public void Dispose() { TextureCopy.Dispose(); _pipeline.Dispose(); _window.Dispose(); _counters.Dispose(); }
public Renderer() { _pipeline = new Pipeline(); _counters = new Counters(); _window = new Window(this); TextureCopy = new TextureCopy(this); }
public Renderer() { _pipeline = new Pipeline(); _counters = new Counters(); _window = new Window(this); _textureCopy = new TextureCopy(this); _backgroundTextureCopy = new TextureCopy(this); ResourcePool = new ResourcePool(); }
public OpenGLRenderer() { _pipeline = new Pipeline(); _counters = new Counters(); _window = new Window(this); _textureCopy = new TextureCopy(this); _backgroundTextureCopy = new TextureCopy(this); _sync = new Sync(); PersistentBuffers = new PersistentBuffers(); ResourcePool = new ResourcePool(); }