/// <summary> /// Marks the entire state as dirty, forcing a full host state update before the next draw. /// </summary> public void ForceStateDirty() { _stateUpdater.SetAllDirty(); }
/// <summary> /// Marks the entire state as dirty, forcing a full host state update before the next draw. /// </summary> public void ForceStateDirty() { _drawManager.ForceStateDirty(); _stateUpdater.SetAllDirty(); }