/// <summary> /// Deprecated Method for adding a new object to the QRTZ_FIRED_TRIGGERS EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToQRTZ_FIRED_TRIGGERS(QRTZ_FIRED_TRIGGERS qRTZ_FIRED_TRIGGERS) { base.AddObject("QRTZ_FIRED_TRIGGERS", qRTZ_FIRED_TRIGGERS); }
/// <summary> /// Create a new QRTZ_FIRED_TRIGGERS object. /// </summary> /// <param name="eNTRY_ID">Initial value of the ENTRY_ID property.</param> /// <param name="tRIGGER_NAME">Initial value of the TRIGGER_NAME property.</param> /// <param name="tRIGGER_GROUP">Initial value of the TRIGGER_GROUP property.</param> /// <param name="iS_VOLATILE">Initial value of the IS_VOLATILE property.</param> /// <param name="iNSTANCE_NAME">Initial value of the INSTANCE_NAME property.</param> /// <param name="fIRED_TIME">Initial value of the FIRED_TIME property.</param> /// <param name="pRIORITY">Initial value of the PRIORITY property.</param> /// <param name="sTATE">Initial value of the STATE property.</param> public static QRTZ_FIRED_TRIGGERS CreateQRTZ_FIRED_TRIGGERS(global::System.String eNTRY_ID, global::System.String tRIGGER_NAME, global::System.String tRIGGER_GROUP, global::System.String iS_VOLATILE, global::System.String iNSTANCE_NAME, global::System.Int64 fIRED_TIME, global::System.Int32 pRIORITY, global::System.String sTATE) { QRTZ_FIRED_TRIGGERS qRTZ_FIRED_TRIGGERS = new QRTZ_FIRED_TRIGGERS(); qRTZ_FIRED_TRIGGERS.ENTRY_ID = eNTRY_ID; qRTZ_FIRED_TRIGGERS.TRIGGER_NAME = tRIGGER_NAME; qRTZ_FIRED_TRIGGERS.TRIGGER_GROUP = tRIGGER_GROUP; qRTZ_FIRED_TRIGGERS.IS_VOLATILE = iS_VOLATILE; qRTZ_FIRED_TRIGGERS.INSTANCE_NAME = iNSTANCE_NAME; qRTZ_FIRED_TRIGGERS.FIRED_TIME = fIRED_TIME; qRTZ_FIRED_TRIGGERS.PRIORITY = pRIORITY; qRTZ_FIRED_TRIGGERS.STATE = sTATE; return qRTZ_FIRED_TRIGGERS; }