public async Task ReadAsync(TProtocol iprot, CancellationToken cancellationToken) { iprot.IncrementRecursionDepth(); try { TField field; await iprot.ReadStructBeginAsync(cancellationToken); while (true) { field = await iprot.ReadFieldBeginAsync(cancellationToken); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.I32) { Type = (OverlayGameType)await iprot.ReadI32Async(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 2: if (field.Type == TType.I32) { Id = await iprot.ReadI32Async(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 3: if (field.Type == TType.String) { Name = await iprot.ReadStringAsync(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 4: if (field.Type == TType.List) { { Conditions = new List <Cond>(); TList _list0 = await iprot.ReadListBeginAsync(cancellationToken); for (int _i1 = 0; _i1 < _list0.Count; ++_i1) { Cond _elem2; _elem2 = new Cond(); await _elem2.ReadAsync(iprot, cancellationToken); Conditions.Add(_elem2); } await iprot.ReadListEndAsync(cancellationToken); } } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 5: if (field.Type == TType.List) { { Detection = new List <Variant>(); TList _list3 = await iprot.ReadListBeginAsync(cancellationToken); for (int _i4 = 0; _i4 < _list3.Count; ++_i4) { Variant _elem5; _elem5 = new Variant(); await _elem5.ReadAsync(iprot, cancellationToken); Detection.Add(_elem5); } await iprot.ReadListEndAsync(cancellationToken); } } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 6: if (field.Type == TType.Struct) { Runtime = new Runtime(); await Runtime.ReadAsync(iprot, cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; default: await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); break; } await iprot.ReadFieldEndAsync(cancellationToken); } await iprot.ReadStructEndAsync(cancellationToken); } finally { iprot.DecrementRecursionDepth(); } }
public void Read(TProtocol iprot) { iprot.IncrementRecursionDepth(); try { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.I32) { Type = (OverlayGameType)iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 2: if (field.Type == TType.I32) { Id = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 3: if (field.Type == TType.String) { Name = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 4: if (field.Type == TType.List) { { Conditions = new List <Cond>(); TList _list0 = iprot.ReadListBegin(); for (int _i1 = 0; _i1 < _list0.Count; ++_i1) { Cond _elem2; _elem2 = new Cond(); _elem2.Read(iprot); Conditions.Add(_elem2); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 5: if (field.Type == TType.List) { { Detection = new List <Variant>(); TList _list3 = iprot.ReadListBegin(); for (int _i4 = 0; _i4 < _list3.Count; ++_i4) { Variant _elem5; _elem5 = new Variant(); _elem5.Read(iprot); Detection.Add(_elem5); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 6: if (field.Type == TType.Struct) { Runtime = new Runtime(); Runtime.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); } finally { iprot.DecrementRecursionDepth(); } }