHeader>(controllerSupportArg); // Read just the header
            }

            int playerMin = argHeader.PlayerCountMin;
            int playerMax = argHeader.PlayerCountMax;

            Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {playerMin} {playerMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");

            int         configuredCount = 0;
            PlayerIndex primaryIndex    = PlayerIndex.Unknown;

            while (!_system.Device.Hid.Npads.Validate(playerMin, playerMax, (ControllerType)privateArg.NpadStyleSet, out configuredCount, out primaryIndex))
            {
                ControllerAppletUiArgs uiArgs = new ControllerAppletUiArgs
                {
                    PlayerCountMin   = playerMin,
                    PlayerCountMax   = playerMax,
                    SupportedStyles  = (ControllerType)privateArg.NpadStyleSet,
                    SupportedPlayers = _system.Device.Hid.Npads.GetSupportedPlayers(),
                    IsDocked         = _system.State.DockedMode
                };

                if (!_system.Device.UiHandler.DisplayMessageDialog(uiArgs))
                {
                    break;
                }
            }

            ControllerSupportResultInfo result = new ControllerSupportResultInfo
            {
                PlayerCount = (sbyte)configuredCount,
                SelectedId  = (uint)GetNpadIdTypeFromIndex(primaryIndex)
            };

            Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet ReturnResult {result.PlayerCount} {result.SelectedId}");

            _normalSession.Push(BuildResponse(result));
            AppletStateChanged?.Invoke(this, null);

            _system.ReturnFocus();

            return(ResultCode.Success);
        }