}                                                  /// is entity currently dead?

        // attacks a target if they are in range of our attack range
        public virtual void Attack(LivingEntitiy target)
        {
            if (target.IsInRange(position, attackRange))
            {
                target.TakeDamage(attackDmg * damageMultiplier);
            }
        }
 public override void Attack(LivingEntitiy target)
 {
     // if the target is in range of our attack range, attack them
     if (target.IsInRange(position, attackRange))
     {
         target.TakeDamage(attackDmg * Time.deltaTime * damageMultiplier);
     }
 }