예제 #1
0
        private static bool canFletch(Player p, Ammo item)
        {
            if (item == null || item.getAmount() <= 0)
            {
                return(false);
            }
            string s  = item.getItemOne() == HEADLESS_ARROW ? "s." : ".";
            string s1 = item.getItemTwo() == HEADLESS_ARROW ? "s." : ".";

            if (p.getSkills().getGreaterLevel(Skills.SKILL.FLETCHING) < item.getLevel())
            {
                p.getPackets().sendMessage("You need a Fletching level of " + item.getLevel() + " to make that.");
                return(false);
            }
            if (!p.getInventory().hasItem(item.getItemOne()))
            {
                p.getPackets().sendMessage("You don't have any " + ItemData.forId(item.getItemOne()).getName() + s);
                return(false);
            }
            if (!p.getInventory().hasItem(item.getItemTwo()))
            {
                p.getPackets().sendMessage("You don't have any " + ItemData.forId(item.getItemTwo()).getName() + s1);
                return(false);
            }
            return(true);
        }
예제 #2
0
        public static void createAmmo(Player p, int sets, int type, bool bolt, bool newFletch)
        {
            Ammo item = null;

            if (newFletch || Fletching.getFletchItem(p) == null)
            {
                item = getAmmo(type, bolt, sets);
                Fletching.setFletchItem(p, item);
            }
            item = (Ammo)Fletching.getFletchItem(p);
            if (item == null || p == null)
            {
                return;
            }
            if (!canFletch(p, item))
            {
                p.getPackets().closeInterfaces();
                return;
            }
            int amt = getArrowAmount(p, item);

            if (amt <= 0)
            {
                return;
            }
            if (p.getInventory().deleteItem(item.getItemOne(), amt) && p.getInventory().deleteItem(item.getItemTwo(), amt))
            {
                p.getInventory().addItem(item.getFinishedItem(), amt);
                p.getSkills().addXp(Skills.SKILL.FLETCHING, item.getXp() * amt);
                p.getPackets().sendMessage(getMessage(item, amt));
                item.decreaseAmount();
                p.getPackets().closeInterfaces();
            }
            if (item.getAmount() >= 1)
            {
                Event createMoreAmmoEvent = new Event(1500);
                createMoreAmmoEvent.setAction(() => {
                    createAmmo(p, -1, -1, false, false);
                    createMoreAmmoEvent.stop();
                });
                Server.registerEvent(createMoreAmmoEvent);
            }
        }
예제 #3
0
 private static bool canFletch(Player p, Ammo item)
 {
     if (item == null || item.getAmount() <= 0) {
         return false;
     }
     string s = item.getItemOne() == HEADLESS_ARROW ? "s." : ".";
     string s1 = item.getItemTwo() == HEADLESS_ARROW ? "s." : ".";
     if (p.getSkills().getGreaterLevel(Skills.SKILL.FLETCHING) < item.getLevel()) {
         p.getPackets().sendMessage("You need a Fletching level of " + item.getLevel() + " to make that.");
         return false;
     }
     if (!p.getInventory().hasItem(item.getItemOne())) {
         p.getPackets().sendMessage("You don't have any " + ItemData.forId(item.getItemOne()).getName() + s);
         return false;
     }
     if (!p.getInventory().hasItem(item.getItemTwo())) {
         p.getPackets().sendMessage("You don't have any " + ItemData.forId(item.getItemTwo()).getName() + s1);
         return false;
     }
     return true;
 }