public void sendMapRegion() { player.getUpdateFlags().setLastRegion((Location)player.getLocation().Clone()); if (player.getLocation().getX() >= 19000) { sendFightCaveMapdata(); return; } PacketBuilder pb = new PacketBuilder().setId(162).setSize(Packet.Size.VariableShort); bool forceSend = true; if (((((player.getLocation().getRegionX() / 8) == 48) || ((player.getLocation().getRegionX() / 8) == 49)) && ((player.getLocation().getRegionY() / 8) == 48)) || (((player.getLocation().getRegionX() / 8) == 48) && ((player.getLocation().getRegionY() / 8) == 148))) { forceSend = false; } pb.addShortA(player.getLocation().getLocalX()); for (int xCalc = (player.getLocation().getRegionX() - 6) / 8; xCalc <= ((player.getLocation().getRegionX() + 6) / 8); xCalc++) { for (int yCalc = (player.getLocation().getRegionY() - 6) / 8; yCalc <= ((player.getLocation().getRegionY() + 6) / 8); yCalc++) { int region = yCalc + (xCalc << 8); if (forceSend || ((yCalc != 49) && (yCalc != 149) && (yCalc != 147) && (xCalc != 50) && ((xCalc != 49) || (yCalc != 47)))) { int[] mapData = MapData.getData(region); if (mapData == null) { pb.addInt2(0); pb.addInt2(0); pb.addInt2(0); pb.addInt2(0); } else { pb.addInt2(mapData[0]); pb.addInt2(mapData[1]); pb.addInt2(mapData[2]); pb.addInt2(mapData[3]); } } } } pb.addByteS(player.getLocation().getZ()); pb.addUShort(player.getLocation().getRegionX()); pb.addShortA(player.getLocation().getRegionY()); pb.addShortA(player.getLocation().getLocalY()); connection.SendPacket(pb.toPacket()); Server.getGroundItems().refreshGlobalItems(player); Server.getGlobalObjects().refreshGlobalObjects(player); }
private static void appendChatTextUpdate(Player p, PacketBuilder updateBlock) { updateBlock.addLEShort((p.getLastChatMessage().getColour() << 8) + p.getLastChatMessage().getEffect()); updateBlock.addByte((byte)p.getRights()); byte[] chatStr = p.getLastChatMessage().getPacked(); updateBlock.addByte((byte)(chatStr.Length)); updateBlock.addBytesReverse(chatStr, chatStr.Length, 0); //} }
private static void appendGraphicsUpdate(Player p, PacketBuilder updateBlock) { updateBlock.addLEShort(p.getLastGraphics().getId()); updateBlock.addInt2(p.getLastGraphics().getHeight() << 16 + p.getLastGraphics().getDelay()); }
private static void appendHit2Update(Player p, PacketBuilder updateBlock) { updateBlock.addByte((byte)p.getHits().getHitDamage2()); updateBlock.addByteS((byte)p.getHits().getHitType2()); }
private static void appendFaceLocationUpdate(Player p, PacketBuilder updateBlock) { int x = p.getFaceLocation().getX(); int y = p.getFaceLocation().getY(); updateBlock.addUShort(x = 2 * x + 1); updateBlock.addUShortA(y = 2 * y + 1); }
private static void appendForceMovement(Player p, PacketBuilder updateBlock) { Location myLocation = p.getUpdateFlags().getLastRegion(); ForceMovement fm = p.getForceMovement(); updateBlock.addByteC(fm.getX1()); updateBlock.addByte((byte)(fm.getY1())); updateBlock.addByteA(fm.getX2()); updateBlock.addByte((byte)fm.getY2()); updateBlock.addLEShort(fm.getSpeed1()); updateBlock.addLEShort(fm.getSpeed2()); updateBlock.addByteC(fm.getDirection()); }
/** * Update the specified player's Npcs. * @param p */ public static void update(Player player) { //Creates a list of new players in area. [This only happens once.. no rebuilding like all runescape 2 servers.] player.getLocalEnvironment().updateNpcsInArea(); //Attempt to skip a pointless update if possible. //Any current npcs on screen got a update for me, if no we just return this whole method. bool hasAppearanceUpdate = player.getLocalEnvironment().getSeenNpcs().Exists(new Predicate<Npc>(delegate(Npc n) { return n.getUpdateFlags().isUpdateRequired(); })); //No new pending npcs and no npcs pending to get removed from screen. bool hasAddRemoveUpdate = (player.getLocalEnvironment().getNewNpcs().Count > 0 || player.getLocalEnvironment().getRemovedNpcs().Count > 0); //no updates.. exit. if (!hasAppearanceUpdate && !hasAddRemoveUpdate) return; PacketBuilder mainPacket = new PacketBuilder().setId(32).setSize(Packet.Size.VariableShort).initBitAccess(); PacketBuilder updateBlock = new PacketBuilder().setSize(Packet.Size.Bare); mainPacket.addBits(8, player.getLocalEnvironment().getSeenNpcs().Count); //Send information of all the npcs in our own location. foreach (Npc n in player.getLocalEnvironment().getSeenNpcs()) { if (player.getLocalEnvironment().getRemovedNpcs().Contains(n)) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 3); //delete npc. continue; } else { if (n.getSprites().getPrimarySprite() == -1) { if (n.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(1, 1); mainPacket.addBits(2, 0); } else { mainPacket.addBits(1, 0); } } else if (n.getSprites().getSecondarySprite() == -1) { mainPacket.addBits(1, 1); mainPacket.addBits(2, 1); mainPacket.addBits(3, XLATE_DIRECTION_TO_CLIENT[n.getSprites().getPrimarySprite()]); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else { mainPacket.addBits(1, 1); mainPacket.addBits(2, 2); mainPacket.addBits(3, n.getSprites().getPrimarySprite()); mainPacket.addBits(3, n.getSprites().getSecondarySprite()); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); } if (n.getUpdateFlags().isUpdateRequired()) appendUpdateBlock(n, updateBlock); } } //Send information of all the new npcs in our own location. foreach (Npc n in player.getLocalEnvironment().getNewNpcs()) { int yPos = n.getLocation().getY() - player.getLocation().getY(); int xPos = n.getLocation().getX() - player.getLocation().getX(); mainPacket.addBits(15, n.getIndex()); mainPacket.addBits(1, 1); mainPacket.addBits(3, n.getFaceDirection()); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); mainPacket.addBits(5, yPos < 0 ? yPos + 32 : yPos); mainPacket.addBits(14, n.getId()); mainPacket.addBits(5, xPos < 0 ? xPos + 32 : xPos); if (n.getUpdateFlags().isUpdateRequired()) appendUpdateBlock(n, updateBlock); } if(updateBlock.getLength() >= 3) { mainPacket.addBits(15, 32767); } mainPacket.finishBitAccess(); mainPacket.addBytes(updateBlock.toPacket().getData()); player.getConnection().SendPacket(mainPacket.toPacket()); /** * Done with with all our updates.. time to refine our environment lists. * Remove npcs who either moved away from our location or hidden / dead etc.. * Mix new npcs with old npcs into one npclist. * Clear new npc list, for more new npcs again */ player.getLocalEnvironment().organizeNpcs(); }
private static void appendHit2Update(Npc Npc, PacketBuilder updateBlock) { updateBlock.addByteC((byte)Npc.getHits().getHitDamage2()); updateBlock.addByteS((byte)Npc.getHits().getHitType2()); }
private static void appendUpdateBlock(Npc Npc, PacketBuilder updateBlock) { int mask = 0x0; if (Npc.getUpdateFlags().isHit2UpdateRequired()) { mask |= 0x2; } if (Npc.getUpdateFlags().isEntityFocusUpdateRequired()) { mask |= 0x4; } if (Npc.getUpdateFlags().isAnimationUpdateRequired()) { mask |= 0x10; } if (Npc.getUpdateFlags().isForceTextUpdateRequired()) { mask |= 0x20; } if (Npc.getUpdateFlags().isHitUpdateRequired()) { mask |= 0x40; } if (Npc.getUpdateFlags().isGraphicsUpdateRequired()) { mask |= 0x80; } if (Npc.getUpdateFlags().isFaceLocationUpdateRequired()) { mask |= 0x200; } if (mask >= 0x100) { mask |= 0x8; updateBlock.addLEShort(mask); //updateBlock.addByte((byte)(mask & 0xFF)); //updateBlock.addByte((byte)(mask >> 8)); } else { updateBlock.addByte((byte)(mask & 0xFF)); } if (Npc.getUpdateFlags().isHitUpdateRequired()) { appendHitUpdate(Npc, updateBlock); } if (Npc.getUpdateFlags().isHit2UpdateRequired()) { appendHit2Update(Npc, updateBlock); } if (Npc.getUpdateFlags().isAnimationUpdateRequired()) { appendAnimationUpdate(Npc, updateBlock); } if (Npc.getUpdateFlags().isEntityFocusUpdateRequired()) { appendEntityFocusUdate(Npc, updateBlock); } if (Npc.getUpdateFlags().isGraphicsUpdateRequired()) { appendGraphicsUpdate(Npc, updateBlock); } //0x1 if (Npc.getUpdateFlags().isForceTextUpdateRequired()) { appendForceTextUpdate(Npc, updateBlock); } //0x100 if (Npc.getUpdateFlags().isFaceLocationUpdateRequired()) { appendFaceLocationUpdate(Npc, updateBlock); } }
private static void appendAppearanceUpdate(Player p, PacketBuilder updateBlock) { PacketBuilder playerProps = new PacketBuilder().setSize(Packet.Size.Bare); Appearance app = p.getAppearance(); playerProps.addByte((byte)(app.getGender() & 0xFF)); if ((app.getGender() & 0x2) == 2) { playerProps.addByte((byte)0); playerProps.addByte((byte)0); } playerProps.addByte((byte)p.getPrayers().getPkIcon()); playerProps.addByte((byte)p.getPrayers().getHeadIcon()); if (!app.isInvisible()) { if (!app.isNpc()) { for (int i = 0; i < 4; i++) { if (p.getEquipment().getItemInSlot((ItemData.EQUIP)i) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot((ItemData.EQUIP)i).getDefinition().getEquipId()); } else { playerProps.addByte((byte)0); } } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CHEST) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.CHEST).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.AMULET)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.SHIELD) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.SHIELD).getDefinition().getEquipId()); } else { playerProps.addByte((byte)0); } Item chest = p.getEquipment().getSlot(ItemData.EQUIP.CHEST); if (chest != null && chest.getDefinition() != null) { if (!ItemData.isFullBody(chest.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.WEAPON)); } else { playerProps.addByte((byte)0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.WEAPON)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.LEGS) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.LEGS).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.SHIELD)); } Item hat = p.getEquipment().getSlot(ItemData.EQUIP.HAT); if (hat != null && hat.getDefinition() != null) { if (!ItemData.isFullHat(hat.getDefinition()) && !ItemData.isFullMask(hat.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.HAT)); } else { playerProps.addByte((byte)0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.HAT)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.HANDS) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.HANDS).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CHEST)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.FEET) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.FEET).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(6)); } if (hat != null && hat.getDefinition() != null) { if (!ItemData.isFullMask(hat.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CAPE)); } else { playerProps.addByte((byte)0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CAPE)); } } else { playerProps.addUShort(-1); playerProps.addUShort(app.getNpcId()); playerProps.addByte((byte)255); } } else { for (int i = 0; i < 12; i++) { playerProps.addByte((byte)0); } } foreach (int colour in app.getColoursArray()) { playerProps.addByte((byte)colour); } playerProps.addUShort(p.getEquipment().getStandWalkAnimation()); playerProps.addLong(p.getLoginDetails().getLongName()); playerProps.addByte((byte)p.getSkills().getCombatLevel()); playerProps.addUShort(0); playerProps.addByte((byte)0); updateBlock.addByteA((byte)(playerProps.getLength() & 0xFF)); updateBlock.addBytes(playerProps.toPacket().getData(), 0, playerProps.getLength()); }
private static void appendAnimationUpdate(Player p, PacketBuilder updateBlock) { updateBlock.addUShort(p.getLastAnimation().getId()); updateBlock.addByte((byte)p.getLastAnimation().getDelay()); }
private static void appendFaceEntityUpdate(Player p, PacketBuilder updateBlock) { updateBlock.addShortA(p.getEntityFocus()); }
private static void appendHitUpdate(Npc Npc, PacketBuilder updateBlock) { NpcData npcDef = NpcData.forId(Npc.getId()); int ratio = 1; if (npcDef != null) ratio = Npc.getHp() * 255 / npcDef.getHitpoints(); else misc.WriteError("Missing npcDef npcId: " + Npc.getId()); updateBlock.addByte((byte)Npc.getHits().getHitDamage1()); updateBlock.addByteC((int)Npc.getHits().getHitType1()); updateBlock.addByteS((byte)ratio); }
private static void appendForceTextUpdate(Npc Npc, PacketBuilder updateBlock) { object forceText = Npc.getTemporaryAttribute("forceText"); if (forceText != null) { updateBlock.addString((string)forceText); } }
/** * Update the specified player's Npcs. * @param p */ public static void update(Player player) { //Creates a list of new players in area. [This only happens once.. no rebuilding like all runescape 2 servers.] player.getLocalEnvironment().updateNpcsInArea(); //Attempt to skip a pointless update if possible. //Any current npcs on screen got a update for me, if no we just return this whole method. bool hasAppearanceUpdate = player.getLocalEnvironment().getSeenNpcs().Exists(new Predicate <Npc>(delegate(Npc n) { return(n.getUpdateFlags().isUpdateRequired()); })); //No new pending npcs and no npcs pending to get removed from screen. bool hasAddRemoveUpdate = (player.getLocalEnvironment().getNewNpcs().Count > 0 || player.getLocalEnvironment().getRemovedNpcs().Count > 0); //no updates.. exit. if (!hasAppearanceUpdate && !hasAddRemoveUpdate) { return; } PacketBuilder mainPacket = new PacketBuilder().setId(32).setSize(Packet.Size.VariableShort).initBitAccess(); PacketBuilder updateBlock = new PacketBuilder().setSize(Packet.Size.Bare); mainPacket.addBits(8, player.getLocalEnvironment().getSeenNpcs().Count); //Send information of all the npcs in our own location. foreach (Npc n in player.getLocalEnvironment().getSeenNpcs()) { if (player.getLocalEnvironment().getRemovedNpcs().Contains(n)) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 3); //delete npc. continue; } else { if (n.getSprites().getPrimarySprite() == -1) { if (n.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(1, 1); mainPacket.addBits(2, 0); } else { mainPacket.addBits(1, 0); } } else if (n.getSprites().getSecondarySprite() == -1) { mainPacket.addBits(1, 1); mainPacket.addBits(2, 1); mainPacket.addBits(3, XLATE_DIRECTION_TO_CLIENT[n.getSprites().getPrimarySprite()]); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else { mainPacket.addBits(1, 1); mainPacket.addBits(2, 2); mainPacket.addBits(3, n.getSprites().getPrimarySprite()); mainPacket.addBits(3, n.getSprites().getSecondarySprite()); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); } if (n.getUpdateFlags().isUpdateRequired()) { appendUpdateBlock(n, updateBlock); } } } //Send information of all the new npcs in our own location. foreach (Npc n in player.getLocalEnvironment().getNewNpcs()) { int yPos = n.getLocation().getY() - player.getLocation().getY(); int xPos = n.getLocation().getX() - player.getLocation().getX(); mainPacket.addBits(15, n.getIndex()); mainPacket.addBits(1, 1); mainPacket.addBits(3, n.getFaceDirection()); mainPacket.addBits(1, n.getUpdateFlags().isUpdateRequired() ? 1 : 0); mainPacket.addBits(5, yPos < 0 ? yPos + 32 : yPos); mainPacket.addBits(14, n.getId()); mainPacket.addBits(5, xPos < 0 ? xPos + 32 : xPos); if (n.getUpdateFlags().isUpdateRequired()) { appendUpdateBlock(n, updateBlock); } } if (updateBlock.getLength() >= 3) { mainPacket.addBits(15, 32767); } mainPacket.finishBitAccess(); mainPacket.addBytes(updateBlock.toPacket().getData()); player.getConnection().SendPacket(mainPacket.toPacket()); /** * Done with with all our updates.. time to refine our environment lists. * Remove npcs who either moved away from our location or hidden / dead etc.. * Mix new npcs with old npcs into one npclist. * Clear new npc list, for more new npcs again */ player.getLocalEnvironment().organizeNpcs(); }
/** * Update the specified player. * @param p */ public static void update(Player player) { //Creates a list of new players in area. [This only happens once.. no rebuilding like all runescape 2 servers.] player.getLocalEnvironment().updatePlayersInArea(); //Attempt to skip a pointless update if possible. //Any current users on screen got a update for me. bool hasAppearanceUpdate = player.getLocalEnvironment().getSeenPlayers().Exists(new Predicate <Player>(delegate(Player p) { return(p.getUpdateFlags().hasAnyUpdate()); })); //No new pending players and no players pending to get removed from screen. bool hasAddRemoveUpdate = (player.getLocalEnvironment().getNewPlayers().Count > 0 || player.getLocalEnvironment().getRemovedPlayers().Count > 0); //no updates.. exit. if (!hasAppearanceUpdate && !hasAddRemoveUpdate && !player.getUpdateFlags().hasAnyUpdate() && !player.getUpdateFlags().didMapRegionChange() && player.getConnection().getPingCount() < 7) { return; } player.getConnection().resetPingCount(); if (player.getUpdateFlags().didMapRegionChange()) { player.getPackets().sendMapRegion(); } PacketBuilder mainPacket = new PacketBuilder().setId(225).setSize(Packet.Size.VariableShort).initBitAccess(); PacketBuilder updateBlock = new PacketBuilder().setSize(Packet.Size.Bare); if (player.getUpdateFlags().isTeleporting()) //teleport { mainPacket.addBits(1, 1); mainPacket.addBits(2, 3); mainPacket.addBits(7, player.getLocation().getLocalY(player.getUpdateFlags().getLastRegion())); //currentX mainPacket.addBits(1, 1); mainPacket.addBits(2, player.getLocation().getZ()); //heightLevel mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); mainPacket.addBits(7, player.getLocation().getLocalX(player.getUpdateFlags().getLastRegion())); //currentY } else { if (player.getSprites().getPrimarySprite() == -1) //no movement { mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); if (player.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(2, 0); } } else //movement. { mainPacket.addBits(1, 1); if (player.getSprites().getSecondarySprite() == -1) //not running { mainPacket.addBits(2, 1); mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else { mainPacket.addBits(2, 2); mainPacket.addBits(1, 1); mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk mainPacket.addBits(3, player.getSprites().getSecondarySprite()); //run mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); } } } if (player.getUpdateFlags().isUpdateRequired()) { appendUpdateBlock(player, updateBlock, false); //update my own updates. } mainPacket.addBits(8, player.getLocalEnvironment().getSeenPlayers().Count); //All players I've seen already (not new players) //Send information of all the players in our own location. foreach (Player p in player.getLocalEnvironment().getSeenPlayers()) { if (player.getLocalEnvironment().getRemovedPlayers().Contains(p)) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 3); //delete player. continue; } else if (p.getSprites().getPrimarySprite() == -1) { if (p.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 0); //finish } else { mainPacket.addBits(1, 0); //no update required, either region changed or no movement change. } } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() == -1) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 1); //update just walk direction sprite mainPacket.addBits(3, p.getSprites().getPrimarySprite()); mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() != -1) //Bit 2 = 2, updates both sprites. { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 2); //update both walk & run sprites. mainPacket.addBits(1, 1); mainPacket.addBits(3, p.getSprites().getPrimarySprite()); mainPacket.addBits(3, p.getSprites().getSecondarySprite()); mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0); } if (p.getUpdateFlags().isUpdateRequired()) { appendUpdateBlock(p, updateBlock, false); } } //Send information of all the new players in our own location. foreach (Player p in player.getLocalEnvironment().getNewPlayers()) { int yPos = p.getLocation().getY() - player.getLocation().getY(); int xPos = p.getLocation().getX() - player.getLocation().getX(); mainPacket.addBits(11, p.getIndex()); //playerId of new player. mainPacket.addBits(1, 1); mainPacket.addBits(5, xPos < 0 ? xPos + 32 : xPos); mainPacket.addBits(3, p.getWalkingQueue().getLastDirection()); mainPacket.addBits(1, 1); mainPacket.addBits(5, yPos < 0 ? yPos + 32 : yPos); appendUpdateBlock(p, updateBlock, true); //force appearance update. } if (updateBlock.getLength() > 0) { mainPacket.addBits(11, 2047); //2047 max players in server,area. } mainPacket.finishBitAccess(); if (updateBlock.getLength() > 0) { mainPacket.addBytes(updateBlock.toPacket().getData()); } if (player.getConnection() != null) { player.getConnection().SendPacket(mainPacket.toPacket()); } /** * Done with with all our updates.. fine to refine our environment lists. * Remove players who either moved away from our location or plain old disconnected. * Mix new players with old players into one playerlist. * Clear new players list, for more new players again */ player.getLocalEnvironment().organizePlayers(); }
public void sendItems(int interfaceId, int childId, int type, Item[] inventory) { PacketBuilder pb = new PacketBuilder().setId(105).setSize(Packet.Size.VariableShort); pb.addInt((interfaceId << 16) + childId); pb.addUShort(type); pb.addUShort(inventory.Length); for (int i = 0; i < inventory.Length; i++) { Item item = inventory[i]; int id = -1, amount = 0; if (inventory[i] != null) { id = item.getItemId(); amount = item.getItemAmount(); } if (amount > 254) { pb.addByteS(255); pb.addInt(amount); } else { pb.addByteS(amount); } pb.addUShort(id + 1); } connection.SendPacket(pb.toPacket()); }
private static void appendUnknownMask(Player p, PacketBuilder updateBlock) { updateBlock.addByteC(1); updateBlock.addLEShort(65465); updateBlock.addByteA(21); updateBlock.addUShort(434454); }
public void sendFriend(long name, int world) { Clan c = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); Clan.ClanRank clanRank = Clan.ClanRank.FRIEND; if (c != null) clanRank = c.getUserRank(misc.longToPlayerName(name)); PacketBuilder pb = new PacketBuilder().setId(62).setSize(Packet.Size.VariableByte) .addLong(name) .addUShort(world) .addByte((byte)clanRank); if (world != 0) { if (world == player.getWorld()) pb.addString("Online"); else pb.addString("Server " + world); } connection.SendPacket(pb.toPacket()); }
public void sendIgnores(long[] names) { PacketBuilder pb = new PacketBuilder().setId(126).setSize(Packet.Size.VariableShort); foreach(long name in names) { pb.addLong(name); } connection.SendPacket(pb.toPacket()); }
private static void appendHitUpdate(Player p, PacketBuilder updateBlock) { int ratio = (p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) * 255) / p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS); if (p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) > p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS)) ratio = (p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS) * 255) / p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS); if(p.getHits().getHitDamage1() < 128) //damage can be either addByte [for damage less then 128 otherwise UShort] updateBlock.addByte((byte)p.getHits().getHitDamage1()); else updateBlock.addUShort(p.getHits().getHitDamage1() + 0x8000); updateBlock.addByteA((byte)p.getHits().getHitType1()); updateBlock.addByteS(ratio); }
public void newClanMessage(Clan c, ChatMessage chatMessage) { PacketBuilder pb = new PacketBuilder(); pb.setId(54).setSize(Packet.Size.VariableByte); pb.addLong(chatMessage.getPlayer().getLoginDetails().getLongName()); pb.addByte((byte)1); // dummy pb.addLong(misc.playerNameToLong(c.getClanName())); pb.addUShort(0); // some message counter bs string message = chatMessage.getChatText(); int messageCounter = player.getFriends().getNextUniqueId(); pb.addThreeBytes(messageCounter); pb.addByte((byte)chatMessage.getPlayer().getRights()); pb.addBytes(chatMessage.getPacked()); connection.SendPacket(pb.toPacket()); }
public void updateClan(Clan c) { PacketBuilder pb = new PacketBuilder(); pb.setId(55).setSize(Packet.Size.VariableShort); pb.addLong(misc.playerNameToLong(c.getClanOwner())); pb.addLong(misc.playerNameToLong(c.getClanName())); pb.addByte((byte)c.getKickRights()); pb.addByte((byte)c.getUserList().Count); foreach (ClanUser list in c.getUserList()) { Player p = list.getClanMember(); pb.addLong(p.getLoginDetails().getLongName()); pb.addUShort(p.getWorld()); int rights = Convert.ToInt32(list.getClanRights()); pb.addByte((byte)rights); pb.addString("Server " + p.getWorld()); } connection.SendPacket(pb.toPacket()); }
private static void appendAppearanceUpdate(Player p, PacketBuilder updateBlock) { PacketBuilder playerProps = new PacketBuilder().setSize(Packet.Size.Bare); Appearance app = p.getAppearance(); playerProps.addByte((byte) (app.getGender() & 0xFF)); if((app.getGender() & 0x2) == 2) { playerProps.addByte((byte) 0); playerProps.addByte((byte) 0); } playerProps.addByte((byte) p.getPrayers().getPkIcon()); playerProps.addByte((byte) p.getPrayers().getHeadIcon()); if (!app.isInvisible()) { if(!app.isNpc()) { for(int i = 0; i < 4; i++) { if(p.getEquipment().getItemInSlot((ItemData.EQUIP)i) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot((ItemData.EQUIP)i).getDefinition().getEquipId()); } else { playerProps.addByte((byte) 0); } } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CHEST) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.CHEST).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.AMULET)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.SHIELD) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.SHIELD).getDefinition().getEquipId()); } else { playerProps.addByte((byte) 0); } Item chest = p.getEquipment().getSlot(ItemData.EQUIP.CHEST); if (chest != null && chest.getDefinition() != null) { if(!ItemData.isFullBody(chest.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.WEAPON)); } else { playerProps.addByte((byte) 0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.WEAPON)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.LEGS) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.LEGS).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.SHIELD)); } Item hat = p.getEquipment().getSlot(ItemData.EQUIP.HAT); if (hat != null && hat.getDefinition() != null) { if(!ItemData.isFullHat(hat.getDefinition()) && !ItemData.isFullMask(hat.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.HAT)); } else { playerProps.addByte((byte) 0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.HAT)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.HANDS) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.HANDS).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CHEST)); } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.FEET) != -1) { playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.FEET).getDefinition().getEquipId()); } else { playerProps.addUShort(0x100 + app.getLook(6)); } if (hat != null && hat.getDefinition() != null) { if(!ItemData.isFullMask(hat.getDefinition())) { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CAPE)); } else { playerProps.addByte((byte) 0); } } else { playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CAPE)); } } else { playerProps.addUShort(-1); playerProps.addUShort(app.getNpcId()); playerProps.addByte((byte) 255); } } else { for (int i = 0; i < 12; i++) { playerProps.addByte((byte) 0); } } foreach(int colour in app.getColoursArray()) { playerProps.addByte((byte) colour); } playerProps.addUShort(p.getEquipment().getStandWalkAnimation()); playerProps.addLong(p.getLoginDetails().getLongName()); playerProps.addByte((byte) p.getSkills().getCombatLevel()); playerProps.addUShort(0); playerProps.addByte((byte) 0); updateBlock.addByteA((byte) (playerProps.getLength() & 0xFF)); updateBlock.addBytes(playerProps.toPacket().getData(), 0, playerProps.getLength()); }
public void setArrowOnEntity(int type, int id) { PacketBuilder pb = new PacketBuilder().setId(217); int offset = pb.curLength; pb.addByte((byte)type); // 10 player, 1 npc pb.addByte((byte)((id < 32768) ? 0 : 1)); // arrowtype pb.addUShort(id); pb.curLength += 3; pb.addUShort(65535); for (int i = (pb.curLength - offset); i < 9; i++) { pb.addByte((byte)0); } connection.SendPacket(pb.toPacket()); }
private static void appendFaceLocationUpdate(Npc Npc, PacketBuilder updateBlock) { Location loc = Npc.getFaceLocation(); int x = loc.getX(); int y = loc.getY(); updateBlock.addShortA(x = 2 * x + 1); updateBlock.addUShort(y = 2 * y + 1); }
public void setArrowOnPosition(int x, int y, int height) { PacketBuilder pb = new PacketBuilder().setId(217); int offset = pb.curLength; pb.addByte((byte)2); pb.addByte((byte)0); pb.addUShort(x); pb.addUShort(y); pb.addByte((byte)height); pb.addUShort(65535); for (int i = (pb.curLength - offset); i < 9; i++) { pb.addByte((byte)0); } connection.SendPacket(pb.toPacket()); }
private static void appendAnimationUpdate(Npc Npc, PacketBuilder updateBlock) { Animation anim = Npc.getLastAnimation(); if (anim != null) { updateBlock.addUShort(anim.getId()); updateBlock.addByte((byte)anim.getDelay()); } }
public void sendClientScript(int id, object[] parameters, string types) { if (parameters.Length != types.Length) { misc.WriteError("params size should be the same as types length"); return; } PacketBuilder packet = new PacketBuilder().setId(115).setSize(Packet.Size.VariableShort) .addUShort(count++) .addString(types); int idx = 0; for (int i = types.Length - 1;i >= 0;i--) { if (types[i] == 's') packet.addString((string)parameters[idx]); else packet.addInt((int)parameters[idx]); idx++; } packet.addInt(id); connection.SendPacket(packet.toPacket()); }
private static void appendGraphicsUpdate(Npc Npc, PacketBuilder updateBlock) { Graphics gfx = Npc.getLastGraphics(); if (gfx != null) { updateBlock.addShortA(gfx.getId()); updateBlock.addLEInt(gfx.getHeight() << 16 + gfx.getDelay()); } }
private static void appendUpdateBlock(Player p, PacketBuilder updateBlock, bool forceAppearance) { int mask = 0x0; AppearanceUpdateFlags flags = p.getUpdateFlags(); if (flags.isHitUpdateRequired()) { mask |= 0x1; } if (flags.isEntityFocusUpdateRequired()) { mask |= 0x2; } if (flags.isAppearanceUpdateRequired() || forceAppearance) { mask |= 0x4; } if (flags.isAnimationUpdateRequired()) { mask |= 0x8; } if (flags.isForceTextUpdateRequired()) { mask |= 0x20; } if (flags.isFaceLocationUpdateRequired()) { mask |= 0x40; } if (flags.isChatTextUpdateRequired()) { mask |= 0x80; } if (flags.isGraphicsUpdateRequired()) { mask |= 0x100; } if (flags.isHit2UpdateRequired()) { mask |= 0x200; } if (flags.isForceMovementRequired()) { mask |= 0x400; //mask |= 0x800; } if (mask >= 0x100) //0x100=256 [full byte], so use two bytes. { mask |= 0x10; updateBlock.addLEShort(mask); //updateBlock.addByte((byte)(mask & 0xFF)); //updateBlock.addByte((byte)(mask >> 8)); } else { updateBlock.addByte((byte)(mask & 0xFF)); } if (flags.isChatTextUpdateRequired()) { appendChatTextUpdate(p, updateBlock); } if (flags.isHitUpdateRequired()) { appendHitUpdate(p, updateBlock); } if (flags.isAnimationUpdateRequired()) { appendAnimationUpdate(p, updateBlock); } if (flags.isAppearanceUpdateRequired() || forceAppearance) { appendAppearanceUpdate(p, updateBlock); } if (flags.isEntityFocusUpdateRequired()) { appendFaceEntityUpdate(p, updateBlock); } if (flags.isForceMovementRequired()) { appendForceMovement(p, updateBlock); } if (flags.isForceTextUpdateRequired()) { appendForceTextUpdate(p, updateBlock); } if (flags.isHit2UpdateRequired()) { appendHit2Update(p, updateBlock); } if (flags.isGraphicsUpdateRequired()) { appendGraphicsUpdate(p, updateBlock); } if (flags.isFaceLocationUpdateRequired()) { appendFaceLocationUpdate(p, updateBlock); } }
private static void appendEntityFocusUdate(Npc Npc, PacketBuilder updateBlock) { int entityFocus = Npc.getEntityFocus(); if (entityFocus != -1) updateBlock.addShortA(entityFocus); }
/** * Update the specified player. * @param p */ public static void update(Player player) { //Creates a list of new players in area. [This only happens once.. no rebuilding like all runescape 2 servers.] player.getLocalEnvironment().updatePlayersInArea(); //Attempt to skip a pointless update if possible. //Any current users on screen got a update for me. bool hasAppearanceUpdate = player.getLocalEnvironment().getSeenPlayers().Exists(new Predicate<Player>(delegate(Player p) { return p.getUpdateFlags().hasAnyUpdate(); })); //No new pending players and no players pending to get removed from screen. bool hasAddRemoveUpdate = (player.getLocalEnvironment().getNewPlayers().Count > 0 || player.getLocalEnvironment().getRemovedPlayers().Count > 0); //no updates.. exit. if (!hasAppearanceUpdate && !hasAddRemoveUpdate && !player.getUpdateFlags().hasAnyUpdate() && !player.getUpdateFlags().didMapRegionChange() && player.getConnection().getPingCount() < 7) return; player.getConnection().resetPingCount(); if(player.getUpdateFlags().didMapRegionChange()) player.getPackets().sendMapRegion(); PacketBuilder mainPacket = new PacketBuilder().setId(225).setSize(Packet.Size.VariableShort).initBitAccess(); PacketBuilder updateBlock = new PacketBuilder().setSize(Packet.Size.Bare); if (player.getUpdateFlags().isTeleporting()) { //teleport mainPacket.addBits(1, 1); mainPacket.addBits(2, 3); mainPacket.addBits(7, player.getLocation().getLocalY(player.getUpdateFlags().getLastRegion())); //currentX mainPacket.addBits(1, 1); mainPacket.addBits(2, player.getLocation().getZ()); //heightLevel mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); mainPacket.addBits(7, player.getLocation().getLocalX(player.getUpdateFlags().getLastRegion())); //currentY } else { if (player.getSprites().getPrimarySprite() == -1) { //no movement mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); if (player.getUpdateFlags().isUpdateRequired()) mainPacket.addBits(2, 0); } else { //movement. mainPacket.addBits(1, 1); if (player.getSprites().getSecondarySprite() == -1) { //not running mainPacket.addBits(2, 1); mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else { mainPacket.addBits(2, 2); mainPacket.addBits(1, 1); mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk mainPacket.addBits(3, player.getSprites().getSecondarySprite()); //run mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); } } } if(player.getUpdateFlags().isUpdateRequired()) appendUpdateBlock(player, updateBlock, false); //update my own updates. mainPacket.addBits(8, player.getLocalEnvironment().getSeenPlayers().Count); //All players I've seen already (not new players) //Send information of all the players in our own location. foreach (Player p in player.getLocalEnvironment().getSeenPlayers()) { if (player.getLocalEnvironment().getRemovedPlayers().Contains(p)) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 3); //delete player. continue; } else if (p.getSprites().getPrimarySprite() == -1) { if(p.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 0); //finish } else { mainPacket.addBits(1, 0); //no update required, either region changed or no movement change. } } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() == -1) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 1); //update just walk direction sprite mainPacket.addBits(3, p.getSprites().getPrimarySprite()); mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() != -1) { //Bit 2 = 2, updates both sprites. mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 2); //update both walk & run sprites. mainPacket.addBits(1, 1); mainPacket.addBits(3, p.getSprites().getPrimarySprite()); mainPacket.addBits(3, p.getSprites().getSecondarySprite()); mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0); } if (p.getUpdateFlags().isUpdateRequired()) appendUpdateBlock(p, updateBlock, false); } //Send information of all the new players in our own location. foreach (Player p in player.getLocalEnvironment().getNewPlayers()) { int yPos = p.getLocation().getY() - player.getLocation().getY(); int xPos = p.getLocation().getX() - player.getLocation().getX(); mainPacket.addBits(11, p.getIndex()); //playerId of new player. mainPacket.addBits(1, 1); mainPacket.addBits(5, xPos < 0 ? xPos + 32 : xPos); mainPacket.addBits(3, p.getWalkingQueue().getLastDirection()); mainPacket.addBits(1, 1); mainPacket.addBits(5, yPos < 0 ? yPos + 32 : yPos); appendUpdateBlock(p, updateBlock, true); //force appearance update. } if (updateBlock.getLength() > 0) mainPacket.addBits(11, 2047); //2047 max players in server,area. mainPacket.finishBitAccess(); if (updateBlock.getLength() > 0) mainPacket.addBytes(updateBlock.toPacket().getData()); if (player.getConnection() != null) player.getConnection().SendPacket(mainPacket.toPacket()); /** * Done with with all our updates.. fine to refine our environment lists. * Remove players who either moved away from our location or plain old disconnected. * Mix new players with old players into one playerlist. * Clear new players list, for more new players again */ player.getLocalEnvironment().organizePlayers(); }
public void sendFightCaveMapdata() { lastX = lastX == 0 ? 2413 : (player.getLocation().getX() - (20000 + (200 * player.getIndex()))); lastY = lastY == 0 ? 5116 : (player.getLocation().getY() - 20000); PacketBuilder pb = new PacketBuilder().setId(214).setSize(Packet.Size.VariableShort); pb.addUShortA(player.getLocation().getLocalX()); pb.addUShortA(player.getLocation().getRegionX()); pb.addByteS(player.getLocation().getZ()); pb.addUShortA(player.getLocation().getLocalY()); pb.initBitAccess(); for (int height = 0; height < 4; height++) { for (int xCalc = ((lastX >> 3) - 6); xCalc <= ((lastX >> 3) + 6); xCalc++) { for (int yCalc = ((lastY >> 3) - 6); yCalc <= ((lastY >> 3) + 6); yCalc++) { int region = yCalc / 8 + (xCalc / 8 << 8); if (height == player.getLocation().getZ() && region == 9551) { pb.addBits(1, 1); pb.addBits(26, (xCalc << 14) | (yCalc << 3) | (0 << 1) | (0 << 24)); } else { pb.addBits(1, 0); } } } } pb.finishBitAccess(); int[] sent = new int[4 * 13 * 13]; int sentIndex = 0; for (int xCalc = (((lastX >> 3) - 6) / 8); xCalc <= (((lastX >> 3) + 6) / 8); xCalc++) { outer: for (int yCalc = (((lastY >> 3) - 6) / 8); yCalc <= (((lastY >> 3) + 6) / 8); yCalc++) { int region = yCalc + (xCalc << 8); if (region != 9551) { continue; } for (int i = 0; i < sentIndex; i++) { if (sent[i] == region) { goto outer; } } sent[sentIndex] = region; sentIndex++; int[] mapData = MapData.getData(region); if (mapData == null) { pb.addInt2(0); pb.addInt2(0); pb.addInt2(0); pb.addInt2(0); } else { pb.addInt2(mapData[0]); pb.addInt2(mapData[1]); pb.addInt2(mapData[2]); pb.addInt2(mapData[3]); } } } pb.addUShort(player.getLocation().getRegionY()); connection.SendPacket(pb.toPacket()); }