/// <summary> /// Inventory overload potion black /// </summary> /// <returns></returns> public static RGBHSBRange OverloadInventory() { Color dark = Color.FromArgb(16, 12, 12); Color light = Color.FromArgb(20, 16, 16); HSBRange hsbRange = new HSBRange(-5f, 5f, 0.115f, 0.135f, 0.053f, 0.073f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The white spots on a kebbit's back. /// </summary> /// <returns></returns> public static RGBHSBRange KebbitWhiteSpot() { Color dark = Color.FromArgb(150, 138, 118); Color light = Color.FromArgb(213, 204, 190); HSBRange hsbRange = new HSBRange(-35.5f, 39.4f, 0.088f, 0.259f, 0.495f, 0.821f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The brown fur of a spotted kebbit. /// </summary> /// <returns></returns> public static RGBHSBRange KebbitSpottedFur() { Color dark = Color.FromArgb(50, 39, 24); Color light = Color.FromArgb(145, 124, 99); HSBRange hsbRange = new HSBRange(-31.6f, 35.6f, 0.147f, 0.427f, 0.114f, 0.509f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The dark brown trunk of a willow tree /// </summary> /// <returns></returns> public static RGBHSBRange WillowTrunk() { Color dark = Color.FromArgb(55, 50, 29); Color light = Color.FromArgb(102, 95, 60); HSBRange hsbRange = new HSBRange(45.3f, 55.9f, 0.226f, 0.407f, 0.134f, 0.348f); return(new RGBHSBRange(dark, light, hsbRange)); }
public static RGBHSBRange FishingPole() { Color dark = Color.FromArgb(45, 31, 0); Color light = Color.FromArgb(61, 41, 0); HSBRange hsbRange = new HSBRange(40f, 43f, 0.98f, 1.02f, 0.089f, 0.119f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The blue text in the top-left corner of the screen when mousing over a clickable stationary object /// </summary> /// <returns></returns> public static RGBHSBRange MouseoverTextStationaryObject() { Color dark = Color.FromArgb(0, 189, 188); Color light = Color.FromArgb(39, 246, 245); HSBRange hsbRange = new HSBRange(175.8f, 182.0f, 0.717f, 1.000f, 0.352f, 0.542f);; return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The orange-tan text in the top-left corner of the screen when mosuing over a dropped item /// </summary> /// <returns></returns> public static RGBHSBRange MouseoverTextDroppedItem() { Color dark = Color.FromArgb(194, 107, 44); Color light = Color.FromArgb(255, 167, 100); HSBRange hsbRange = new HSBRange(21.7f, 29.2f, 0.495f, 0.986f, 0.456f, 0.706f);; return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// Inventory apsorption potion light blue /// </summary> /// <returns></returns> public static RGBHSBRange RunecraftingPouchDamaged() { Color dark = Color.FromArgb(33, 33, 0); Color light = Color.FromArgb(43, 43, 5); HSBRange hsbRange = new HSBRange(57, 63, 0.950f, 1.000f, 0.025f, 0.125f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The gray background color of a right-click menu /// </summary> /// <returns></returns> public static RGBHSBRange RightClickPopup() { Color dark = Color.FromArgb(93, 84, 71); Color light = Color.FromArgb(93, 84, 71); HSBRange hsbRange = new HSBRange(35.355f, 35.555f, 0.133f, 0.135f, 0.321f, 0.323f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// Inventory apsorption potion light blue /// </summary> /// <returns></returns> public static RGBHSBRange RunecraftingPouchUndamaged() { Color dark = Color.FromArgb(55, 43, 16); Color light = Color.FromArgb(65, 53, 26); HSBRange hsbRange = new HSBRange(38.5f, 44.5f, 0.431f, 0.531f, 0.109f, 0.209f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The gray top of a furnace /// </summary> /// <returns></returns> public static RGBHSBRange Furnace() { Color dark = Color.FromArgb(46, 43, 43); Color light = Color.FromArgb(85, 80, 78); HSBRange hsbRange = new HSBRange(0, 360, 0.02f, 0.07f, 0.18f, 0.32f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// Inventory apsorption potion light blue /// </summary> /// <returns></returns> public static RGBHSBRange Absorption() { Color dark = Color.FromArgb(76, 93, 100); Color light = Color.FromArgb(205, 213, 217); HSBRange hsbRange = new HSBRange(192.5f, 210.7f, 0.074f, 0.152f, 0.323f, 0.849f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// Timer overload potion black /// </summary> /// <returns></returns> public static RGBHSBRange OverloadTimer() { Color dark = Color.FromArgb(9, 8, 8); Color light = Color.FromArgb(13, 12, 12); HSBRange hsbRange = new HSBRange(-5f, 5f, 0.038f, 0.058f, 0.031f, 0.051f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// Gray-brown background of the potion timer in OSBuddy /// </summary> /// <returns></returns> public static RGBHSBRange PotionTimerBackground() { Color dark = Color.FromArgb(66, 57, 48); Color light = Color.FromArgb(80, 71, 62); HSBRange hsbRange = new HSBRange(26.2f, 33.6f, 0.114f, 0.172f, 0.219f, 0.283f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The white tarp above a tea stall /// </summary> /// <returns></returns> public static RGBHSBRange TeaStallRoof() { Color dark = Color.FromArgb(173, 159, 135); Color light = Color.FromArgb(203, 189, 168); HSBRange hsbRange = new HSBRange(31, 44, 0.169f, 0.260f, 0.603f, 0.728f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The orange title text in the bank screen. /// Also applies to NPC Contact popup title. /// Also applies to lots of inventory text. /// </summary> /// <returns></returns> public static RGBHSBRange BankTitle() { Color dark = Color.FromArgb(253, 150, 29); Color light = Color.FromArgb(255, 154, 33); HSBRange hsbRange = new HSBRange(31, 33, 0.995f, 1.000f, 0.556f, 0.566f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The red portion of the health bar on the OSBuddy popup in the top-left of the screen that shows the current target's hitpoints /// </summary> /// <returns></returns> public static RGBHSBRange OSBuddyEnemyHitpointsRed() { Color dark = Color.FromArgb(125, 41, 35); Color light = Color.FromArgb(127, 43, 37); HSBRange hsbRange = new HSBRange(3, 5, 0.555f, 0.557f, 0.317f, 0.319f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The orange text for an item in an inventory right click menu /// </summary> /// <returns></returns> public static RGBHSBRange InventoryRightClickItemName() { Color dark = Color.FromArgb(245, 139, 59); Color light = Color.FromArgb(255, 149, 69); HSBRange hsbRange = new HSBRange(23, 27, 0.990f, 1.000f, 0.615f, 0.635f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The yellow text in the top-left corner of the screen when mousing over a clickable NPC /// </summary> /// <returns></returns> public static RGBHSBRange MouseoverTextNPC() { Color dark = Color.FromArgb(181, 181, 0); Color light = Color.FromArgb(225, 225, 16); HSBRange hsbRange = new HSBRange(58.0f, 62.0f, 0.970f, 1.000f, 0.336f, 0.462f);; return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The red text for a dialog box title /// </summary> /// <returns></returns> public static RGBHSBRange DialogBoxTitle() { Color dark = Color.FromArgb(128, 0, 0); Color light = Color.FromArgb(128, 0, 0); HSBRange hsbRange = new HSBRange(359.0f, 1.0f, 0.995f, 1.000f, 0.246f, 0.256f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The blue text in the top-left corner of the screen when mousing over a clickable stationary object /// </summary> /// <returns></returns> public static RGBHSBRange IronRock() { Color dark = Color.FromArgb(40, 25, 20); Color light = Color.FromArgb(95, 60, 45); HSBRange hsbRange = new HSBRange(14f, 20f, 0.35f, 0.43f, 0.09f, 0.27f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The blue text for a dialog box body /// </summary> /// <returns></returns> public static RGBHSBRange DialogBoxBodyBlue() { Color dark = Color.FromArgb(0, 0, 128); Color light = Color.FromArgb(0, 0, 128); HSBRange hsbRange = new HSBRange(239.0f, 241.0f, 0.995f, 1.000f, 0.246f, 0.256f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// classic blue color of fish sprinkles /// </summary> /// <returns></returns> public static RGBHSBRange FishingTile() { Color dark = Color.FromArgb(111, 151, 208); Color light = Color.FromArgb(231, 241, 247); HSBRange hsbRange = new HSBRange(200.5f, 217.5f, 0.331f, 0.711f, 0.595f, 0.968f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The tan background in the chat box. /// </summary> /// <returns></returns> public static RGBHSBRange ChatBoxBackground() { Color dark = Color.FromArgb(139, 126, 99); Color light = Color.FromArgb(221, 204, 171); HSBRange hsbRange = new HSBRange(34.1f, 47.4f, 0.109f, 0.425f, 0.456f, 0.779f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The black spots on a kebbit's back. /// </summary> /// <returns></returns> public static RGBHSBRange KebbitBlackSpot() { Color dark = Color.FromArgb(21, 17, 17); Color light = Color.FromArgb(21, 17, 17); HSBRange hsbRange = new HSBRange(-0.1f, 0.1f, 0.1043f, 0.1063f, 0.0735f, 0.0755f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The gray background on the OSBuddy popup in the top-left of the screen that shows the current target's hitpoints /// </summary> /// <returns></returns> public static RGBHSBRange OSBuddyEnemyHitpointsBackground() { Color dark = Color.FromArgb(66, 60, 52); Color light = Color.FromArgb(68, 62, 54); HSBRange hsbRange = new HSBRange(33, 35, 0.116f, 0.118f, 0.234f, 0.236f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// Neutral purple from a house portal. /// Does not cover all of the purple shades seen in the portal /// </summary> /// <returns></returns> public static RGBHSBRange HousePortalPurple() { Color dark = Color.FromArgb(59, 15, 78); Color light = Color.FromArgb(141, 78, 176); HSBRange hsbRange = new HSBRange(273.6f, 288.7f, 0.293f, 0.724f, 0.152f, 0.529f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The green portion of the health bar on the OSBuddy popup in the top-left of the screen that shows the current target's hitpoints /// </summary> /// <returns></returns> public static RGBHSBRange OSBuddyEnemyHitpointsGreen() { Color dark = Color.FromArgb(45, 121, 35); Color light = Color.FromArgb(47, 123, 37); HSBRange hsbRange = new HSBRange(112, 114, 0.543f, 0.545f, 0.309f, 0.311f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// The brown fur of a dashing kebbit. /// </summary> /// <returns></returns> public static RGBHSBRange KebbitDashingFur() { Color dark = Color.FromArgb(98, 79, 53); Color light = Color.FromArgb(192, 156, 111); HSBRange hsbRange = new HSBRange(-32.0f, 35.7f, 0.223f, 0.423f, 0.266f, 0.625f); return(new RGBHSBRange(dark, light, hsbRange)); }
/// <summary> /// Catches most of the colors found in the opaque background of the inventory /// </summary> /// <returns></returns> public static RGBHSBRange BackpackBrown() { Color dark = Color.FromArgb(101, 55, 9); Color light = Color.FromArgb(152, 94, 47); HSBRange hsbRange = new HSBRange(21.9f, 35.0f, 0.521f, 0.758f, 0.174f, 0.432f); return(new RGBHSBRange(dark, light, hsbRange)); }