public OglRasterizer() { _vertexBuffers = new int[32]; _vboCache = new OglCachedResource <int>(GL.DeleteBuffer, MaxVertexBufferCacheSize); _iboCache = new OglCachedResource <int>(GL.DeleteBuffer, MaxIndexBufferCacheSize); _indexBuffer = new IbInfo(); }
public OglTexture() { _textureCache = new OglCachedResource <ImageHandler>(DeleteTexture, MaxTextureCacheSize); }
public OglConstBuffer() { _cache = new OglCachedResource <OglStreamBuffer>(DeleteBuffer, MaxConstBufferCacheSize); }