예제 #1
0
        private static void DeclareOutputAttribute(CodeGenContext context, int attr)
        {
            string name = $"{DefaultNames.OAttributePrefix}{attr}";

            if (context.Config.Options.Flags.HasFlag(TranslationFlags.Feedback))
            {
                for (int c = 0; c < 4; c++)
                {
                    char swzMask = "xyzw"[c];

                    string xfb = string.Empty;

                    var tfOutput = context.GetTransformFeedbackOutput(attr, c);
                    if (tfOutput.Valid)
                    {
                        xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
                    }

                    context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
                }
            }
            else
            {
                context.AppendLine($"layout (location = {attr}) out vec4 {name};");
            }
        }
예제 #2
0
        private static void DeclareOutputAttribute(CodeGenContext context, int attr)
        {
            string suffix = AttributeInfo.IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
            string name   = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";

            if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
            {
                for (int c = 0; c < 4; c++)
                {
                    char swzMask = "xyzw"[c];

                    string xfb = string.Empty;

                    var tfOutput = context.GetTransformFeedbackOutput(attr, c);
                    if (tfOutput.Valid)
                    {
                        xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
                    }

                    context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
                }
            }
            else
            {
                context.AppendLine($"layout (location = {attr}) out vec4 {name};");
            }
        }
예제 #3
0
        public static void Declare(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
            context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
            context.AppendLine("#extension GL_ARB_shader_ballot : enable");
            context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
            context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
            context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");

            if (context.Config.Stage == ShaderStage.Compute)
            {
                context.AppendLine("#extension GL_ARB_compute_shader : enable");
            }

            if (context.Config.GpPassthrough)
            {
                context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
            }

            context.AppendLine("#pragma optionNV(fastmath off)");
            context.AppendLine();

            context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
            context.AppendLine();

            if (context.Config.Stage == ShaderStage.Compute)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);

                if (localMemorySize != 0)
                {
                    string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                    context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                    context.AppendLine();
                }

                int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);

                if (sharedMemorySize != 0)
                {
                    string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);

                    context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
                    context.AppendLine();
                }
            }
            else if (context.Config.LocalMemorySize != 0)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);

                string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                context.AppendLine();
            }

            var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();

            if (cBufferDescriptors.Length != 0)
            {
                DeclareUniforms(context, cBufferDescriptors);

                context.AppendLine();
            }

            var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();

            if (sBufferDescriptors.Length != 0)
            {
                DeclareStorages(context, sBufferDescriptors);

                context.AppendLine();
            }

            var textureDescriptors = context.Config.GetTextureDescriptors();

            if (textureDescriptors.Length != 0)
            {
                DeclareSamplers(context, textureDescriptors);

                context.AppendLine();
            }

            var imageDescriptors = context.Config.GetImageDescriptors();

            if (imageDescriptors.Length != 0)
            {
                DeclareImages(context, imageDescriptors);

                context.AppendLine();
            }

            if (context.Config.Stage != ShaderStage.Compute)
            {
                if (context.Config.Stage == ShaderStage.Geometry)
                {
                    string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();

                    context.AppendLine($"layout ({inPrimitive}) in;");

                    if (context.Config.GpPassthrough)
                    {
                        context.AppendLine($"layout (passthrough) in gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.AppendLine("float gl_PointSize;");
                        context.AppendLine("float gl_ClipDistance[];");
                        context.LeaveScope(";");
                    }
                    else
                    {
                        string outPrimitive = context.Config.OutputTopology.ToGlslString();

                        int maxOutputVertices = context.Config.MaxOutputVertices;

                        context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
                    }

                    context.AppendLine();
                }

                if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
                {
                    DeclareInputAttributes(context, info);

                    context.AppendLine();
                }

                if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
                {
                    DeclareOutputAttributes(context, info);

                    context.AppendLine();
                }

                if (context.Config.Stage != ShaderStage.Compute &&
                    context.Config.Stage != ShaderStage.Fragment &&
                    (context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
                {
                    var tfOutput = context.GetTransformFeedbackOutput(AttributeConsts.PositionX);
                    if (tfOutput.Valid)
                    {
                        context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.LeaveScope(";");
                    }
                }
            }
            else
            {
                string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
                string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
                string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());

                context.AppendLine(
                    "layout (" +
                    $"local_size_x = {localSizeX}, " +
                    $"local_size_y = {localSizeY}, " +
                    $"local_size_z = {localSizeZ}) in;");
                context.AppendLine();
            }

            bool isFragment = context.Config.Stage == ShaderStage.Fragment;

            if (isFragment || context.Config.Stage == ShaderStage.Compute)
            {
                if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
                {
                    context.AppendLine("layout(early_fragment_tests) in;");
                    context.AppendLine();
                }

                if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
                {
                    string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                    int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;

                    if (isFragment)
                    {
                        scaleElements++; // Also includes render target scale, for gl_FragCoord.
                    }

                    DeclareSupportUniformBlock(context, isFragment, scaleElements);

                    if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
                    {
                        AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
                        context.AppendLine();
                    }
                }
                else if (isFragment)
                {
                    DeclareSupportUniformBlock(context, true, 0);
                }
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
            }
        }