//function called by EncounterSystem once encounter is calculated public void DeclareTheWinner(bool wins) { DialogueSystem.SetGlobalVariable <bool>("playerWins", wins); }
public void Update() { DialogueSystem.SetGlobalVariable("PlayerPower", combatPower); DialogueSystem.SetGlobalVariable("HasEnoughParts", HasEnoughParts); }
public void IdentifyBot(int botNumber) { DialogueSystem.SetGlobalVariable <int>("botIdentity", botNumber); }
public void Update() { DialogueSystem.SetGlobalVariable("playerPower", combatPower); }