예제 #1
0
        private static void DeclareSupportBuffer(CodeGenContext context)
        {
            if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable()))
            {
                return;
            }

            var isBgraArrayType           = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount));
            var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4);
            var renderScaleArrayType      = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount));

            context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
            context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);

            var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType);

            context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset);
            context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset);
            context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset);
            context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset);
            context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset);
            context.Decorate(supportBufferStructType, Decoration.Block);

            var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType);
            var supportBufferVariable    = context.Variable(supportBufferPointerType, StorageClass.Uniform);

            context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0);
            context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0);

            context.AddGlobalVariable(supportBufferVariable);

            context.SupportBuffer = supportBufferVariable;
        }
예제 #2
0
        private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
        {
            if (descriptors.Length == 0)
            {
                return;
            }

            int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0;
            int count    = descriptors.Max(x => x.Binding) + 1;

            var sbArrayType = context.TypeRuntimeArray(context.TypeU32());

            context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4);
            var sbStructType = context.TypeStruct(true, sbArrayType);

            context.Decorate(sbStructType, Decoration.BufferBlock);
            context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0);
            var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count));
            var sbPointerType     = context.TypePointer(StorageClass.Uniform, sbStructArrayType);
            var sbVariable        = context.Variable(sbPointerType, StorageClass.Uniform);

            context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s");
            context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
            context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)descriptors[0].Binding);
            context.AddGlobalVariable(sbVariable);

            context.StorageBuffersArray = sbVariable;
        }
예제 #3
0
        private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
        {
            var arrayType   = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size));
            var pointerType = context.TypePointer(storage, arrayType);
            var variable    = context.Variable(pointerType, storage);

            context.AddGlobalVariable(variable);

            return(variable);
        }
예제 #4
0
        public static SpvInstruction ApplyUnscaling(
            CodeGenContext context,
            AstTextureOperation texOp,
            SpvInstruction size,
            bool isBindless,
            bool isIndexed)
        {
            if (context.Config.Stage.SupportsRenderScale() &&
                !isBindless &&
                !isIndexed)
            {
                int index = context.Config.FindTextureDescriptorIndex(texOp);

                var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
                var fieldIndex  = context.Constant(context.TypeU32(), 4);
                var scaleIndex  = context.Constant(context.TypeU32(), index);

                if (context.Config.Stage == ShaderStage.Vertex)
                {
                    var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
                    var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
                    var scaleCount            = context.Load(context.TypeS32(), scaleCountElemPointer);

                    scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
                }

                scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));

                var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
                var scale            = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer));

                var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));

                var sizeFloat       = context.ConvertSToF(context.TypeFP32(), size);
                var sizeUnscaled    = context.FDiv(context.TypeFP32(), sizeFloat, scale);
                var sizeUnscaledInt = context.ConvertFToS(context.TypeS32(), sizeUnscaled);

                return(context.Select(context.TypeS32(), passthrough, size, sizeUnscaledInt));
            }

            return(size);
        }
예제 #5
0
        private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
        {
            if (descriptors.Length == 0)
            {
                return;
            }

            uint ubSize = Constants.ConstantBufferSize / 16;

            var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true);

            context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16);
            var ubStructType = context.TypeStruct(true, ubArrayType);

            context.Decorate(ubStructType, Decoration.Block);
            context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0);

            if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
            {
                int count = descriptors.Max(x => x.Slot) + 1;

                var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count));
                var ubPointerType     = context.TypePointer(StorageClass.Uniform, ubStructArrayType);
                var ubVariable        = context.Variable(ubPointerType, StorageClass.Uniform);

                context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u");
                context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
                context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding);
                context.AddGlobalVariable(ubVariable);

                context.UniformBuffersArray = ubVariable;
            }
            else
            {
                var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);

                foreach (var descriptor in descriptors)
                {
                    var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);

                    context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}");
                    context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
                    context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
                    context.AddGlobalVariable(ubVariable);
                    context.UniformBuffers.Add(descriptor.Slot, ubVariable);
                }
            }
        }
예제 #6
0
        private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex)
        {
            var function = info.Functions[funcIndex];

            (_, var spvFunc) = context.GetFunction(funcIndex);

            context.AddFunction(spvFunc);
            context.StartFunction();

            Declarations.DeclareParameters(context, function);

            context.EnterBlock(function.MainBlock);

            Declarations.DeclareLocals(context, function);
            Declarations.DeclareLocalForArgs(context, info.Functions);

            if (funcIndex == 0)
            {
                var v4Type = context.TypeVector(context.TypeFP32(), 4);
                var zero   = context.Constant(context.TypeFP32(), 0f);
                var one    = context.Constant(context.TypeFP32(), 1f);

                // Some games will leave some elements of gl_Position uninitialized,
                // in those cases, the elements will contain undefined values according
                // to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
                // so we do explicit initialization to avoid UB on non-NVIDIA gpus.
                if (context.Config.Stage == ShaderStage.Vertex)
                {
                    var elemPointer = context.GetAttributeVectorPointer(new AstOperand(OperandType.Attribute, AttributeConsts.PositionX), true);
                    context.Store(elemPointer, context.CompositeConstruct(v4Type, zero, zero, zero, one));
                }

                // Ensure that unused attributes are set, otherwise the downstream
                // compiler may eliminate them.
                // (Not needed for fragment shader as it is the last stage).
                if (context.Config.Stage != ShaderStage.Compute &&
                    context.Config.Stage != ShaderStage.Fragment &&
                    !context.Config.GpPassthrough)
                {
                    for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
                    {
                        if (info.Outputs.Contains(attr))
                        {
                            continue;
                        }

                        if (context.Config.Options.Flags.HasFlag(TranslationFlags.Feedback))
                        {
                            throw new NotImplementedException();
                        }
                        else
                        {
                            int currAttr    = AttributeConsts.UserAttributeBase + attr * 16;
                            var elemPointer = context.GetAttributeVectorPointer(new AstOperand(OperandType.Attribute, currAttr), true);
                            context.Store(elemPointer, context.CompositeConstruct(v4Type, zero, zero, zero, one));
                        }
                    }
                }
            }

            Generate(context, function.MainBlock);

            context.FunctionEnd();

            if (funcIndex == 0)
            {
                context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface());

                if (context.Config.Stage == ShaderStage.Fragment)
                {
                    context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan
                        ? ExecutionMode.OriginUpperLeft
                        : ExecutionMode.OriginLowerLeft);
                }
                else if (context.Config.Stage == ShaderStage.Compute)
                {
                    var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX();
                    var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY();
                    var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ();

                    context.AddExecutionMode(
                        spvFunc,
                        ExecutionMode.LocalSize,
                        localSizeX,
                        localSizeY,
                        localSizeZ);
                }
            }
        }
예제 #7
0
        private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
        {
            uint ubSize = Constants.ConstantBufferSize / 16;

            var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true);

            context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16);
            var ubStructType = context.TypeStruct(true, ubArrayType);

            context.Decorate(ubStructType, Decoration.Block);
            context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0);
            var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);

            foreach (var descriptor in descriptors)
            {
                var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);

                context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}");
                context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
                context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
                context.AddGlobalVariable(ubVariable);
                context.UniformBuffers.Add(descriptor.Slot, ubVariable);
            }
        }
예제 #8
0
        private static SpvInstruction ApplyScaling2D(CodeGenContext context, SpvInstruction vector, int index)
        {
            var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
            var fieldIndex  = context.Constant(context.TypeU32(), 4);
            var scaleIndex  = context.Constant(context.TypeU32(), index);

            if (context.Config.Stage == ShaderStage.Vertex)
            {
                var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
                var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
                var scaleCount            = context.Load(context.TypeS32(), scaleCountElemPointer);

                scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
            }

            scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));

            var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
            var scale            = context.Load(context.TypeFP32(), scaleElemPointer);

            var ivector2Type = context.TypeVector(context.TypeS32(), 2);
            var localVector  = context.CoordTemp;

            var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));

            var mergeLabel = context.Label();

            if (context.Config.Stage == ShaderStage.Fragment)
            {
                var scaledInterpolatedLabel    = context.Label();
                var scaledNoInterpolationLabel = context.Label();

                var needsInterpolation = context.FOrdLessThan(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 0f));

                context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
                context.BranchConditional(needsInterpolation, scaledInterpolatedLabel, scaledNoInterpolationLabel);

                // scale < 0.0
                context.AddLabel(scaledInterpolatedLabel);

                ApplyScalingInterpolated(context, localVector, vector, scale);
                context.Branch(mergeLabel);

                // scale >= 0.0
                context.AddLabel(scaledNoInterpolationLabel);

                ApplyScalingNoInterpolation(context, localVector, vector, scale);
                context.Branch(mergeLabel);

                context.AddLabel(mergeLabel);

                var passthroughLabel = context.Label();
                var finalMergeLabel  = context.Label();

                context.SelectionMerge(finalMergeLabel, SelectionControlMask.MaskNone);
                context.BranchConditional(passthrough, passthroughLabel, finalMergeLabel);

                context.AddLabel(passthroughLabel);

                context.Store(localVector, vector);
                context.Branch(finalMergeLabel);

                context.AddLabel(finalMergeLabel);

                return(context.Load(ivector2Type, localVector));
            }
            else
            {
                var passthroughLabel = context.Label();
                var scaledLabel      = context.Label();

                context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
                context.BranchConditional(passthrough, passthroughLabel, scaledLabel);

                // scale == 1.0
                context.AddLabel(passthroughLabel);

                context.Store(localVector, vector);
                context.Branch(mergeLabel);

                // scale != 1.0
                context.AddLabel(scaledLabel);

                ApplyScalingNoInterpolation(context, localVector, vector, scale);
                context.Branch(mergeLabel);

                context.AddLabel(mergeLabel);

                return(context.Load(ivector2Type, localVector));
            }
        }