void OnCollisionEnter(Collision other) { if (other.gameObject.CompareTag("Currency")) { CurrencyManager.goldCount += (1 + Player.GetGoldBonus()); other.transform.GetComponent <ObstacleCurrency>().isPickUp = true; other.gameObject.collider.enabled = false; } }
void OnCollisionEnter(Collision other) { if (other.gameObject.CompareTag("Obstacle") && !Player.isJumpPowerUp && !Player.isRevive) { if (other.collider.bounds.center.y < 10) { if (other.collider.bounds.size.y * .9f < other.contacts[0].point.y) { fContactPointY = other.contacts[0].point.y; return; } } var targetX = Mathf.Round(other.transform.position.x); var playerX = Mathf.Round(transform.position.x); if (Waypoint.currentWP != Waypoint.transitWP) { Waypoint.changeWP(Waypoint.currentWP < Waypoint.transitWP); return; } if (ID == 4) { other.transform.localScale = Vector3.zero; other.gameObject.collider.enabled = false; } soldierLife--; if (soldierLife <= 0) { onDeath(); } } else if (other.gameObject.CompareTag("Bridge")) { isBridge = true; brigeDistance = Player.Distance; bridgeHeight = Vector3.zero; } else if (other.gameObject.CompareTag("Currency")) { CurrencyManager.goldCount += (1 + Player.GetGoldBonus()); other.transform.GetComponent <ObstacleCurrency>().isPickUp = true; other.gameObject.collider.enabled = false; } else if (other.gameObject.CompareTag("PowerUp")) { PowerUp.UseBonus(other.gameObject.GetComponent <ObstaclePowerUp>()); } else if (other.gameObject.CompareTag("Human")) { other.gameObject.collider.enabled = false; other.gameObject.GetComponent <ObstacleHuman>().movement.speed = 0; if (Player.currentList.Count < Player.GetMaxPlayers()) { particle.Emit(50); Player.currentList.Add((Runner.PlayerController)GameObject.Instantiate(Player.GetById(other.gameObject.GetComponent <ObstacleHuman>().ID))); Player.currentList[Player.currentList.Count - 1].isPatientZero = false; Player.currentList[Player.currentList.Count - 1].Initialize(); Player.currentList[Player.currentList.Count - 1].gameID = Player.currentList.Count - 1; var game = GameObject.FindGameObjectWithTag("Player"); Player.currentList[Player.currentList.Count - 1].gameObject.transform.parent = game.transform; } } }