public OGLRasterizer() { VertexBuffers = new int[32]; VboCache = new OGLCachedResource <int>(GL.DeleteBuffer); IboCache = new OGLCachedResource <int>(GL.DeleteBuffer); IndexBuffer = new IbInfo(); }
public OGLTexture() { TextureCache = new OGLCachedResource <TCE>(DeleteTexture); }
public OGLTexture() { TextureCache = new OGLCachedResource <ImageHandler>(DeleteTexture, MaxTextureCacheSize); }
public OGLConstBuffer() { Cache = new OGLCachedResource <OGLStreamBuffer>(DeleteBuffer, MaxConstBufferCacheSize); }