/// <summary> /// Forces the texture and sampler pools to be re-loaded from the cache on next use. /// </summary> public void ReloadPools() { _cpBindingsManager.ReloadPools(); _gpBindingsManager.ReloadPools(); }
/// <summary> /// Forces the texture and sampler pools to be re-loaded from the cache on next use. /// </summary> public void ReloadPools() { _cpBindingsManager.ReloadPools(); _gpBindingsManager.ReloadPools(); }