예제 #1
0
        public override void Initialize()
        {
            base.Initialize();

            colorImg = inputColor.GetComponent <Image>();
            inputColor.PointerClick += ShowColorPicker;
        }
예제 #2
0
        protected virtual void Initialize()
        {
            background = clickListener.GetComponent <Image>();

            clickListener.PointerClick += (eventData) => Hierarchy.OnClicked(this);
            expandToggle.PointerClick  += (eventData) => IsExpanded = !m_isExpanded;

            IsExpanded = m_isExpanded;
        }
        public override void Initialize()
        {
            base.Initialize();

            input.PointerClick += ShowReferencePicker;

            if (inspectReferenceButton != null)
            {
                inspectReferenceButton.PointerClick += InspectReference;
                inspectReferenceImage = inspectReferenceButton.GetComponent <Image>();
            }
        }
예제 #4
0
        public void Initialize(RuntimeHierarchy hierarchy)
        {
            Hierarchy = hierarchy;

            rectTransform = (RectTransform)transform;
            background    = clickListener.GetComponent <Image>();

            expandToggle.PointerClick  += (eventData) => ToggleExpandedState();
            clickListener.PointerClick += (eventData) => OnClick();
            clickListener.PointerDown  += OnPointerDown;
            clickListener.PointerUp    += OnPointerUp;
        }
        public void Initialize(RuntimeHierarchy hierarchy)
        {
            Hierarchy = hierarchy;

            rectTransform = (RectTransform)transform;
            background    = clickListener.GetComponent <Image>();

            if (hierarchy.ShowTooltips)
            {
                clickListener.gameObject.AddComponent <TooltipArea>().Initialize(hierarchy.TooltipListener, this);
            }

            expandToggle.PointerClick  += (eventData) => ToggleExpandedState();
            clickListener.PointerClick += (eventData) => OnClick();
            clickListener.PointerDown  += OnPointerDown;
            clickListener.PointerUp    += OnPointerUp;
        }