public void Dispose() { if (_incompatibleFormatView != null) { _incompatibleFormatView.Dispose(); _incompatibleFormatView = null; } if (Handle != 0) { GL.DeleteTexture(Handle); _parent.DecrementViewsCount(); Handle = 0; } }
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop) { (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers(); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer); TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view; GL.FramebufferTexture( FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, viewConverted.Handle, 0); GL.ReadBuffer(ReadBufferMode.ColorAttachment0); GL.Disable(EnableCap.RasterizerDiscard); GL.Disable(IndexedEnableCap.ScissorTest, 0); GL.Clear(ClearBufferMask.ColorBufferBit); int srcX0, srcX1, srcY0, srcY1; float scale = view.ScaleFactor; if (crop.Left == 0 && crop.Right == 0) { srcX0 = 0; srcX1 = (int)(view.Width / scale); } else { srcX0 = crop.Left; srcX1 = crop.Right; } if (crop.Top == 0 && crop.Bottom == 0) { srcY0 = 0; srcY1 = (int)(view.Height / scale); } else { srcY0 = crop.Top; srcY1 = crop.Bottom; } if (scale != 1f) { srcX0 = (int)(srcX0 * scale); srcY0 = (int)(srcY0 * scale); srcX1 = (int)Math.Ceiling(srcX1 * scale); srcY1 = (int)Math.Ceiling(srcY1 * scale); } float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY)); float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX)); int dstWidth = (int)(_width * ratioX); int dstHeight = (int)(_height * ratioY); int dstPaddingX = (_width - dstWidth) / 2; int dstPaddingY = (_height - dstHeight) / 2; int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX; int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX; int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY; int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY; if (ScreenCaptureRequested) { CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgr(), crop.FlipX, crop.FlipY); ScreenCaptureRequested = false; } GL.BlitFramebuffer( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear); // Remove Alpha channel GL.ColorMask(false, false, false, true); GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f); GL.Clear(ClearBufferMask.ColorBufferBit); for (int i = 0; i < Constants.MaxRenderTargets; i++) { ((Pipeline)_renderer.Pipeline).RestoreComponentMask(i); } GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle); ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable(); ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard(); if (viewConverted != view) { viewConverted.Dispose(); } }
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop) { bool[] oldFramebufferColorWritemask = new bool[4]; (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers(); GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer); TextureView viewConverted = view.Format.IsBgra8() ? _renderer.TextureCopy.BgraSwap(view) : view; GL.FramebufferTexture( FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, viewConverted.Handle, 0); GL.ReadBuffer(ReadBufferMode.ColorAttachment0); GL.Disable(EnableCap.RasterizerDiscard); GL.Disable(IndexedEnableCap.ScissorTest, 0); GL.Clear(ClearBufferMask.ColorBufferBit); int srcX0, srcX1, srcY0, srcY1; float scale = view.ScaleFactor; if (crop.Left == 0 && crop.Right == 0) { srcX0 = 0; srcX1 = (int)(view.Width / scale); } else { srcX0 = crop.Left; srcX1 = crop.Right; } if (crop.Top == 0 && crop.Bottom == 0) { srcY0 = 0; srcY1 = (int)(view.Height / scale); } else { srcY0 = crop.Top; srcY1 = crop.Bottom; } if (scale != 1f) { srcX0 = (int)(srcX0 * scale); srcY0 = (int)(srcY0 * scale); srcX1 = (int)Math.Ceiling(srcX1 * scale); srcY1 = (int)Math.Ceiling(srcY1 * scale); } float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width)); float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height)); int dstWidth = (int)(_width * ratioX); int dstHeight = (int)(_height * ratioY); int dstPaddingX = (_width - dstWidth) / 2; int dstPaddingY = (_height - dstHeight) / 2; int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX; int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX; int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY; int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY; GL.BlitFramebuffer( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear); // Remove Alpha channel GL.ColorMask(drawFramebuffer, false, false, false, true); GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f }); GL.ColorMask(drawFramebuffer, oldFramebufferColorWritemask[0], oldFramebufferColorWritemask[1], oldFramebufferColorWritemask[2], oldFramebufferColorWritemask[3]); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle); ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable(); ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard(); if (viewConverted != view) { viewConverted.Dispose(); } }
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action <object> swapBuffersCallback) { GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer); GL.FramebufferTexture2D(FramebufferTarget.DrawFramebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, _stagingTextures[_currentTexture], 0); TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view; GL.FramebufferTexture( FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, viewConverted.Handle, 0); GL.ReadBuffer(ReadBufferMode.ColorAttachment0); GL.Disable(EnableCap.RasterizerDiscard); GL.Disable(IndexedEnableCap.ScissorTest, 0); GL.Clear(ClearBufferMask.ColorBufferBit); int srcX0, srcX1, srcY0, srcY1; float scale = view.ScaleFactor; if (crop.Left == 0 && crop.Right == 0) { srcX0 = 0; srcX1 = (int)(view.Width / scale); } else { srcX0 = crop.Left; srcX1 = crop.Right; } if (crop.Top == 0 && crop.Bottom == 0) { srcY0 = 0; srcY1 = (int)(view.Height / scale); } else { srcY0 = crop.Top; srcY1 = crop.Bottom; } if (scale != 1f) { srcX0 = (int)(srcX0 * scale); srcY0 = (int)(srcY0 * scale); srcX1 = (int)Math.Ceiling(srcX1 * scale); srcY1 = (int)Math.Ceiling(srcY1 * scale); } float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY)); float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX)); int dstWidth = (int)(_width * ratioX); int dstHeight = (int)(_height * ratioY); int dstPaddingX = (_width - dstWidth) / 2; int dstPaddingY = (_height - dstHeight) / 2; int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX; int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX; int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY; int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY; if (ScreenCaptureRequested) { CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgr(), crop.FlipX, crop.FlipY); ScreenCaptureRequested = false; } GL.BlitFramebuffer( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear); // Remove Alpha channel GL.ColorMask(false, false, false, true); GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f); GL.Clear(ClearBufferMask.ColorBufferBit); for (int i = 0; i < Constants.MaxRenderTargets; i++) { ((Pipeline)_renderer.Pipeline).RestoreComponentMask(i); } // Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture. GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne); GL.Viewport(0, 0, _width, _height); GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _stagingFrameBuffer); swapBuffersCallback((object)_stagingTextures[_currentTexture]); _currentTexture = ++_currentTexture % _stagingTextures.Length; ((Pipeline)_renderer.Pipeline).RestoreClipControl(); ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable(); ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard(); ((Pipeline)_renderer.Pipeline).RestoreViewport0(); if (viewConverted != view) { viewConverted.Dispose(); } }