예제 #1
0
        private void parseIKList(BinaryReader br)
        {
            // the number of Vertexes
            short num = br.ReadInt16();
            Log.Debug("PMD", "IK: " + num.ToString());
            if (num > 0) {
                IK = new IK[num];
                for (int i = 0; i < num; i++) {
                    IK ik = new IK();

                    ik.ik_bone_index = br.ReadInt16();
                    ik.ik_target_bone_index = br.ReadInt16();
                    ik.ik_chain_length = br.ReadByte();
                    ik.iterations = br.ReadInt16();
                    ik.control_weight = br.ReadSingle();

                    ik.ik_child_bone_index = new short[ik.ik_chain_length];
                    for (int j = 0; j < ik.ik_chain_length; j++) {
                        ik.ik_child_bone_index[j] = br.ReadInt16();
                    }

                    IK[i] = ik;
                }
            } else {
                IK = null;
            }
        }
예제 #2
0
        public void Load(string filename)
        {
            using(var fs = File.OpenRead(filename))
            using(var bs = new BinaryReader(fs))
            {
                // header
                string s = bs.ReadString();
                Log.Debug("RMC", "MAGIC: " + s);

                // VertNormUv
                Log.Debug("RMC", "VertNormUv");
                VertNormUv = ReadFloats(bs);

                // Index
                Log.Debug("RMC", "Index");
                Index = ReadUshorts(bs);

                // Bone
                Log.Debug("RMC", "Bone");
                Bones = new Bone[bs.ReadUInt32()];
                Log.Debug("RMC", "count : " + Bones.Length.ToString());
                for (int i = 0; i < Bones.Length; i++)
                {
                    Bones[i] = new Bone();
                    Bones[i].name = bs.ReadString();
                    Bones[i].parent = bs.ReadInt16();
                    Bones[i].tail = bs.ReadInt16();
                    Bones[i].type = bs.ReadByte();
                    Bones[i].ik = bs.ReadInt16();
                    Bones[i].head_pos = ReadFloats(bs, 3);
                    Bones[i].is_leg = bs.ReadBoolean();
                }

                // IKs
                Log.Debug("RMC", "IK");
                IKs = new IK[bs.ReadUInt32()];
                Log.Debug("RMC", "count : " + IKs.Length.ToString());
                for (int i = 0; i < IKs.Length; i++)
                {
                    IKs[i] = new IK();
                    IKs[i].ik_bone_index = bs.ReadInt32();
                    IKs[i].ik_target_bone_index = bs.ReadInt32();
                    IKs[i].ik_chain_length = bs.ReadByte();
                    IKs[i].iterations = bs.ReadInt32();
                    IKs[i].control_weight = bs.ReadSingle();
                    IKs[i].ik_child_bone_index = new short[bs.ReadUInt32()];
                    for (int j = 0; j < IKs[i].ik_child_bone_index.Length; j++)
                    {
                        IKs[i].ik_child_bone_index[j] = bs.ReadInt16();
                    }
                }

                // Materials
                Log.Debug("RMC", "Material");
                Materials = new FMaterial[bs.ReadUInt32()];
                Log.Debug("RMC", "count : " + Materials.Length.ToString());
                for (int i = 0; i < Materials.Length; i++)
                {
                    Materials[i] = new FMaterial();

                    Materials[i].diffuse_color = ReadFloats(bs, 4);
                    Materials[i].power = bs.ReadSingle();
                    Materials[i].specular_color = ReadFloats(bs, 3);
                    Materials[i].emmisive_color = ReadFloats(bs, 3);
                    Materials[i].toon_index = bs.ReadByte();
                    Materials[i].edge_flag = bs.ReadByte();
                    Materials[i].face_vert_count = bs.ReadInt32();
                    if (bs.ReadBoolean())
                    {
                        Materials[i].texture = bs.ReadString();
                        Log.Debug("RMC", "load texture in material ... " + Materials[i].texture);
                    }
                    Materials[i].face_vert_offset = bs.ReadInt32();
                    Materials[i].bone_num = bs.ReadInt32();
                    Log.Debug("RMC", "Bone num: " + Materials[i].bone_num.ToString());
                    Materials[i].weight = bs.ReadBytes(VertNormUv.Length / 8 * 3);
                    Materials[i].bone_inv_map = new int[48];    // ad-hock
                    for (int j = 0; j < Materials[i].bone_inv_map.Length; j++)
                    {
                        Materials[i].bone_inv_map[j] = bs.ReadInt32();
                    }
                }

                // ToonNames
                Log.Debug("RMC", "ToonNames");
                ToonNames = new string[11];
                for (int i = 0; i < 11; i++)
                {
                    ToonNames[i] = bs.ReadString();
                    Log.Debug("RMC", ToonNames[i]);
                }
            }
        }