예제 #1
0
 /// <summary>
 /// Deprecated Method for adding a new object to the QRTZ_FIRED_TRIGGERS EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToQRTZ_FIRED_TRIGGERS(QRTZ_FIRED_TRIGGERS qRTZ_FIRED_TRIGGERS)
 {
     base.AddObject("QRTZ_FIRED_TRIGGERS", qRTZ_FIRED_TRIGGERS);
 }
예제 #2
0
 /// <summary>
 /// Create a new QRTZ_FIRED_TRIGGERS object.
 /// </summary>
 /// <param name="eNTRY_ID">Initial value of the ENTRY_ID property.</param>
 /// <param name="tRIGGER_NAME">Initial value of the TRIGGER_NAME property.</param>
 /// <param name="tRIGGER_GROUP">Initial value of the TRIGGER_GROUP property.</param>
 /// <param name="iS_VOLATILE">Initial value of the IS_VOLATILE property.</param>
 /// <param name="iNSTANCE_NAME">Initial value of the INSTANCE_NAME property.</param>
 /// <param name="fIRED_TIME">Initial value of the FIRED_TIME property.</param>
 /// <param name="pRIORITY">Initial value of the PRIORITY property.</param>
 /// <param name="sTATE">Initial value of the STATE property.</param>
 public static QRTZ_FIRED_TRIGGERS CreateQRTZ_FIRED_TRIGGERS(global::System.String eNTRY_ID, global::System.String tRIGGER_NAME, global::System.String tRIGGER_GROUP, global::System.String iS_VOLATILE, global::System.String iNSTANCE_NAME, global::System.Int64 fIRED_TIME, global::System.Int32 pRIORITY, global::System.String sTATE)
 {
     QRTZ_FIRED_TRIGGERS qRTZ_FIRED_TRIGGERS = new QRTZ_FIRED_TRIGGERS();
     qRTZ_FIRED_TRIGGERS.ENTRY_ID = eNTRY_ID;
     qRTZ_FIRED_TRIGGERS.TRIGGER_NAME = tRIGGER_NAME;
     qRTZ_FIRED_TRIGGERS.TRIGGER_GROUP = tRIGGER_GROUP;
     qRTZ_FIRED_TRIGGERS.IS_VOLATILE = iS_VOLATILE;
     qRTZ_FIRED_TRIGGERS.INSTANCE_NAME = iNSTANCE_NAME;
     qRTZ_FIRED_TRIGGERS.FIRED_TIME = fIRED_TIME;
     qRTZ_FIRED_TRIGGERS.PRIORITY = pRIORITY;
     qRTZ_FIRED_TRIGGERS.STATE = sTATE;
     return qRTZ_FIRED_TRIGGERS;
 }